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Triggers
(8)DNY2015V1.24.w3x
Variables
Initialization
Melee Initialization
Game Information
Neutral Units
Race
Player Faction
Player Scarlet Crusade
Ability
Wretched Priest
Wretched Sorceress
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AllPlayers
force
No
HumanRaceDialogButton
button
Yes
NeutralUnitSpawn
rect
No
PlayerHumanRace
dialog
Yes
RandomAIRace
integer
Yes
RandomHero
integer
Yes
RandomHeroSpawn
rect
Yes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Set starting resources (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Set Variable Set AllPlayers = (All players)
Player Group - Pick every player in AllPlayers and do (Actions)
Loop - Actions
Player - Limit training of Archmage (Scarlet Crusade) to 1 for (Picked player)
Player - Limit training of Axemaster to 1 for (Picked player)
Player - Limit training of Blood Mage (Scarlet Crusade) to 1 for (Picked player)
Player - Limit training of Chieftain to 1 for (Picked player)
Player - Limit training of Crusader to 1 for (Picked player)
Player - Limit training of Dark Enchantress to 1 for (Picked player)
Player - Limit training of Demon Hunter (Scarlet Crusade) to 1 for (Picked player)
Player - Limit training of Frost Lord to 1 for (Picked player)
Player - Limit training of Harvest Witch to 1 for (Picked player)
Player - Limit training of Jujumancer to 1 for (Picked player)
Player - Limit training of Mountain King (Scarlet Crusade) to 1 for (Picked player)
Player - Limit training of Pyromancer to 1 for (Picked player)
Player - Limit training of Ranger to 1 for (Picked player)
Player - Limit training of Ranger (Scarlet Crusade) to 1 for (Picked player)
Player - Limit training of Sea King to 1 for (Picked player)
Player - Make Berserker (Forest Troll) Unavailable for training/construction by (Picked player)
Player - Make Dragon Rider (Fel Orc) Unavailable for training/construction by (Picked player)
Player - Make Grunt (Fel Orc) Unavailable for training/construction by (Picked player)
Player - Make Raider (Fel Orc) Unavailable for training/construction by (Picked player)
Player - Make Warlock (Fel Orc) Unavailable for training/construction by (Picked player)
Set Variable Set RandomHero[(Player number of (Picked player))] = (Random integer number between 1 and 6)
Set Variable Set RandomAIRace[(Player number of (Picked player))] = (Random integer number between 1 and 2)
Set Variable Set RandomHeroSpawn[(Player number of (Picked player))] = (Region centered at ((Picked player) start location) with size (1.00, 1.00))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Picked player)) Equal to Human
Then - Actions
Melee Game - Create Human starting units for (Picked player) at ((Picked player) start location) ( Exclude Heroes)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 1
Then - Actions
Unit - Create 1 . Blood Mage for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 2
Then - Actions
Unit - Create 1 . Ranger for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 3
Then - Actions
Unit - Create 1 . Mountain King for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 4
Then - Actions
Unit - Create 1 . Archmage for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 5
Then - Actions
Unit - Create 1 . Harvest Witch for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 6
Then - Actions
Unit - Create 1 . Crusader for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Picked player)) Equal to Orc
Then - Actions
Melee Game - Create Orc starting units for (Picked player) at ((Picked player) start location) ( Exclude Heroes)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 1
Then - Actions
Unit - Create 1 . Chieftain for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 2
Then - Actions
Unit - Create 1 . Tinker for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 3
Then - Actions
Unit - Create 1 . Alchemist for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 4
Then - Actions
Unit - Create 1 . Blademaster for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 5
Then - Actions
Unit - Create 1 . Far Seer for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 6
Then - Actions
Unit - Create 1 . Beastmaster for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Picked player)) Equal to Night Elf
Then - Actions
Melee Game - Create Night Elf starting units for (Picked player) at ((Picked player) start location) ( Exclude Heroes)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 1
Then - Actions
Unit - Create 1 . Queen of Blades for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 2
Then - Actions
Unit - Create 1 . Sea Witch for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 3
Then - Actions
Unit - Create 1 . Sea King for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 4
Then - Actions
Unit - Create 1 . Dark Enchantress for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 5
Then - Actions
Unit - Create 1 . Frost Lord for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 6
Then - Actions
Unit - Create 1 . Jujumancer for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
Else - Actions
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Race of (Picked player)) Equal to Undead
Then - Actions
Melee Game - Create Undead starting units for (Picked player) at ((Picked player) start location) ( Exclude Heroes)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 1
Then - Actions
Unit - Create 1 . Pit Lord for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 2
Then - Actions
Unit - Create 1 . Dread Lord for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 3
Then - Actions
Unit - Create 1 . Death Knight for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 4
Then - Actions
Unit - Create 1 . Ultralisk for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 5
Then - Actions
Unit - Create 1 . Axemaster for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomHero[(Player number of (Picked player))] Equal to 6
Then - Actions
Unit - Create 1 . Pyromancer for (Picked player) at (Center of RandomHeroSpawn[(Player number of (Picked player))]) facing Default building facing degrees
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
((Picked player) controller) Equal to Computer
(Race of (Picked player)) Equal to Human
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked player) Food used) Less than 10
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
RandomAIRace[(Player number of (Picked player))] Equal to 2
Then - Actions
Custom script: set bj_wantDestroyGroup=true
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Peasant
Then - Actions
Unit - Replace (Picked unit) with a Peasant (Scarlet Crusade) using The new unit's default life and mana
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Town Hall
Then - Actions
Unit - Replace (Picked unit) with a Town Hall (Scarlet Crusade) using The new unit's default life and mana
Else - Actions
Unit Group - Pick every unit in (Units owned by (Picked player).) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Unit-type of (Picked unit)) Equal to Town Hall (Scarlet Crusade)
Then - Actions
Unit - Add Call To Arms (Town Hall) to (Picked unit)
Else - Actions
AI - Start melee AI script for (Picked player) : Scripts\scarletcrusade.ai (Unexpected type: 'aiscript')
Else - Actions
AI - Start melee AI script for (Picked player) : Scripts\human.ai (Unexpected type: 'aiscript')
Else - Actions
AI - Start melee AI script for (Picked player) : Scripts\human.ai (Unexpected type: 'aiscript')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
((Picked player) controller) Equal to Computer
(Race of (Picked player)) Equal to Orc
Then - Actions
AI - Start melee AI script for (Picked player) : Scripts\orc.ai (Unexpected type: 'aiscript')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
((Picked player) controller) Equal to Computer
(Race of (Picked player)) Equal to Undead
Then - Actions
AI - Start melee AI script for (Picked player) : Scripts\undead.ai (Unexpected type: 'aiscript')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
And - All (Conditions) are true
Conditions
((Picked player) controller) Equal to Computer
(Race of (Picked player)) Equal to Night Elf
Then - Actions
AI - Start melee AI script for (Picked player) : Scripts\elf.ai (Unexpected type: 'aiscript')
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Use random heroes is set) Equal to True
Then - Actions
Else - Actions
Player - Set (Picked player) . Available free Heroes to 1
Melee Game - Enforce victory/defeat conditions (for all players)
Game Information
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled Map with the description This map was created by putting together parts of certain melee maps and editing them. The following maps are:(1) |cffffcc00The Culling of Stratholme|r , using icon path ReplaceableTextures\CommandButtons\BTNSpy.blp
Quest - Create a Required quest titled Services with the description There are citizens of |cffffcc00Caer Darrow|r who are willing to provide you their services for a price. Be sure to pay them a visit. , using icon path ReplaceableTextures\CommandButtons\BTNVillagerMan.blp
Quest - Create a Required quest titled Glyphs with the description Glyphs are valuable assets. They can give you an advantage over your opponents. There are only a limited number of |cffffcc00Glyphs of Ultravision|r and |cffffcc00Glyphs of Fortification|r in |cffffcc00Caer Darrow|r but they are in the hands of its denizens. You'll have to work fast to get them be , using icon path ReplaceableTextures\CommandButtons\BTNGlyph.blp
Quest - Create a Optional quest titled Author with the description This map was created by |cffffcc00Ujimasa Hojo|r. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Create a Optional quest titled Credits - Icons with the description I would like to thank the following for their |cffffcc00Icons|r that are included in this map.Club Swing - StanakinDemon Space Ship - pWn3dDragon Knight - FrIkYIce Crown Overlord - FranksterOgre Mage - Mr.GoblinTidebaron - ParrotheadZerg Overlord - FranksterOther modified icons came from Blizzard Ente , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits - Models with the description I would like to thank the following for their |cffffcc00Models:|r that are included in this map.Demoness (Flying) - MecheonFel Orc Lancer - FranksterForest Troll Voodoo Hunter - FranksterGolden Eagle - DeolrinIcecrown Overlord - FranksterNaga Enchantress - armelNaga Rally Point - LiOneSSOgre Mage - Deolr , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits - Skins with the description I would like to thank the following for their |cffffcc00Skins|r that are included in this map.Forest Troll Bat Rider - NelsonLaJeFullscreen - AllifeurNaga Cursor - AlienAtSystemNaga User Interface - viivaPrometheus - Daenar7Scarlet Crusade Archbishop - Blood RavenScarlet Crusader - CloudWolfScarlet Paladin - Hapless , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits - Maps with the description I would like to thank the following for their |cffffcc00Maps|r that are included in this map.(1) The Culling of Stratholme - Blizzard Entertainment , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Quest - Create a Optional quest titled Credits - Sites with the description I would like to thank the following |cffffcc00Sites|r:www.campaigncreations.orgwww.hiveworkshop.comwww.wc3campaigns.netwww.wowpedia.org , using icon path ReplaceableTextures\CommandButtons\BTNScrollUber.blp
Neutral Units
Events
Map initialization
Conditions
Actions
Set Variable Set NeutralUnitSpawn = Fountain_045 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Fountain_135 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Fountain_225 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Fountain_315 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Hallway_000 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Hallway_030 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Hallway_060 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Hallway_090 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Hallway_120 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Hallway_150 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Hallway_180 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Hallway_210 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Hallway_240 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Hallway_270 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Hallway_300 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Hallway_330 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Park_045 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Park_135 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Park_225 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Park_315 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_010 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_015 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_030 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_045 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_060 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_120 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_135 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_150 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_165 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_170 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_190 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_195 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_210 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_225 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_240 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_300 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_315 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_330 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_345 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Set Variable Set NeutralUnitSpawn = Residence_350 <gen>
Unit - Create 3 . Citizen (Male) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 3 . Citizen (Male 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 2 . Citizen (Female 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Child 2) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
Unit - Create 1 . Citizen (Male) (Blood Elf) for Neutral Passive at (Center of NeutralUnitSpawn) facing Default building facing degrees
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