- Joined
- Aug 14, 2006
- Messages
- 7,602
Hey,
I try to make a system; each hero level up increases lvl x 1 "damage sides per dice". So for example at level 2 hero gains 2 extra "damage sides per dice". How to make such a system easy way if the maximum level is 120?
I try to make a system; each hero level up increases lvl x 1 "damage sides per dice". So for example at level 2 hero gains 2 extra "damage sides per dice". How to make such a system easy way if the maximum level is 120?