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Desolated road to Stratholme

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
GrimmHeart Presents

Desolated Road to Stratholme
Created by GrimmHeart

Map Info:

The map has been edited from "Road to Stratholme", a 1v1 Blizzard map
The Tileset has been changed to "Black Citadel", and the trees to "Fall Trees"
The 'green doodads' has been edited into a more "desolated color" to fit with the theme of the map


Features:

The map is for now only Melee with only as altered, the aspectics : for now
A few skins have been imported for the bandits creeps, with their proper icons

The Map will also see some melee changes, on the third version, a new hero per race will be added with its own synergy:



Undead Hero : Nathrezim Patriarch (Agility)
  • Fel Minions
  • Confusion Mind
  • Astral Teleportation
  • Dark Summoning

Human Hero : Ranger (Agility)
  • Life Arrow
  • Rapidfire
  • Death Mark
  • Multishot

Night Elf Hero : Archdruid (Intelligence)
  • Nature's Wave
  • Rejuvination
  • Healing Aura
  • Nature's Wrath

Orc Hero : Warsong Chieftain (Strenght)
  • Crippling Axe
  • Hellscream
  • Gorehowl
  • Warsong Charge

The spells up here won't forcefully be the heroes will have
If It's too imbalanced and game breaking, those will be nerfed or changed




Change Log:





08/08/17 : Map uploaded to The Hive Workshop
  • Tileset of the map changed to "Black Citadel"
  • Trees model changed to "Fall Trees"
  • Doodads recolored to fit the theme of the map
  • Added new skins for bandits

09/08/17 : Description of the map edited with BB Code

10/08/07 V 1.01 : Modified some tiles on the map and changed to "Latest Melee Patch"




Work in progression :
  • 2 New Red Creep Camps (with custom creeps)
  • "Burning houses" and custom doodads will be added




Work planned for this second version
  • HD icons and fixed icons for the races
  • HD models for some races




Work planned for this second version
  • 1 New Hero per race
  • Custom Mercenaries




Credits:

- Map Maker : Blizzard Entertainment
- Map Editor : GrimmHeart/Onyx

Imported Ressources




Author's notes:

If you want to play this map as melee, I sugest you download it now
Future changes will only be altered melee changes


Previews
Contents

Desolated road to Stratholme (Map)

Reviews
deepstrasz
Remove the Altered Melee tag even if the melee status is lost in the editor. This has little to do with what Altered Melee actually means. Oh... you've changed unit models too. I suggest resetting all object data apart from the doodads. Trees on that...
Level 26
Joined
Oct 2, 2011
Messages
2,482
Woah!
That is a really good-looking melee map! Creative use of warcraft assets.
Really atmospheric. THe creep camps are somewhat weak, but has rewards that fit them. The map layout is fair, and can allow for an interesting 1v1.

I'm gonna edit the map with BB code soon
Ye, get working on that description. :D After that, I'd vote for approval.
 
Last edited:
Level 6
Joined
Jan 8, 2010
Messages
155
My only complaint is that it's not technically an 'altered melee' :p I mean, by definition it is melee, but it is an altered melee map. I guess it's up to the moderators :p
I just find an issue with being both melee and altered melee, personally
 
Level 5
Joined
Jun 15, 2013
Messages
81
My only complaint is that it's not technically an 'altered melee' :p I mean, by definition it is melee, but it is an altered melee map. I guess it's up to the moderators :p
I just find an issue with being both melee and altered melee, personally
It is for now only Melee gamewise but also Altered Melee due to Editor changes (Doodads / Destructibles / Tiles)
It is also Altered because of skins I've imported, look at this screenshot even if it's not glorious : https://www.hiveworkshop.com/data/ratory-images/129/129318-66f5772d791fce59b430aee709156040.jpg
It will properly be an Altered Melee when I'll add the 2 creeps camps I'm planning to add, with a new model, new items etc ....
And I will also add new heroes later on

I have for now only uploaded map for Maxwell
Everything will become clear once it got a proper description :p
 
Level 5
Joined
Jun 15, 2013
Messages
81
Woah!
That is a really good-looking melee map! Creative use of warcraft assets.
Really atmospheric. THe creep camps are somewhat weak, but has rewards that fit them. The map layout is fair, and can allow for an interesting 1v1.

Ye, get working on that description. :D After that, I'd vote for approval.
Map Description edited !
Thumbnail for the win

Tell me what you think of it and what I should improve :p
 

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,798
Remove the Altered Melee tag even if the melee status is lost in the editor. This has little to do with what Altered Melee actually means. Oh... you've changed unit models too. I suggest resetting all object data apart from the doodads.
Trees on that cobblestone like tile look weird.
But this is an edit of an original map. I suggest you actually turn this into a serious Altered Melee or use the terrain idea to create your map from scratch.

Set to Substandard.

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