Race:
Nerubian
Model
Hero Name:
Mer'turvian
Sealed Ability:
Perseverance: Grants 25% spell damage reduction and 12.5% physical damage reduction (Basically a permanent
Defend ability edited to prevent magic damage with
Spiked Carapace as ability art/buff)
Abilities:
~
Poisonous Attack: 3 mana/attack autocast spell. Slows enemy attack and movement speed by 20%, deals 3 damage/sec.
~
Spawnsire: Summons 1/3/9 spiderling(s)/warriors with critical strike
~
Feed: Stuns target enemy for 3/5/7 seconds and drains 15/30/60 life and mana per second for the stun duration.
Ultimate:
~
Swarmyard: Basically a combination of
Death and Decay,
Locust Swarm,
Silence-Spells only, and
Impale. Only the hero is undamaged, friendly units will be killed. Large AoE. The hero
cannot move while channeling.
LvL 10 Bonus:
Tunnel (Functions like Wind Walk without the bonus damage and lasts for 60 sec with a 60 sec cooldown. Moderately cheaap mana cost.)
//\\oo//\\
Guys, you could use a nice template like this, or something else.
Hero
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Shield Charge
[Sealed]
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Penetrate Armor
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Pulverize
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Hammer of Hades
[Ultimate]
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Sould Feeder
[Bonus]
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| Charges towards the target knocking back units.
|
Strikes the target causing a bleeding wound and reducing armor.
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When attacking, the unit has a change to execute a powerful blow with his shield hitting upto 3 target infront of the unit.
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Channels a hammer that hovers in the air and launches projectiles at enemies. At the end, the hammer slams the ground setting units on fire and stunning them.
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Every kill the unit makes restores a bit of life and mana.
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No prob. Heres some more:
Thanks to Maker for the template
Hero (Model Archimonde)
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Sealed Ability - Low Illusion
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Skill 1 - Punishment Illusion
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Skill 2 - Split
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Skill 3 - Night Daze
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Ultimate - Ultimate Illusion
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Mischief - Lvl 10 Ability
|
Illusion Demon
Hero Name: No Name yet
|
Gives the Illusion Demon an x percent chance to create illusions of himself when weak. These illusions will be the target of nearby enemy units.
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Creates an illusion of the targeted unit which attacks the unit targeted by the spell. But the unit gradually loses health over time.
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When the targeted unit is attacked, there will be an x percent to create a diversion of the Illusion Demon which attacks the attacker of the hero.
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The Illusion Demon fires a demonic shock wave which damages enemy units around it. The enemy units hit by this shock wave will have lower accuracy which makes them not able to land an attack once in a while.
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The Illusion Demon uses every ounce of its mana to create an illusion. This illusion explodes itself which creates a dark shock wave on every enemy unit within the area. The shock wave produced stuns the unit for x seconds and damages them greatly.
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The Illusion Demon can copy any enemy hero/unit and becomes an exact copy of it. The Illusion Demon is not attacked by enemy units until he attacks an enemy structure. When this ability is activated, the hero is stunned and until the Illusion Demon is killed it will be in effect.
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This one ima share
Hero
|
Sealed Ability - Divine Morale
|
Skill 1 - Sacred Flame
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Skill 2 - Battlepulse
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Skill 3 - Righteous Fury
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Ultimate - Evil's Bane
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Holy Creed - Lvl 10 Ability
|
Apostle Knight
Hero Name: Micheal Lionheart
|
When hero allies are near the Apostle Knight, he and the allies recieves additional armor equal to the number of heroes nearby the Apostle Knight.
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Burns the target enemy with sacred flame, dealing damage per second, lowering armor by 3, and granting vision of the unit during the duration.
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The Apostle Knight thrusts his holy blade to the ground, dealing damage and slowing units around the area.
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Grants additional attack speed and hp regeneration for 7 seconds
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The Apostle Knight fights the forces of evil with great skill and expertise using his holy blade, Calvary. Grants a 20% chance to ministun and deal additional damage to an attack
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Every time the Apostle is targeted by an offensive spell, he gains a shield that blocks 15 physical damage for 5 seconds. Buff can stack up to 3 times
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[/QUOTE]
u make meshit bricks! this heroes are bugged. The map im making is a modified melee map that features new races hahhajkshkjhjkk, and well ill show later in a month maybe.
ill give two examples of hw i modified some heroes and i have created new ones on my map.
Lich:
Cold Minded -sealed-: The lich gains extra intelligence per level than normal, he also starts with 6 extra intelligence points and his attacks slows the target (frost atttack).
Frost Nova: Increased target damage to compensate.
Frost Armor: Now affects ranged units and has a chance to unleash a frost chargue to the attacking unit (dealing 20,25,30 hero damage)
DK RITUAL: SAME
D&D (ulti): still the same
Glaciar Superiority (lvl 10 bonus): the hero can cast frost nova upon him self healing him for 225 hit points and binding ground enemies arround a 200 AoE arround the hero for 2.5 second, also increases the attack damage of the hero by 7 and the int of the hero by 6.
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Ranger/ Blood Elf
Sealed/ Magical Aim: The ranger has increased intelligence and agility per level, also grants her attacks to burn 12 mana per attack.
Arcane Arrow: The ranger shots an arrow overchargued with arcane magics, this arrow stuns the target for 1.5 second, deals (lvl3 225) damage, and burns (75 lvl 3) mana. Each level increases the attack range of the hero by 50 and the mana burn of the macical aim by 6.
Rejuvenation. (DUH)
Thorns aura: (11%/22%/33%), also when the hero is attacked by melee units the attacking units recieve (4/8/12) damage.
Help from the forest: Based on locust swarm this ability creates arcane birds that travel all arround the map, they have true sight. Also increases the agility and intelligence of the hero by 12.
Mindseeker (lvl 10 bonus): There is a 50% of chance when the hero casts "arcane arrow" that the ability doesnt cost any mana. also grants the hero the flaming claw ability (a blood elf archers ability wich increases damage to buildings) and grants 8 bonus damage.