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- May 9, 2014
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Greetings, Hivers. I'm adding some heroes in a map made by Blizzard, (though I have no intention of making it publicly available), and I have an archer hero, whom I envisioned to be absolutely terrifying at late game.
The first and second are based on Dota, while the third is, interesting and unique, in itself. The third skill gives bonus attributes while increasing the attribute gain of the hero (albeit by simulation).
Here are the stats of the Hero:
Base:
Strength: 8
Agility: 10
Intelligence: 6
Attribute gain:
Strength: 0.75
Agility: 1.00
Intelligence: 0.75
The third skill increases the attribute gain of said hero and depicted in total (including base attribute gain) as follows:
Strength: 1.55 / 2.45 / 3.35
Agility: 1.90 / 3.00 / 4.10
Intelligence: 1.25 / 1.85 / 2.45
It also has a researchable field that greatly increases the effect of the third skill (Initially costs 2500 gold and 1500 lumber (incremented by 750 gold and 500 lumber) (Research time is instantaneous)). It will affect those who initially do not have the ability and learn that ability. It further increases the attribute gain of the hero as follows: (per level)
1.00 / 1.00 / 2.00 (Affects all stats)
It was said that it grants permanent bonuses as well, but it is not affected by the researchable field. Here is the total stat bonus given: (Applies to strength, agility and intelligence) (Total bonus, not incremented bonus)
Level 1: 7.00
Level 2: 15.00
Level 3: 25.00
My question is this: "Is this skill too unfair for those who are up against the hero? (based on the third skill alone)"
Follow-up question: "What ideas of a hero will counter the archer hero?"
The first skill grants a temporary evasion ability when cast.
The second skill gives a maximum attack speed bonus for one target only.
The fourth skill (ultimate) speeds the archer hero up and reduces most damage dealt by 20%.
The max level in the map is 10.
The first and second are based on Dota, while the third is, interesting and unique, in itself. The third skill gives bonus attributes while increasing the attribute gain of the hero (albeit by simulation).
Here are the stats of the Hero:
Base:
Strength: 8
Agility: 10
Intelligence: 6
Attribute gain:
Strength: 0.75
Agility: 1.00
Intelligence: 0.75
The third skill increases the attribute gain of said hero and depicted in total (including base attribute gain) as follows:
Strength: 1.55 / 2.45 / 3.35
Agility: 1.90 / 3.00 / 4.10
Intelligence: 1.25 / 1.85 / 2.45
It also has a researchable field that greatly increases the effect of the third skill (Initially costs 2500 gold and 1500 lumber (incremented by 750 gold and 500 lumber) (Research time is instantaneous)). It will affect those who initially do not have the ability and learn that ability. It further increases the attribute gain of the hero as follows: (per level)
1.00 / 1.00 / 2.00 (Affects all stats)
It was said that it grants permanent bonuses as well, but it is not affected by the researchable field. Here is the total stat bonus given: (Applies to strength, agility and intelligence) (Total bonus, not incremented bonus)
Level 1: 7.00
Level 2: 15.00
Level 3: 25.00
My question is this: "Is this skill too unfair for those who are up against the hero? (based on the third skill alone)"
Follow-up question: "What ideas of a hero will counter the archer hero?"
The first skill grants a temporary evasion ability when cast.
The second skill gives a maximum attack speed bonus for one target only.
The fourth skill (ultimate) speeds the archer hero up and reduces most damage dealt by 20%.
The max level in the map is 10.
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