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Desolation

Ujimasa Hojo Presents

Desolation
Created by Ujimasa Hojo

Map Info:


Dalaran is a magocratic city-state which is located by the Lordamere Lake on the Alterac Mountains shore in the Eastern Kingdoms. The Kirin Tor rule the single city. Its inner fortress has served as the focal point for magi and study of the arcane.

Features:

Race Changes:
  • Horde of Azeroth (Orc)
  • Nazjatar Empire (Night Elf)
  • Undead Scourge (Undead)
  • Grand Crusade (Human)

Each race has 6 heroes. There is one additional neutral Hero.

Neutral Units:
  • Arcane Citadel - Regenerates the health and mana of all non-mechanical units nearby and allows you to reveal an area of the map and detect invisible units
  • Arcane Sanctum - Sells tomes to help your Heroes become more powerful
  • Ancient Vaults - Sells various Artifacts and Unique Items
  • Bank - Exchanges gold for lumber and vice versa
  • Merchant - Sells various magic items
  • Tavern - Allows you to hire various Heroes

Story:



When Gul'Dan and Cho'gall took a third of the Horde's army west out into the sea, Infinite Dragons in disguise advised Doomhammer not to go after them and instead, continue pressing on towards the Capital City. Despite the valiant efforts of its defenders, the city was eventually overrun by the Horde. While his warriors were busy consolidating their territory and pursuing the escaping civilians, Doomhammer received reports that remnants of the Alliance's army were gathering at Stromgarde. With that knowledge, he planned his next move.

Doomhammer marched his army toward Alterac City only to find the city sacked and its treacherous nobles executed. He decided to set up camp in the ruined city for his attack upcoming attack on Stromgarde. His warriors were able to round up some Perenolde loyalists. He then commanded them to join up with the fleeing refugees and infiltrate the other remaining kingdoms in exchange for their lives. His warriors would also find the exiled Frostwolves hiding in a valley. Doomhammer went there to ask Durotan personally to join his conquest of the continent but the latter refused. Durotan called out Doomhammer on his genocidal campaign and told him that he was no better than Gul'Dan and Blackhand. Despite their refusal to join, Doomhammer decided to leave the Frostwolves in peace.

Meanwhile in Quel'thalas, Zul'jin and his detachment was able to breach Silvermoon. With the help of Gul'dan's Death Knight who remained under his command, they were able to overpower the city's defenders. As they began to slaughter countless numbers of High Elves, they were attacked from behind by the Wildhammer Dwarves who had just abandoned Aerie Peak. Zul'jin's detachment was eventually routed with the remaining Death Knights annihilated. Zul'jin would gather another army in order to attack Silvermoon again but was called back by Doomhammer.

Thanks to the Horde's huge spoils, Trade Prince Steamwheedle was able to buy off numerous assets from the other cartels in Kezan. As he was aggressively taking over his rivals' businesses, Doomhammer would ask him for more siege units. Expecting even more spoils, Steamwheedle happily obliged.

After he had assembled his army, Doomhammer led the attack against the Alliance stationed at Stromgarde. The siege would drag on for months but the Horde with their superior numbers eventually won the battle. Doomhammer personally battled and slew Anduin Lothar in single combat. Despite their decisive victory, he would eventually discover that Stromgarde was just a decoy. By the time they had conquered Stromgarde, Dalaran was protected by a shield, Gilneas was protected by the Greymane Wall, and Kul'Tiras was protected by a naval blockade.

The Horde's victory in Stromgarde cemented their dominion in the mainland. Doomhammer ordered the settling of their newly conquered territory. Orcs from Draenor would arrive in droves through the Dark Portal. Meanwhile in Kezan, Steamwheedle was able to buy off the entire island for his cartel and now called himself Trade King with the other Trade Princes either going into exile or committing suicide. Despite all of this, Doomhammer knew that he would still have to deal with remnants of the Alliance in the future. Zul'jin had already began launching raids against Silvermoon once again while the Black Tooth Grin Clan continued with the siege of Ironforge and Gnomeregan. Doomhammer also knew that he would have to deal with Gul'dan as well and had already sent scouts after them. Nonethless, Doomhammer was confident that it was only a matter of time before all of the continent belongs to them.





Despite the valiant efforts Lordaeron's defenders, the capital fell and King Terenas Menethil died along with most of his subjects. Upon hearing the news, Anduin Lothar had to think of a plan to divert the Horde's attention elsewhere to give survivors enough time to evacuate. He sent messenger ravens to other surviving commanders of his plan to make a last stand in Stromgarde while survivors flee to either Dalaran, Gilneas, Kul'Tiras, or Quel'Thalas.

The Kirin Tor were already making preparations to raise their city into the sky while under the protection of an impenetrable force field. Under orders of King Genn Greymane, masons also began constructing a wall to separate Gilneas from the rest of the continent. Meanwhile, Grand Admiral Daelin Proudmoore ordered evacuation ships to rescue as many refugees as possible from the shores of Hillsbrad. He also ordered some of his navy to ensure the safe journey of these ships while the rest of the navy form a blockade around his island nation.

On the other hand, King Anasterian Sunstrider ordered an evacuation of Silvermoon City and had his subjects along with refugees relocated to Quel'Danas Isle as the Forest Trolls led by Zul'jin besiege the ancient city. As they fled, swaths of High Elven citizens were massacred by the invading Trolls. Fortunately for them, fleeing Wildhammer Dwarves attacked the Zul'jin's army from behind and together routed them for the time being. In the Aftermath, Wildhammer citizens joined the other refugees at Quel'Danas Isle while their troops remained with Silvermoon's defenders. With a huge portion of their population dead, the High Elves renamed themselves as the Blood Elves in honor of their fallen and have resorted to the darker side of the arcane.

In Alterac City, King Thoras Trollbane received news of Lordaeron's fall and of Lothar's plan. Before setting forth towards Stromgarde, he personally executed King Aiden Perenolde and had the rest of the nobility put to the sword. He then told the citizens to flee while he added Alterac's troops to his own.

Eventually, Anduin Lothar was able to amass a huge host in Stromgarde. Together with numerous charismatic figures such as Turalyon, King Thoras, and Uther the Lightbringer, he rallied the troops to make the ultimate sacrifice as the Horde converged on the city. They cut down multiple bands Orcs, Forest Trolls, Goblins, and Ogres who poured into the city. For every one of them who fell, many more died on the side of the Horde. Unfortunately, the Horde's superior numbers took its toll on them and they all died fighting down to the last man. Thanks to their efforts though, the Kirin Tor, the Gilneans, and the Tirassians were able to put up the defenses in their respective kingdoms on time.

Despite their massive losses together with the deaths of some of their leaders, remnants of the Alliance continue to have hope. Heirs of the fallen kingdoms together with some of their subjects were safely evacuated. Thanks to their ingenuity, Gnomes and Dwarves were able to build a complex network of tunnels connecting Gnomeregan, Ironforge, Silvermoon, and Gilneas to each other. This allowed the remaining leaders to coordinate their efforts in rebuilding their forces albeit with some bickering. As the next powerful Human kingdom after Stormwind and Lordaeron, Gilneas became the new backbone of the Alliance supplying it with fresh troops and equipment. By this time, they had renamed themselves as the Grand Crusade who prepare for the fight of their lives not only to fend off the Horde from their remaining land but hopefully to reclaim those that they have lost.





After sailing away from the Eastern Kingdoms, Gul'Dan and his loyalists eventually reached the location of Sargeras' tomb which he raised from the ocean floor. With his forces intact, he was able to navigate his way through the tomb and acquire the Eye of Sargeras. The artifact increased his powers immensely and he was able to subjugate the Demons lurking within the tomb.

Gul'Dan had the tomb of Sargeras transformed as his own base. He then began summoning even more Demons and creatures from other worlds to subjugate to his will. His actions would eventually attract the Burning Legion. With the Horde no longer under their control, the Burning Legion hoped to use Gul'Dan's new found power to further their own plans. During one of Gul'Dan's summonings, Tichondrius the Darkerner appeared before him. Due to the Eye, Gul'Dan was able to subjugate the Dread Lord as well. However, this was all part of the Burning Legion's ruse.

While under Gul'Dan's control, Tichondrius taught Gul'Dan more about the art of Necromancy. He then offered his erstwhile master the Helm of Domination. When Gul'Dan raised his fallen soldiers, he became one with them. He was able to move their bodies as if they were his own. When scouts sent by Doomhammer finally tracked them down, he decided to test his newly acquired powers. The Undead massacred the scouts who were then raised into Undeath as well.

With Gul'Dan now in false sense of security, Tichondrius told him about Archimonde the Defiler and about how he would be able to control the powerful Demon Lord to destroy his enemies. Tichondrius also told him that in order to summon Archimonde, they would need the Book of Medivh which was hidden in Dalaran. Overconfident in his abilities, Gul'Dan agreed to the Dread Lord's plan. His armies of Undead and Demons then set off back to the mainland to do their master's bidding.





When Gul'dan raised the Tomb of Sargeras from the depths of the sea, the Naga sensed the disturbance and went to investigate. They then discovered the Undead and Demons amassing. Azshara was angry upon hearing this for she is still bitter for being "abandoned" by the Burning Legion about 10,000 years ago. She then orders the Naga to foil the Legion's plans.

They were able to determine that the Legion was planning on marching against the Eastern Kingdoms. The Naga would eventually discover the Orcs as well but considers them no different from the Demons sensing Mannoroth's taint within them. Upon discovering that the Orcs were being supplied by the Goblins of Kezan, they began raiding the island hindering the production of Horde war machines.

The Naga has no love for the Humans, Dwarves, and Gnomes either. The only ones who they consider worthy of allying with were the Blood Elves who are their distant kin. And so, they sent a detachment to aid the Blood Elves. The Blood Elves, were grateful but remains wary of their new ally.




Pandaren Empire:

A couple of adventurous Pandaren ended up getting caught in the war. Some of them join different factions hoping to end the war as soon as possible.

Scarlet Crusade:

Not all Humans chose to abandon their homes. Some of chose to remain in their homes and defend it to the death against the Horde. Despite having a common enemy in the Horde, they view the Grand Crusade with contempt for abandoning them before and will attack them as well on sight.


Screenshots:


Horde of Azeroth:

142431-albums6822-picture75104.png


Nazjatar Empire:

142431-albums6822-picture75105.png


Undead Scourge:

142431-albums6822-picture75106.png


Grand Crusade:

142431-albums6822-picture75107.png






Neutral Units:
Neutral units offer various kinds of services.

142431-albums6822-picture75108.png


Glyphs:
Some of the citizens hold Glyphs. Kill them and take the glyphs before other players do.

142431-albums6822-picture75109.png




Video Previews:



Horde of Azeroth:


Nazjatar Empire:


Undead Scourge:


Grand Crusade:




Change Log:




General:
  • Uploaded.



General:
  • Fixed some few things.



General:
  • Fixed some few things.



General:
  • Fixed the Random Heroes.



General:
  • Added missing Glyph-carrying Citizens.



Grand Crusade:
  • Updated the Altar model.



Undead Scourge:
  • Now uses Demon buildings.



Undead Scourge:
  • Fixed some interface messages.



Nazjatar Empire:
  • Updated some custom buildings.



General:
  • Added Blood Elf Citizens.



Nazjatar Empire:
  • Fixed the wrapping of the Hall.



Undead Scourge:
  • Fixed Vile Temptress' and Fly's requirements.



Undead Scourge:
  • Fixed the tooltip of the Shrine of Kil'jaeden.



Nazjatar Empire:
  • Updated the Hall model.



Grand Crusade:
  • Tweaked the Druid of the Claw models.



General:
  • Fixed the AI a bit. AI Heroes now learn the Bonus stats.



General:
  • Fixed leaky Triggers.



General:
  • Optimized imported models reducing total map sizes.



General:
  • Play as the Scarlet Crusade faction.



General:
  • Transferred the New Year 2015 Special to Resource Discussion.



General:
  • Fixed some few things.




Undead Scourge:
  • Fixed the requirement of the Sacrificial Skull item.



  • Fixed the number of players.




Credits:


Models:
  • Demoness (Flying) - Mecheon
  • Fel Orc Lancer - Frankster
  • Forest Troll Voodoo Hunter - Frankster
  • Icecrown Overlord - Frankster
  • Naga Enchantress - armel
  • Naga Rally Point - LiOneSS
  • Ogre Mage - Deolrin, Fan
  • Orc Transport Ship - Dmitry Rommel
  • Tidebaron - dickxunder
  • Troll Battle Turtle - Uncle Fester
  • Warcraft 2 Death Knight - Necrokenis
  • Warqueen - Tarrasque
  • Zerg Overlord - killst4r
Other modified models came from Blizzard Entertainment.

Skins:
  • Forest Troll Bat Rider - NelsonLaJe
  • Naga Cursor - AlienAtSystem
  • Naga User Interface - viiva
  • Prometheus - Daenar7

Icons:
  • Club Swing - Stanakin
  • Demon Space Ship - pWn3d
  • Ice Crown Overlord - Frankster
  • Ogre Mage - Mr.Goblin
  • Tidebaron - Parrothead
  • Zerg Overlord - Frankster
Other modified icons came from Blizzard Entertainment.



Holiday Specials:


  • Caer Darrow (New Year 2015) - Can choose the Scarlet Crusade when you play as Human




    While majority of the high ranking officers of the Alliance were keeping the Horde busy at Stromgarde, the likes of General Abbendis, Inquisitor Isillien, and Alexandros Mograine were tasked with the evacuation of the civilian population throughout Lordaeron. By the time Stromgarde fell, they were evacuating Stratholme. However, there were a significant number of residents who insisted on staying and defending their homes to the death. The three were ordered by the government-in-exile of Lordaeron situated at Quel’Danas Isle to abandon them.

    The trio argued on whether to defend or abandon the people who decided to stay. As the argument went back and forth, a Horde scouting party attacked the city forcing the trio and their men to repel the invaders. When the invaders retreated, the people celebrated and elected Abbendis as Grand Protector of the realm. His first act was to name Isillien and Mograine Grand Inquisitor and Grand Commander respectively.

    Grand Protector Abbendis’ early rule was rocky. Their superiors branded them as deserters but did nothing to apprehend them thinking the Horde would do away with the traitors for them. Fortunately for them, their initial success spread to others who also refused to abandon their homes. Lords Valdelmar of Tyr’s Hand, Fordring of Mardenholde, Barov of Caer Darrow, and Agamand of Agamand Mills had severed ties with the Alliance high command and swore fealty to him instead. Feeling abandoned by their fellow Gilneans behind the Greymane Wall, Lords Silverlaine of Pyrewood and Crowley of Ambermill offered an alliance with them but still considered themselves subjects of the Gilnean Crown. Dwarves and High Elves who remained at Dun Garok, Aerie Peak, and different Elven lodges also chose him as leader rather than their respective racial leaders. In order to keep morale high, Abbendis promised that after defeating the Horde, he would redraw the geopolitical landscape with those who swore loyalty to him rewarded accordingly.

    Despite his numerous allies, Abbendis’ ragtag army was easily overwhelmed by the Horde in early battles. Mardenholde and Agamand Mills were demolished with most of its inhabitants massacred. Their Dwarven and Elven allies were also forced to abandon their holdings to avoid a similar fate resorting to guerrilla tactics instead. Eventually, a sizeable contingent of the Horde forces came knocking at the gates of Stratholme. Even though it was just a fraction of the Horde’s total numbers, it was still enough to overwhelm the defenders. Abbendis and Mograine lead the charge while Isillien tried to maintain calm among the civilian population. Despite killing many of the Horde forces, they were still losing due to their enemies’ immense numbers. Just as all hope was lost, a small band of warriors and healers lead by Saidan Dathrohan arrived and turned the tides of battle. In the end, Abbendis’ army stood victorious despite huge losses.

    Abbendis and Mograine were initially shocked to see Dathrohan given that the latter supposedly perished at the battle of Stromgarde. Nonetheless, both were thankful to him and his warriors although Mograine remained suspicious of him. Dathrohan claimed he and his men were saved by the Holy Light and given another chance to do battle against the Horde. Abbendis welcomed Dathrohan and his men into the city but Mograine warned the Grand Protector to keep a close eye on them.

    Mograine’s fears were proven warranted when Dathrohan and his men began killing some of the populace. When questioned by Abbendis, Dathrohan claimed that they were simply purging those who the Holy Light deemed “unclean”. Mograine called for their executions but Abbendis let them go arguing that they were popular among the populace. In fact, majority of the people supported the purges. Eventually, the supporters called for the promotion of Dathrohan. With Isillien’s support, Dathrohan was made co-commander alongside Mograine to the latter’s chagrin. Eventually, Kel’Thuzad of Dalaran asked to conduct secret research at Caer Darrow. Wary of magi, Mograine did not want to do anything with him but Dathrohan convinced Abbendis otherwise. This only fuelled the tension between the two commanders even more.

    When the Alliance was reformed into the Grand Crusade with the goal of repelling the Horde, Grand Commander Othmar Garithos offered Grand Protector Abbendis an ultimatum: swear fealty or die. Mograine called for reconciliation but Dathrohan denounced the Grand Crusade as cowards who abandoned them. In order to settle the dispute, Isillien urged Abbendis to turn towards the populace. The overwhelming majority chose to side with Dathrohan. Hence, Abbendis reformed his forces into the Scarlet Crusade not only having the same goal as that of the Grand Crusade in driving out the Horde but also to establish a new world order with the Holy Light at its center.



    142431-albums6822-picture92724.png









    Caer Darrow (May Day 2015) - Can choose the Risen when you play as Human




    As the forces of the Grand Crusade, the Horde, and the Scarlet Crusade battle it out in the Eastern Kingdoms, Kel’Thuzad’s research in Caer Darrow was able to make great strides in the field of necromancy. Resurrecting the dead is not unknown but unlike before, he was able to keep the minds of the reanimated more intact. Even more surprising was that some of the Undead subjects were able to channel the Holy Light. When he presented it to the leaders of the Scarlet Crusade, most were disgusted. Mograine went as far as calling for Kel’Thuzad’s execution for what he has done. Dathrohan however had a different take on it. He argued that Kel’Thuzad’s work had the Holy Light’s blessing proven by the fact that it continues to answer the call of some of the Undead. Eventually, Abbendis decided that the new Undead form a contingent under the command of Dathrohan: the Risen. However, Kel’Thuzad was not allowed to raise more until further notice.

    The Risen did well in the battles that followed. By putting them on the frontlines, Dathrohan was able to minimize casualties. The effectiveness reached the populace and calls for Kel’Thuzad to raise more began to grow. Meanwhile, Mograine’s support continued to bleed away. This fuelled the animosity between the two commanders even further.

    As time passed, rumors began to circulate about an army of Demons sailing from the west and sea serpents being spotted near the shores. The Scarlet Crusade’s leadership deemed such stories silly until their scouts and spies reported some disturbing turn of events. Kul Tiras has fallen to an army of Demons. Meanwhile, defectors from Quel’thalas arrived. Their leader, Dar’Khan Drathir warned that the Grand Crusade has allied with sea serpents called the Naga. Dathrohan called for allowing Kel’Thuzad to raise more Undead but Mograine continued to protest. As the two commanders bickered on, their northern shores were attacked by the Grand Crusade backed by the Naga. Both commanders rushed to repel the invaders but when the battle was over, only one of them returned: Dathrohan. Mograine supposedly fell fighting the enemy. Supporters of Mograine warned of foul play but Abbendis knew they can’t waste any time for an investigation and thus, Dathrohan became sole commander of the army.

    Dathrohan ordered Kel’Thuzad to continue raising Undead to replenish their army. Many volunteered to be raised as Undead and the number of Risen swelled. Dathrohan also ordered Dar’Khan to find ways to strengthen the Elves. Using artefacts he hoarded as he left Silvermoon, he succeeded but at a cost. The Elves became Wretched. Dathrohan said that it did not matter what they were as long as they succeeded on the battlefield. Abbendis can only look from the sidelines as Dathrohan rallied his empowered army, wondering if he made the right decision.










Keywords:
Alternate Universe

Author's Notes and Trivia:
  • This story follows the Orcish Victory of the Second Warcraft game.
  • Don't expect anything completely new here. I simply shuffled units and abilities. Nonetheless, the original techtrees are relatively intact.
  • This map was designed for Patch 1.26. Bugs might occur if playing on later patches.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, DTube, or FruitLab Channels as well and hopefully subscribe.
  • Follow me on Twitter, Minds, or Steemit.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
Contents

D: Boralus City (Map)

D: Caer Darrow (Map)

D: Caer Darrow (Map)

D: Dalaran City (Map)

D: Jintha'Alor (Map)

D: Stratholme City (Map)

D: Tomb of Sargeras (Map)

Reviews
22:54, 16th Mar 2014 Orcnet: Good additions to the altered melee genres, approved and recommend as acceptable.
Orcnet22:02, 19th Nov 2013700 Desolation: Boralus City (Tested Version 1.02) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...
Orcnet21:50, 19th Nov 2013700 Desolation: Dalaran City (Tested Version 1.02) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...
22:55, 16th Mar 2014 Orcnet: Good additions to the altered melee genres, approved and recommend as acceptable.
10:54, 23rd Apr 2014 Orcnet: Map approved
Level 10
Joined
Jan 24, 2009
Messages
606
This is probably the WORST alternate Melee map I've ever played!
I played it with Midnighters, DonDustin, BillyTheCat ETC tonight on Battle.net and we all agreed it sucked.

I mean.. Overuse of mapspace...

Unit balance had completly failed in this map, I saw an UNDEAD hero WALKING around INVISIBLE!
He didn't manage to kill more then one worker though... considering that I had an army at that point(not a huge army)
This was A LONG WAY away from the theme: Alteranative melee map. I mean, no big changes, and those changes WAS HORRIBLE!
And you just added a bunch of models, WHICH there was NO point of doing, as said, overuse of map space. I mean, seriously.
Overall I voted for Rejection, and I rated 1/5.
 
Last edited:
Level 6
Joined
Oct 10, 2009
Messages
1,425
I was in that game with Mid, and Nait. Horrible.
What was this supposed to be??
NVM, It failed either way.
I'll give it my whole review later...I guess.

CWeener's Review {Altered Melee maps} V3.05 Review # 22


Reviewing the map "Battle for Supremacy: Gilneas"


Rating System (in weener points:)

1-10 Replayability (Any major bugs to effect gameplay?)
1-10 Tile Variation and merging
1-10 Doodad placement
1-10 Height variation
1-10 Resource Distribution (gold and wood)
1-10 Description (On THW and In-game (Loading Screen and information))
1-20 Race Balance (make sense and are much different)
1-10 Creep Distribution (not too overpowered, not too few)
1-10 Creep Drops (Overpowered? Underpowered?)
-100 or +100 for abiding by THW rules.
Rating System Scores

Less than 100 = FF- (Reported, You clearly didnt abide by all of the posting rules, and i have reported you for (not) doing so.)
100-150 Points = F- (Rancid and Needs major work. Vote for Rejection and no +rep.)
151-160 Points = F (Bad and Needs work. vote for Rejection and no +rep.)
161-170 Points = D (Below Average and Needs much updating. has potential. vote for rejection and no +rep.)
171-180 Points = C (Okay but Needs updates. has potential. vote for rejection* and no +rep.)
181-190 Points = B (Good but still not reaching full potential vote for approval but no +rep)
191-199 Points = A (Great and probably has reached full potential**. good job. vote for approval and +rep.)
200 Points = A+ (Amazing, you did everything right and went all out, approval and +rep)

* = depending on the map really, and what categories it scored low in
** = not always but most cases.
Battle for Supremacy: Gilneas

Triggering scores not available, so other maximums were raised(see rating system*)

1-10 Replayability *9* There were no MAJOR bugs or annoyences to adversily affect this.
1-10 Tile Variation and merging *9* Good, maybe add more tiles.
1-10 Doodad placement *4* Maybe I'm wrong, but I saw no environmentals which is pretty much a MUST in a melee map.
1-10 Height variation *7* Ehhh. I didn't see any hills. Just blizz cliffs.
1-10 Resource Distribution *7* Too many resources. You can just stay in first base pretty much whole game. Good gold amount in melee game is 7-12k 15k max. You had about 35k.
1-10 Description *6* Although, you gave good information and backstory, no BB codes arepresent on THW.
1-20 Race Balance *5* Well, Orange had some kind of gnoll race, that he said was horrible, and he was first to die. I was Night elf, and could make a furblog Grunt? could research an orc upgrade? And could create some furblog Shaman??? Bad.
1-10 Creep Distribution *8* Tons of creeps. Could fight creeps forever, even though it seemed their levels were wrong. I went to a green indicator on minimap with 12 units, and had 3 units (heroes) after the fight.
1-10 Creep Drops *10* fine.
-100 or 100 Rules *100* :grin:
0-200 All-in-all *165* 161-170 Points = D (Below Average and Needs much updating. Maybe has potential. vote for rejection and no +rep.)

Author's Note,


*sigh* From map preview I though, damn. I bet this is an epic map. WRONG. I wouldn't recommend this to anyone. You should update with something a lot better, to prevent it's immenent deletion.
Bugs:
The creep level indicators, just fix the creep levels in obj editor.
Well, no other bugs...Just things I really hated.



Recommendations:
Improve resource distribution.
Add more tiles possibly.
Redo the races. Maybe put more though into creative names, because under no circumstances should NE make grunts. EVER.
Add hills.
Improve that gnoll race or whatever.




[liked]

The concept.


[didn't like]
The description,
The Doodads (or lack there of)
Race Balance
Height variation
Resource distribution.


~~~~~~~~~~~~
If any map I've reviewed has been updated, feel free the ask me to re-review it. or if I haven't reviewed YOUR map, feel free to ask me. :)
 
Last edited:
Level 11
Joined
Aug 1, 2009
Messages
963
This map looked promising but is poorly balanced/designed.

First, lets start with the races. Most of the standard races have not been changed much; their units are nearly identical with a few new ones slapped on. However, all these new units feel out of place and kinda useless, like the Furbolg Grunt that the night elves have. Additionally, pretty much all of my heroes (I was a custom race, btw, so thats 5 unique heroes) had maybe 1-2 custom abilities that weren't from other heroes. Any custom hero needs to have all 4 abilities be unique, well balanced, and fit in with the theme of a hero. The same thing applied to every single unit I had - pretty much ALL of them had base WC3 abilities. Very bad. Also, my first hero that I got was a flying hero. This was extremely imbalanced, as some races have absolutely nothing which could stop me from eating their workers for a few minutes while they struggle to get AA, provided they did not choose a ranged hero to begin with.

Then there were the new shops. I think I was the only person of the eight people in our game to notice them, probably due to the fact that they look the same as the scores of random villagers wandering around and because they have no minimap icon to help you locate or find them. This didn't give me any advantage though, as the items in the shop costed upwards of 5,000 gold (some of the more expensive ones were around 50,000 gold). This is way, way too much for a melee game, especially since I was able to get an item from creeping that sold for 2,500 gold. Also, the goldmines have too much gold. 35K means you don't have to really expand, ever, which is kinda annoying.

Some final notes: Having transport ships is kinda useless since there is nowhere to transport to. Additionally, a gold harvesting upgrade is imba when combined with the fact that each gold mine has so much gold that running out is nearly impossible in a normal game.

Also, about the Gnoll race, it annoyed me that all of my buildings looked the same. Additionally, I had no melee early game, I had to get a T2 townhall to build my rather underpowered melee gnoll unit, which was mostly why I died.


This map, in its current state, is greatly lacking and not suitable for approval. If you want this to get approved, I would recommend adding in custom abilities for all of the new races units and heroes, along with improving the game's balance and other various issues.
 
Level 6
Joined
Feb 23, 2010
Messages
222
I was there too. I don't think was as bad as they made it seem- yet it must have lacked some testing. The game has decent terrain but little else. I don't why I could make a blood elf engineer and peasants and they have no difference in what they build. Fix up some of your triggers and try to get a little more creative here.
 
As a member of the group Map Reviewers, I will be reviewing your map :

[+] Terrain [+]
[+] Excellent Layout [+]
[+] Fun [+]
[-] Large File Size [-]
[-] Mines are not well placed [-]

I suggest you remove the preview image and the loading screen to reduce the file size.

Rating : 3/5
Status : Approval

EDIT : Nevermind, rejection [Kl3sk is right]
 
Last edited:
As a member of the group Map Reviewers, I will be reviewing your map :

[+] Terrain [+]
[+] Nice layout idea [+]
[+] Fun [+]
[-] Flat terrain spots [+]
[-] Large File Size [-]

I suggest you remove the preview image and the loading screen to reduce the file size.

Rating : 3/5
Status : Approval

EDIT : Nevermind, rejection [Kl3sk is right]
 
Last edited:
Level 22
Joined
Feb 3, 2009
Messages
3,292
Information:


As a Reviewer of the Map Reviewers Group, I joined the THW Cleaning Event.
I
end up writing a fast review, or just posting the end state of the map, rating is not always included!


Current State for this map: Rejected


I will contact the moderator to Approve/Reject the map, depending on what you recieved.

 

Gojira2000

G

Gojira2000

How do you get the models to share other animations/textures?

Or are these just custom models that u made and imported?

Fun map btw, this is probably your best one so far
 
Level 4
Joined
Aug 23, 2013
Messages
78
An alternate version within the same series? Didn't you also have a poll regarding Theramore where the most voted option was also to create an alternate ruined version?
 
Level 6
Joined
Jul 2, 2014
Messages
755
This is a Good map, but I found a BUG that was at all of you Desolation map. When I trying to train a Demonnes, I can't train it because it say require a Graveyard, please fix that because there no Graveyard, only Shrine of Kil'jaeden there.
{EDIT}
Good then, because I like All your map & + REP for you =D
 
Last edited:
Level 10
Joined
Jul 5, 2012
Messages
230
Hello there. It's nice to see that you enjoy creating maps and that's something for that I envy you. I honorize that you put time into creating these maps but I don't see the big necessarity. Maybe it's just me, but they feel all like the same besides that the appearance changes here and there.

However, instead of updating around 20 maps with as much as nothing (in every map) at the same time (again and again) - you should reduce the amount of maps and therefor increase the amount of new content.

Sorry for that but to me it nearly appears like a spam of maps and as I said already the thing that bugs me the most is that there's like no real new content. Please keep that in mind the next time you're 'updating' your maps. This is not meant to be offending but I really wanted to tell you my opinion.
 
Level 10
Joined
Jul 5, 2012
Messages
230
Hello there. It's nice to see that you enjoy creating maps and that's something for that I envy you. I honorize that you put time into creating these maps but I don't see the big necessarity. Maybe it's just me, but they feel all like the same besides that the appearance changes here and there.

However, instead of updating around 20 maps with as much as nothing (in every map) at the same time (again and again) - you should reduce the amount of maps and therefor increase the amount of new content.

Sorry for that but to me it nearly appears like a spam of maps and as I said already the thing that bugs me the most is that there's like no real new content. Please keep that in mind the next time you're 'updating' your maps. This is not meant to be offending but I really wanted to tell you my opinion.
 
Level 10
Joined
Jul 5, 2012
Messages
230
Hello there. It's nice to see that you enjoy creating maps and that's something for that I envy you. I honorize that you put time into creating these maps but I don't see the big necessarity. Maybe it's just me, but they feel all like the same besides that the appearance changes here and there.

However, instead of updating around 20 maps with as much as nothing (in every map) at the same time (again and again) - you should reduce the amount of maps and therefor increase the amount of new content.

Sorry for that but to me it nearly appears like a spam of maps and as I said already the thing that bugs me the most is that there's like no real new content. Please keep that in mind the next time you're 'updating' your maps. This is not meant to be offending but I really wanted to tell you my opinion.
 
Level 10
Joined
Jul 5, 2012
Messages
230
Hello there. It's nice to see that you enjoy creating maps and that's something for that I envy you. I honorize that you put time into creating these maps but I don't see the big necessarity. Maybe it's just me, but they feel all like the same besides that the appearance changes here and there.

However, instead of updating around 20 maps with as much as nothing (in every map) at the same time (again and again) - you should reduce the amount of maps and therefor increase the amount of new content.

Sorry for that but to me it nearly appears like a spam of maps and as I said already the thing that bugs me the most is that there's like no real new content. Please keep that in mind the next time you're 'updating' your maps. This is not meant to be offending but I really wanted to tell you my opinion.
 
Level 10
Joined
Jul 5, 2012
Messages
230
Hello there. It's nice to see that you enjoy creating maps and that's something for that I envy you. I honorize that you put time into creating these maps but I don't see the big necessarity. Maybe it's just me, but they feel all like the same besides that the appearance changes here and there.

However, instead of updating around 20 maps with as much as nothing (in every map) at the same time (again and again) - you should reduce the amount of maps and therefor increase the amount of new content.

Sorry for that but to me it nearly appears like a spam of maps and as I said already the thing that bugs me the most is that there's like no real new content. Please keep that in mind the next time you're 'updating' your maps. This is not meant to be offending but I really wanted to tell you my opinion.
 
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