- Joined
- Jun 27, 2010
- Messages
- 2,763
Hello people on the forum, today I decided that it would be a good idea to get some ideas from you for heroes that I will put inside my map, Purpleshine 1.5. You are free to to think of any hero. However, let it be somewhat creative, unique and eye candy and balanced. For third set of circles of power I can add 10 heroes for each attribute. (30 total) If i like your idea for 1.6 your idea will be inside + credit in bundle and link to post + 4 reputation! Usually 1 hero/idea per person is enough, but you can give more if you want! You can also suggest new models of units, sfx, skins, icons, spells.
The normal abilities are abilities with which the hero starts and that automatically increase level with hero level.
ALL abilities can be 1.simple or complex, 2.dependent on each other, or independent. No limit.
Comment here with the following pattern:
Please put the idea in hidden brackets to save space and look neat-
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Hero name:
Hero class:
Brief history/description:
Main attribute: intelligence/strength/agility
Main role: tank/damage/healer
Secondary role; tank/damage/healer (can also be used as)
Attack range is: melee/short range/long range
Attack speed is:slow/medium/fast
Attack type is: normal/magic
Normal ability 1: name+descr
Normal ability 2:
Hero ability 1:
Hero ability 2:
Hero ability 3:
Ultimate ability:
Additional mechanics: for example constantly decreasing mana/health/ cannot regenerate mana/health/has fixed mana/no mana/area attack/attack has bonus against/weak against/classification of unit, can attack only land or air/can attack trees, cannot be affected by mana Potion/can walk on water etc etc
Your comment on the hero:
(new) suggested resources: (models of units/sfx/icons/skins/spells)
------------------------------------
NOTE:
1. if the hero is a tank as main role then Normal ability 1 has to be Taunt.
2.If the hero is tank as secondary role then the Taunt has to be additional effect of one of his hero abilities or even ultimate.
------------------------------------
Ideas so far:
10/10 agility
10/10 intelligence
10/10 strength
Ability is: Active/passive/ active with autocast/active - activate-deactivate
Ability drains mana: yes/no
Cast: instant/unit target/point target/unit or point target
Applies to others::friend/enemy/friend and enemy/
Applies to self : yes/no
Spell is channeled : yes/no
Effect:invisibility/buff/curse/morph/summon/spawn from corpse/utility/teleportation/resurrect/stun/sleep/damage/ physical/magic damage reduction/absorb/immune to/ immobilize/silence/heal/multiply damage/healing done/taken /.
Expands to: nearby enemies/ friends/both/no expand
Damage type: instant/over time/instant+ over time/no damage
Duration: limited/permanent
The normal abilities are abilities with which the hero starts and that automatically increase level with hero level.
ALL abilities can be 1.simple or complex, 2.dependent on each other, or independent. No limit.
Comment here with the following pattern:
Please put the idea in hidden brackets to save space and look neat-
Your idea here
------------------------------------
Hero name:
Hero class:
Brief history/description:
Main attribute: intelligence/strength/agility
Main role: tank/damage/healer
Secondary role; tank/damage/healer (can also be used as)
Attack range is: melee/short range/long range
Attack speed is:slow/medium/fast
Attack type is: normal/magic
Normal ability 1: name+descr
Normal ability 2:
Hero ability 1:
Hero ability 2:
Hero ability 3:
Ultimate ability:
Additional mechanics: for example constantly decreasing mana/health/ cannot regenerate mana/health/has fixed mana/no mana/area attack/attack has bonus against/weak against/classification of unit, can attack only land or air/can attack trees, cannot be affected by mana Potion/can walk on water etc etc
Your comment on the hero:
(new) suggested resources: (models of units/sfx/icons/skins/spells)
------------------------------------
NOTE:
1. if the hero is a tank as main role then Normal ability 1 has to be Taunt.
2.If the hero is tank as secondary role then the Taunt has to be additional effect of one of his hero abilities or even ultimate.
------------------------------------
Ideas so far:
10/10 agility
10/10 intelligence
10/10 strength
Ability is: Active/passive/ active with autocast/active - activate-deactivate
Ability drains mana: yes/no
Cast: instant/unit target/point target/unit or point target
Applies to others::friend/enemy/friend and enemy/
Applies to self : yes/no
Spell is channeled : yes/no
Effect:invisibility/buff/curse/morph/summon/spawn from corpse/utility/teleportation/resurrect/stun/sleep/damage/ physical/magic damage reduction/absorb/immune to/ immobilize/silence/heal/multiply damage/healing done/taken /.
Expands to: nearby enemies/ friends/both/no expand
Damage type: instant/over time/instant+ over time/no damage
Duration: limited/permanent
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