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The HERO FACTORY

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well the idea of this post is to give me ideas for powers, heroes etc and issues.

This are the sketchs!

Say race and model file

One sealed base ability, 3 learn abilities, an ultimate and a 10 level ability bonus.

Blood Mage model, Blood elf

Blood Mage (hero name)

Sealed ability:

Magical Mastery: Grants 5 base intelligence, extra intelligence per level and can be activated to turn the hero damage type in to magic type.

Flame strike: duh duh

Banish

Siphon mana: in my map there is an upgrade ability wich gives one bonus (in archer heroes the arrow powers grant bonus range). This ability grants 30 bonus mana per level.

Phoenix (ultimate) i modified the phoenix a lil bit on my map

Bloody fire-magics: when the hero reaches lvl 10 he gets 6 bonus attack damage, his phoenix gets 9 bonus damage, also upgrades the damage of the phoenix fire and flame strike a lil bit.

POST! PSOT! POST! PSOT!
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
Race: Undead
Model: Viodwalker
Hero Name: Lone Spirit
Sealed Ability:
- Supernatural Powers: Gives a x chance to block any incoming physical attacks. But the Lone Spirit takes more damage from magic attacks.
Abilities:
1. Shadow Orb - Throws an orb of otherworldly energy which takes away the mana of the targeted unit.
2. Shadow Touch - Whenever the Lone Spirit is damaged, and it is nighttime, the hero will have an x percent of dealing the damage back to the attacker.
3. Nether Strike - The Lone Spirit teleports to the shadow of the targeted hero unit and damages the hero equivalent to its int. Deals more damage when nighttime.
ULTIMATE:
4. Shadow Unity - The Lone Spirit calls all of the shadows nearby and uses them to strike a specific area. Deals greater damage when there are more dead units/corpses nearby and when nighttime.
LVL 10 BONUS:
1. Nightfall - Makes the time nighttime. And when it is night, all abilities have a greater percent to deal more damage.
 
Race: Undead
Model: Viodwalker
Hero Name: Lone Spirit
Sealed Ability:
- Supernatural Powers: Gives a x chance to block any incoming physical attacks. But the Lone Spirit takes more damage from magic attacks.
Abilities:
1. Shadow Orb - Throws an orb of otherworldly energy which takes away the mana of the targeted unit.
2. Shadow Touch - Whenever the Lone Spirit is damaged, and it is nighttime, the hero will have an x percent of dealing the damage back to the attacker.
3. Nether Strike - The Lone Spirit teleports to the shadow of the targeted hero unit and damages the hero equivalent to its int. Deals more damage when nighttime.
ULTIMATE:
4. Shadow Unity - The Lone Spirit calls all of the shadows nearby and uses them to strike a specific area. Deals greater damage when there are more dead units/corpses nearby and when nighttime.
LVL 10 BONUS:
1. Nightfall - Makes the time nighttime. And when it is night, all abilities have a greater percent to deal more damage.

I like this one, but it is more a PVP hero xD. Ill have to fix somethings on it..
 
Level 14
Joined
Dec 12, 2009
Messages
1,027
Race: Nerubian
Model
Hero Name: Mer'turvian

Sealed Ability: Perseverance: Grants 25% spell damage reduction and 12.5% physical damage reduction (Basically a permanent Defend ability edited to prevent magic damage with Spiked Carapace as ability art/buff)

Abilities:
~Poisonous Attack: 3 mana/attack autocast spell. Slows enemy attack and movement speed by 20%, deals 3 damage/sec.

~Spawnsire: Summons 1/3/9 spiderling(s)/warriors with critical strike

~Feed: Stuns target enemy for 3/5/7 seconds and drains 15/30/60 life and mana per second for the stun duration.

Ultimate:
~Swarmyard: Basically a combination of Death and Decay, Locust Swarm, Silence-Spells only, and Impale. Only the hero is undamaged, friendly units will be killed. Large AoE. The hero cannot move while channeling.

LvL 10 Bonus:
Tunnel (Functions like Wind Walk without the bonus damage and lasts for 60 sec with a 60 sec cooldown. Moderately cheaap mana cost.)

//\\oo//\\
 
Level 37
Joined
Mar 6, 2006
Messages
9,240
Guys, you could use a nice template like this, or something else.


Hero

Shield Charge
[Sealed]


Penetrate Armor

Pulverize

Hammer of Hades
[Ultimate]


Sould Feeder
[Bonus]

  • Bob
  • Undead
  • Dreadlord
Charges towards the target knocking back units.

Strikes the target causing a bleeding wound and reducing armor.

When attacking, the unit has a change to execute a powerful blow with his shield hitting upto 3 target infront of the unit.

Channels a hammer that hovers in the air and launches projectiles at enemies. At the end, the hammer slams the ground setting units on fire and stunning them.

Every kill the unit makes restores a bit of life and mana.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
No prob. Heres some more:
Thanks to Maker for the template


Hero (Model Archimonde)

Sealed Ability - Low Illusion

Skill 1 - Punishment Illusion

Skill 2 - Split

Skill 3 - Night Daze

Ultimate - Ultimate Illusion

Mischief - Lvl 10 Ability

Illusion Demon

Hero Name: No Name yet

Gives the Illusion Demon an x percent chance to create illusions of himself when weak. These illusions will be the target of nearby enemy units.

Creates an illusion of the targeted unit which attacks the unit targeted by the spell. But the unit gradually loses health over time.

When the targeted unit is attacked, there will be an x percent to create a diversion of the Illusion Demon which attacks the attacker of the hero.

The Illusion Demon fires a demonic shock wave which damages enemy units around it. The enemy units hit by this shock wave will have lower accuracy which makes them not able to land an attack once in a while.

The Illusion Demon uses every ounce of its mana to create an illusion. This illusion explodes itself which creates a dark shock wave on every enemy unit within the area. The shock wave produced stuns the unit for x seconds and damages them greatly.

The Illusion Demon can copy any enemy hero/unit and becomes an exact copy of it. The Illusion Demon is not attacked by enemy units until he attacks an enemy structure. When this ability is activated, the hero is stunned and until the Illusion Demon is killed it will be in effect.
 
Level 8
Joined
Dec 6, 2010
Messages
499
This one ima share:)


Hero

Sealed Ability - Divine Morale

Skill 1 - Sacred Flame

Skill 2 - Battlepulse

Skill 3 - Righteous Fury

Ultimate - Evil's Bane

Holy Creed - Lvl 10 Ability

Apostle Knight

Hero Name: Micheal Lionheart

When hero allies are near the Apostle Knight, he and the allies recieves additional armor equal to the number of heroes nearby the Apostle Knight.

Burns the target enemy with sacred flame, dealing damage per second, lowering armor by 3, and granting vision of the unit during the duration.

The Apostle Knight thrusts his holy blade to the ground, dealing damage and slowing units around the area.

Grants additional attack speed and hp regeneration for 7 seconds

The Apostle Knight fights the forces of evil with great skill and expertise using his holy blade, Calvary. Grants a 20% chance to ministun and deal additional damage to an attack

Every time the Apostle is targeted by an offensive spell, he gains a shield that blocks 15 physical damage for 5 seconds. Buff can stack up to 3 times
[/QUOTE]
 
Race: Nerubian
Model
Hero Name: Mer'turvian

Sealed Ability: Perseverance: Grants 25% spell damage reduction and 12.5% physical damage reduction (Basically a permanent Defend ability edited to prevent magic damage with Spiked Carapace as ability art/buff)

Abilities:
~Poisonous Attack: 3 mana/attack autocast spell. Slows enemy attack and movement speed by 20%, deals 3 damage/sec.

~Spawnsire: Summons 1/3/9 spiderling(s)/warriors with critical strike

~Feed: Stuns target enemy for 3/5/7 seconds and drains 15/30/60 life and mana per second for the stun duration.

Ultimate:
~Swarmyard: Basically a combination of Death and Decay, Locust Swarm, Silence-Spells only, and Impale. Only the hero is undamaged, friendly units will be killed. Large AoE. The hero cannot move while channeling.

LvL 10 Bonus:
Tunnel (Functions like Wind Walk without the bonus damage and lasts for 60 sec with a 60 sec cooldown. Moderately cheaap mana cost.)

//\\oo//\\

Guys, you could use a nice template like this, or something else.


Hero

Shield Charge
[Sealed]


Penetrate Armor

Pulverize

Hammer of Hades
[Ultimate]


Sould Feeder
[Bonus]

  • Bob
  • Undead
  • Dreadlord
Charges towards the target knocking back units.

Strikes the target causing a bleeding wound and reducing armor.

When attacking, the unit has a change to execute a powerful blow with his shield hitting upto 3 target infront of the unit.

Channels a hammer that hovers in the air and launches projectiles at enemies. At the end, the hammer slams the ground setting units on fire and stunning them.

Every kill the unit makes restores a bit of life and mana.

No prob. Heres some more:
Thanks to Maker for the template


Hero (Model Archimonde)

Sealed Ability - Low Illusion

Skill 1 - Punishment Illusion

Skill 2 - Split

Skill 3 - Night Daze

Ultimate - Ultimate Illusion

Mischief - Lvl 10 Ability

Illusion Demon

Hero Name: No Name yet

Gives the Illusion Demon an x percent chance to create illusions of himself when weak. These illusions will be the target of nearby enemy units.

Creates an illusion of the targeted unit which attacks the unit targeted by the spell. But the unit gradually loses health over time.

When the targeted unit is attacked, there will be an x percent to create a diversion of the Illusion Demon which attacks the attacker of the hero.

The Illusion Demon fires a demonic shock wave which damages enemy units around it. The enemy units hit by this shock wave will have lower accuracy which makes them not able to land an attack once in a while.

The Illusion Demon uses every ounce of its mana to create an illusion. This illusion explodes itself which creates a dark shock wave on every enemy unit within the area. The shock wave produced stuns the unit for x seconds and damages them greatly.

The Illusion Demon can copy any enemy hero/unit and becomes an exact copy of it. The Illusion Demon is not attacked by enemy units until he attacks an enemy structure. When this ability is activated, the hero is stunned and until the Illusion Demon is killed it will be in effect.

This one ima share:)


Hero

Sealed Ability - Divine Morale

Skill 1 - Sacred Flame

Skill 2 - Battlepulse

Skill 3 - Righteous Fury

Ultimate - Evil's Bane

Holy Creed - Lvl 10 Ability

Apostle Knight

Hero Name: Micheal Lionheart

When hero allies are near the Apostle Knight, he and the allies recieves additional armor equal to the number of heroes nearby the Apostle Knight.

Burns the target enemy with sacred flame, dealing damage per second, lowering armor by 3, and granting vision of the unit during the duration.

The Apostle Knight thrusts his holy blade to the ground, dealing damage and slowing units around the area.

Grants additional attack speed and hp regeneration for 7 seconds

The Apostle Knight fights the forces of evil with great skill and expertise using his holy blade, Calvary. Grants a 20% chance to ministun and deal additional damage to an attack

Every time the Apostle is targeted by an offensive spell, he gains a shield that blocks 15 physical damage for 5 seconds. Buff can stack up to 3 times
[/QUOTE]

o_O u make meshit bricks! this heroes are bugged. The map im making is a modified melee map that features new races hahhajkshkjhjkk, and well ill show later in a month maybe.

ill give two examples of hw i modified some heroes and i have created new ones on my map.

Lich:

Cold Minded -sealed-: The lich gains extra intelligence per level than normal, he also starts with 6 extra intelligence points and his attacks slows the target (frost atttack).

Frost Nova: Increased target damage to compensate.
Frost Armor: Now affects ranged units and has a chance to unleash a frost chargue to the attacking unit (dealing 20,25,30 hero damage)
DK RITUAL: SAME
D&D (ulti): still the same

Glaciar Superiority (lvl 10 bonus): the hero can cast frost nova upon him self healing him for 225 hit points and binding ground enemies arround a 200 AoE arround the hero for 2.5 second, also increases the attack damage of the hero by 7 and the int of the hero by 6.

-------------------------------------------

Ranger/ Blood Elf

Sealed/ Magical Aim: The ranger has increased intelligence and agility per level, also grants her attacks to burn 12 mana per attack.

Arcane Arrow: The ranger shots an arrow overchargued with arcane magics, this arrow stuns the target for 1.5 second, deals (lvl3 225) damage, and burns (75 lvl 3) mana. Each level increases the attack range of the hero by 50 and the mana burn of the macical aim by 6.

Rejuvenation. (DUH)

Thorns aura: (11%/22%/33%), also when the hero is attacked by melee units the attacking units recieve (4/8/12) damage.

Help from the forest: Based on locust swarm this ability creates arcane birds that travel all arround the map, they have true sight. Also increases the agility and intelligence of the hero by 12.

Mindseeker (lvl 10 bonus): There is a 50% of chance when the hero casts "arcane arrow" that the ability doesnt cost any mana. also grants the hero the flaming claw ability (a blood elf archers ability wich increases damage to buildings) and grants 8 bonus damage.
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Anonymous Pony like this!



Hero

Enchanted Hooves [Passive]
[Sealed]


Gallop

Quake

Clarity
[Bonus]


Over Gloom
[Ultimate]

  • Honorgard
  • Animal/Neutral
  • Riderless Horse
temporarily increases Honorgard's armor and magic reduction when a friendly spell was activated near him.

Increases movement speed and chance to miss normal attacks in a destined period of time.

Stomps the ground that deals huge damage and armor reduction.

Absorbs the enemy's casting spell effects and convert it into self magic use in a maximum order.

[note that spell effects like shadow strike poison or a banshee's curse will be converted into magic that will temporarily be used as int attributes and magic damage. magical spells such as blizzard, shockwave won't be converted, when this hero casts a spell or gets killed, the stored magic will be lost.]

focuses its inner magic and creates a shockwave that deals tremendous damage depending on its intelligence.

[note that this ultimate spell can be amplified with the ability "Clarity" because the spell requires high int to produce a massive damage to the enemy. note that enemy heroes that has lesser int than Honorgard will be slowed, those who bare greater int doesn't get effected.]
 
Level 12
Joined
Jul 7, 2009
Messages
1,030
NameRaceClassModelAbility OneAbility TwoAbility ThreeUltimate Skill
Tryroc AlarianHigh ElfArcanistBandit Mage?Supersede
Active Singular

The targeted enemy will be damaged
for <INT x Hero Level> while swapping
the place with Tryroc. If the unit survives,
the spell will bounce to the closest unit.
If the closest unit is an ally, it will heal the
target for half of what the damage of the
spell dealt. If the closest unit is an enemy, it will double the amount of damage inflicted upon the first enemy. Can only bounce once if enemy and twice if ally. 270 mana required.
Arcanic Tap
Active Self Cast

Tryroc heals selected medium for <INT x Hero Level + 2 INT>
while reducing opposite medium for <INT x Hero Level - 2 INT>.
This skill is used to either regenerate mana or health and can
be switched back and forth. Cannot be used if either mana or
health is below 35 but can exceed limit until 1. If Tryroc uses
skill for 750 of a conversion, then the buff Life Blood, which
causes half of inflicted damage upon Tryroc to heal him for 45
seconds, if it used to convert mana to health or the buff Arcanic Colours, which causes every attack to increase by 1.5, for 45 seconds. Can only be cast on Tryroc.
Arcanist Air
Passive

An aura surrounds Tryroc which
absorbs <INT x Hero Level> - 60
Magic and Spell Damage or <STR x 3.5> - <INT x 0.75>. All attacks dealt increase by 33% Accuracy and 12% Critical Chance.
Still Thinking
 
Level 12
Joined
Jan 20, 2011
Messages
1,146
Name: ?????
Race: Troll
Class: Primalist
Model: Maybe this, this, this, this, this, or this
Ability One: Rage - The primalist get's obsessed with a furious rage, his damge increase by 5%/10%/25% depending on his damage.
Ability Two: Primal warcry - The Primalist cries out a inspiring all nearby units, all of them (Including the Hero) get a damage bonus of 5/10/15.
Ability Three: Battle aura - The primalist gives morale to nearby units increasing their attack speed, it increases by 10%/20%/30% of the units normal attack speed.
Ultimate: Primal rage - The Primalist get's truly obsesssed and he is faster and stronger but in his rage everyone is his enemy, Increases his damage by 25 his attack speed by 25% and his speed by 10% (of his usual) and it makes him neutral hostile
 
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