First of all: Hello guys.
Im posting this, cauz i dont really know if this is a good idea for a rpg arena hero class system...
So my idea was:
You get a starting hero (villager) at level 1 with 2 str, 2 agi and 2 int. For the first you get 5 points to skill your attributes with. each level gives you an extra bonus of 2 attribute points you can skill with eather. at level 5 you will get your first hero class according to the highest attribute... the villager is replaced by a different hero.
for example: strength is your highest attribute
you become a simple warrior instead of being a villager...
the warrior gets +1 to all attributes each lvl up and an additional 3 points you can choose where to put them in...
after turning into the next class the attributes are resetted to the same lvl, eventhough they are not on the same amount... (tell me if you dont get it, im ger^^)
for example: after turning in to the next class you have the attributes 8 strength, 5 int and 5 agility. BUT: Every attribute is treated like it was on the same amount like: 5 strength, 5 int and 5 agility... and here comes the clue:
you can combine attribute heights because of the reset!
you reach, from lvl 5, lvl 10 and the attributes are counted again, the highest changes the class into a combined class...
for example: a warrior reaches lvl 10 with the highest attribute "agility"... the warrior turns into a brute
in summary:
you have 3 basic classes and 3 combined classes for each basic class => 9 heroes with unique abilites
Im posting this, cauz i dont really know if this is a good idea for a rpg arena hero class system...
So my idea was:
You get a starting hero (villager) at level 1 with 2 str, 2 agi and 2 int. For the first you get 5 points to skill your attributes with. each level gives you an extra bonus of 2 attribute points you can skill with eather. at level 5 you will get your first hero class according to the highest attribute... the villager is replaced by a different hero.
for example: strength is your highest attribute
you become a simple warrior instead of being a villager...
the warrior gets +1 to all attributes each lvl up and an additional 3 points you can choose where to put them in...
after turning into the next class the attributes are resetted to the same lvl, eventhough they are not on the same amount... (tell me if you dont get it, im ger^^)
for example: after turning in to the next class you have the attributes 8 strength, 5 int and 5 agility. BUT: Every attribute is treated like it was on the same amount like: 5 strength, 5 int and 5 agility... and here comes the clue:
you can combine attribute heights because of the reset!
you reach, from lvl 5, lvl 10 and the attributes are counted again, the highest changes the class into a combined class...
for example: a warrior reaches lvl 10 with the highest attribute "agility"... the warrior turns into a brute
in summary:
you have 3 basic classes and 3 combined classes for each basic class => 9 heroes with unique abilites