- Joined
- Aug 8, 2007
- Messages
- 112
I was thinking of making this about two weeks ago, started it and then gave up... Do you think it is a good idea?:
In the beginning you are prompted to select your Village (namely Dwarf, Necron, Goblin and Ogre), each giving you a special Passive/Active ability alowing certain "traits" to be altered/enhanced.
Here are a few descriptions of gameplay:
- 4 Vilages allowing a max of 2 players on each
- Each village allows an upgrade of traits and a special ability
- Many classes to choose from each having a primary attribute (seperate attribute system): STR is now your "Power" (More power = more damage). AGI is now your "Speed" (More speed = well, more speed!). Intelligence is now your "Luck" (More luck = more chance to dodge, critical blows etc.).
- Seperate attributes which count for class and ability upgrades are:
>Dexterity (Ability to run faster and pace)
>Energy (Ability to have more energy(Mana))
>Strength (Ability to do stronger attacks and knockbacks)
>Charisma (Warcries and provoking enemies/lowering enemy's armour, damage wtc.)
>Haste (Allows you to get boosts of speed when at a low health level etc.)
- Different monetary values:
>Gold - Credit
>Lumber - Skill Points (Allows you to upgrade your abilities)
>Food - Time played in game (in minutes): A little something to see how long you've played...
- Different ways of upgrading abilities:
>Skill Points (Lumber) allows you to purchase upgrades of your abilities and attributes
- Many ways of trading:
>Trading can mean paying, swapping, bartering etc.
Do you think this is a worthwhile idea or another waste of time map that will be played for 2 days and then die out?
Please give useful feedback and criticism as that is what I am looking for...
Also, if you have an idea or something that I should change, POST!
Thank you for your time,
PiCk
PS: I almost forgot, should I implement a Dueling system or should I just make it that you take over other villages?
In the beginning you are prompted to select your Village (namely Dwarf, Necron, Goblin and Ogre), each giving you a special Passive/Active ability alowing certain "traits" to be altered/enhanced.
Here are a few descriptions of gameplay:
- 4 Vilages allowing a max of 2 players on each
- Each village allows an upgrade of traits and a special ability
- Many classes to choose from each having a primary attribute (seperate attribute system): STR is now your "Power" (More power = more damage). AGI is now your "Speed" (More speed = well, more speed!). Intelligence is now your "Luck" (More luck = more chance to dodge, critical blows etc.).
- Seperate attributes which count for class and ability upgrades are:
>Dexterity (Ability to run faster and pace)
>Energy (Ability to have more energy(Mana))
>Strength (Ability to do stronger attacks and knockbacks)
>Charisma (Warcries and provoking enemies/lowering enemy's armour, damage wtc.)
>Haste (Allows you to get boosts of speed when at a low health level etc.)
- Different monetary values:
>Gold - Credit
>Lumber - Skill Points (Allows you to upgrade your abilities)
>Food - Time played in game (in minutes): A little something to see how long you've played...
- Different ways of upgrading abilities:
>Skill Points (Lumber) allows you to purchase upgrades of your abilities and attributes
- Many ways of trading:
>Trading can mean paying, swapping, bartering etc.
Do you think this is a worthwhile idea or another waste of time map that will be played for 2 days and then die out?
Please give useful feedback and criticism as that is what I am looking for...
Also, if you have an idea or something that I should change, POST!
Thank you for your time,
PiCk
PS: I almost forgot, should I implement a Dueling system or should I just make it that you take over other villages?