I'm currently working on a non-original map for my own amusement and so far it's coming along nicely. Sadly I am but one man and I was bound to run out of ideas eventually.
Map information:
Those familiar with Enfo's Team Survival will know what kind of map I am making. Two groups consisting of 5 players each face an ever stronger wave of enemy units, trying their best to survive longer than the opposing team to win.
Each hero has 1 unit ability they start out with to further improve their kit, and are able to level up three different hero abilities until level 6 when the first "ultimate" becomes available. The final ability is unlocked at level 10.
However, one of the three initial abilities is the Attribute Bonus ability, allowing each player to further increase their stats each time they level up if they so choose instead. All of the abilities have 10 levels each except for Attribute Bonus which has 60. Meaning that the max level for heroes is 100.
My completed heroes so far:
Rokaro the Battle Chanter
Hero starting attributes:
Agility: 4 + 2 per level
Intelligence: 6 + 2.8 per level
Strength: 5 + 3.2 per level
Attack range: 400
Abilities:
Attribute Bonus - [D]
Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None
Invigorating Roar - [Q]
Ability Type: Activate
Target: Friendly units, not self
Effect: Life and mana regeneration
Ever the bannerman in battle, Rokaro's drums are not his only source of inspiration. With a booming roar he inspires nearby allies to fight on, granting all who hears him hope in the face of death.
Increase per level: Life regeneration, mana regeneration, mana cost
Decrease per level: None
Drums of War - [W]
Ability Type: Activate
Target: Friendly units
Effect: Aura
Allows Rokaro to switch between the drums of onslaught and the drums of bulwark, increasing friendly units attack damage and armor respectively.
Increase per level: Damage bonus, armor bonus, mana cost
Decrease per level: None
Drums of Onslaught
Ability Type: Passive
Target: Friendly units
Effect: Attack damage bonus
Strumming the drums of onslaught to increase nearby friendly units attack damage.
Attack damage bonus: 10%/20%/30%/40%/50%/60%/70%/80%/90%/100%
Area of Effect: 900
Drums of Bulwark
Ability Type: Passive
Target: Friendly units
Effect: Armor bonus
Strumming the drums of bulwark to increase nearby friendly units armor.
Attack damage bonus: 2/4/6/8/10/12/14/16/18/20
Area of Effect: 900
Mass Ensnare - [E]
Ability Type: Target point
Target: Enemy units
Effect: Ensnare
The Battle Chanter throws a flurry of trapping nets to ensnare any and all enemy units in the area, immobilizing them for the duration.
Increase per level: Mana cost
Decrease per level: Cooldown
Call of the Wild - [R]
Ability Type: Target point
Target: Enemy units
Summons forth a stampede of wild kodos to trample through anything in their path.
Increase per level: Damage, mana cost
Decrease per level: Cooldown
Rokaro starts out with the Drums of War already learnt as it's part of his starting ability, meaning he's the only hero who does not start out with a free skill point.
Marn Runetotem the Spirit Champion
Hero starting attributes:
Agility: 2 + 2.3 per level
Intelligence: 6 + 2.7 per level
Strength: 8 + 3.0 per level
Attack range: Melee
Abilities:
Runic Enchantments
Ability Type: Passive
Target: Self
Effect: Damage absorption, return damage
Self preservation is key if you want to continue fighting. That way of thinking is precisely why Marn's body is littered with runes to aid him in battle, increasing his survivability and returning a fraction of damage dealt to him back towards his attackers.
Reduced damage taken: 20%
Damage reflection: 5%
Attribute Bonus - [D]
Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None
Enrage - [Q]
Ability Type: Activate
Target: Friendly units, not self
Effect: Increased attack speed
Marn enters flies into a rage, greatly increasing his attack speed for the duration of his frenzy.
Increase per level: Attack speed, mana cost
Decrease per level: None
Pulverize - [W]
Ability Type: Passive
Target: Enemy units
Effect: Area of effect damage
With every attack there's a chance Marn will slam his totem with excessive force, dealing damage to all enemy units within range.
Increase per level: Damage, chance to trigger
Decrease per level: None
Earthsplitter - [E]
Ability Type: Activate
Target: Enemy units
Effect: Damage, area of effect, stun
Heaving his totemic weapon high into the air, Murn slams it down with great force to split the earth around him, dealing damage to all enemy units in the area and stunning them.
Increase per level: Damage, stun duration, mana cost
Decrease per level: Cooldown
Last Stand - [R]
Ability Type: Passive
Target: Self
Effect: Reincarnation
After being felled in battle, Murn will rise once more to see his fight to its end.
Increase per level: None
Decrease per level: Cooldown
Heroes in need of abilities:
Manadar the Herald of the Light
Hero starting attributes:
Agility: 3 + 2.0 per level
Intelligence: 6 + 3.0 per level
Strength: 6 + 3.0 per level
Attack range: Melee
Abilities:
Defender's Vigil
Ability Type: Passive
Target: Self
Effect: Block chance
Years of constant vigil and protecting the weak allows Manadar to occasionally completely block an incoming attack.
Chance to block: 15%
Attribute Bonus - [D]
Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None
Divine Presence - [Q]
Ability Type: Activate
Target: Friendly units, self
Effect: Healing aura
Manadar calls upon the Light to shower himself and nearby allies in a healing aura, rapidly restoring missing health.
Increase per level: Healing rate, mana cost
Decrease per level: None
Hymn of Power - [E]
Ability Type: Target unit
Target: Friendly units, not self
Effect: Increase attack damage
Bestows an ally with immense power for a period of time, dramatically increasing their attack damage to clear a path for Manadar.
Increase per level: Attack damage bonus, mana cost
Decrease per level: Cooldown
Cloud of Judgement - [R]
Ability Type: Target point
Target: Enemy units
Effect: Chance to miss, movement speed loss
A heavy cloud of judgement descends upon the targeted area, impeding enemy force's combat prowess while it lasts.
Increase per level: Chance to miss, movement speed loss, mana cost
Decrease per level: Cooldown
Manadar needs one more ability to finish his kit, specifically W.
Kataru the Harbinger
Hero starting attributes:
Agility: 4 + 2.5 per level
Intelligence: 4 + 2.5 per level
Strength: 7 + 3.0 per level
Attack range: Melee
Abilities:
Displace - [S]
Ability Type: Target unit
Target: Self
Effect: Teleport
Displaces Kataru to a friendly hero unit, allowing him to move around the battlefield as he sees fit.
Attribute Bonus - [D]
Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None
Sweeping Strike - [W]
Ability Type: Passive
Target: Enemy units
Effect: Cleave
Using his scythes to the best of their abilities, Kataru performs sweeping motions to hit any enemy units caught in their path along his main target.
Increase per level: Cleaving damage
Decrease per level: None
Living Shadow - [E]
Ability Type: Activate
Target: Self
Effect: Mirror image
Kataru seperates himself from his shadow, allowing it to act independantly to him and assist him in battle.
Increase per level: Damage dealt, mana cost
Decrease per level: Damage taken
Kataru's meant to be a very strong frontline damage dealer, though his durability will be low to balance it out.
Kragrogg the Mountain Giant
Hero starting attributes:
Agility: 4 + 2.0 per level
Intelligence: 1 + 2.0 per level
Strength: 10 + 4.0 per level
Attack range: Melee
Abilities:
Craggy Exterior
Ability Type: Passive
Target: Enemy units
Effect: Return damage
Kragrogg's rough and stony hide has hardened and protruded throughout the aeons, making him a dangerous target to attack head on.
Damage returned: 20%
Attribute Bonus - [D]
Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None
Bellowing Roar - [Q]
Ability Type: Activate
Target: Enemy units
Effect: Reduces attack damage and armor
Kragrogg lets loose a defeaning roar, forcing nearby enemy units to lower their guard for a period of time.
Increase per level: Damage reduction, armor reduction, area of effect, mana cost
Decrease per level: None
As with any massive tank, Kragrogg's attack speed is extremely slow but makes up for it with a high health pool and Fortified armor.
Zul'raman the Berserker
Hero starting attributes:
Agility: 6 + 3.0 per level
Intelligence: 4 + 2.2 per level
Strength: 5 + 2.8 per level
Attack range: 900
Abilities:
Attribute Bonus - [D]
Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None
Blessing of Dambala - [W]
Ability Type: Target point
Target: Friendly units
Effect: Increased attack- and movement speed
Calls upon the loa of Treachery's favor, sending an avatar of his image to bless Zul'raman and his allies to greatly increase their battle prowess for a period of time.
Increase per level: Attack speed, movement speed, mana cost
Decrease per level: None
Decapitation - [E]
Ability Type: Passive
Target: Enemy units
Effect: Critical strike
A flurry of axes sent towards anyone would be lethal enough already, but now there's a chance for them to behead an unfortunate victim outright.
Increase per level: Critical strike chance
Decrease per level: None
A ranged damage dealer with a little bit of support for himself and his allies with his W.
Malace the Manic Apostate
Hero starting attributes:
Agility: 7 + 2.6 per level
Intelligence: 5 + 2.6 per level
Strength: 3 + 2.8 per level
Attack range: 600
Abilities:
Attribute Bonus - [D]
Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None
Unbridled Fury - [W]
Ability Type: Activate
Target: Self
Effect: Increased attack speed, damage over time
Malace lets loose all her fury, increasing her damage but suffers damage over time.
Increase per level: Attack speed, damage over time, mana cost
Decrease per level: None
Madness - [R]
Ability Type: Activate
Target: Self
Effect: Increased attack damage, Chaos damage
Malace succumbs to madness, increasing her base damage and changing it to Chaos for its duration.
Increase per level: Attack damage, mana cost
Decrease per level: Cooldown
Durak the Elementalist
Hero starting attributes:
Agility: 4 + 2.6 per level
Intelligence: 8 + 2.8 per level
Strength: 3 + 2.6 per level
Attack range: 550
Abilities:
Attribute Bonus - [D]
Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None
Searing Flames - [E]
Ability Type: Target unit
Target: Enemy units
Effect: Damage over time, reduced armor
Engulfs the target in scorching flames, burning it from the inside. Spreads to nearby enemy units and reduces their armor for the duration.
Increase per level: Damage, armor reduction, mana cost
Decrease per level: Cooldown
Tremors - [R]
Ability Type: Target point
Target: Enemy units
Effect: Damage
Calling upon the earth elementals still able to hear the calls of shamans to violently shift the ground beneath his enemies, dealing damage to all in its wake.
Increase per level: Damage, area of effect, mana cost
Decrease per level: Cooldown
I'm planning on adding a modified Frost Armor to Durak, changing its aesthetic to be wind based instead of ice. Though I'll need to find a way to add the Auto-cast borders to the Cyclone icon.
Calandra the Spellweaver
Hero starting attributes:
Agility: 4 + 2.0 per level
Intelligence: 7 + 3.8 per level
Strength: 4 + 2.2 per level
Attack range: 550
Abilities:
Attribute Bonus - [D]
Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None
Spellslinger's Touch - [W]
Ability Type: Target unit
Target: Enemy units
Effect: Forked lightning
Calandra gracefully sends out beams of pure arcane energy towards her targets, dealing devastating damage towards them but drains her reserves heavily.
Increase per level: Damage, number of targets, mana cost
Decrease per level: Cooldown
Mass Banishment - [E]
Ability Type: Target point
Target: Enemy units
Effect: Banish
Banishes enemy units in the targeted area for a period of time, enhancing all spells cast on them while active.
Increase per level: Duration, mana cost
Decrease per level: Cooldown
Hailstorm - [R]
Ability Type: Channeling
Target: Enemy units
Effect: Global damagea
Summons forth a storm of hail, showering any and all enemy units in the region with ice.
Increase per level: Damage, mana cost
Decrease per level: Cooldown
A small sidenote to her Hailstorm ability, this will only target the units they will be fighting, not the enemy heroes on the opposing team. She's a very mana intensive hero, requiring careful decision making when using her abilities.
Any and all hero ideas are also welcome as I need to expand the roster of heroes available to the players.
Map information:
Those familiar with Enfo's Team Survival will know what kind of map I am making. Two groups consisting of 5 players each face an ever stronger wave of enemy units, trying their best to survive longer than the opposing team to win.
Each hero has 1 unit ability they start out with to further improve their kit, and are able to level up three different hero abilities until level 6 when the first "ultimate" becomes available. The final ability is unlocked at level 10.
However, one of the three initial abilities is the Attribute Bonus ability, allowing each player to further increase their stats each time they level up if they so choose instead. All of the abilities have 10 levels each except for Attribute Bonus which has 60. Meaning that the max level for heroes is 100.
My completed heroes so far:
Rokaro the Battle Chanter

Hero starting attributes:
Agility: 4 + 2 per level
Intelligence: 6 + 2.8 per level
Strength: 5 + 3.2 per level
Attack range: 400
Abilities:

Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None

Ability Type: Activate
Target: Friendly units, not self
Effect: Life and mana regeneration
Ever the bannerman in battle, Rokaro's drums are not his only source of inspiration. With a booming roar he inspires nearby allies to fight on, granting all who hears him hope in the face of death.
Increase per level: Life regeneration, mana regeneration, mana cost
Decrease per level: None

Ability Type: Activate
Target: Friendly units
Effect: Aura
Allows Rokaro to switch between the drums of onslaught and the drums of bulwark, increasing friendly units attack damage and armor respectively.
Increase per level: Damage bonus, armor bonus, mana cost
Decrease per level: None

Ability Type: Passive
Target: Friendly units
Effect: Attack damage bonus
Strumming the drums of onslaught to increase nearby friendly units attack damage.
Attack damage bonus: 10%/20%/30%/40%/50%/60%/70%/80%/90%/100%
Area of Effect: 900

Ability Type: Passive
Target: Friendly units
Effect: Armor bonus
Strumming the drums of bulwark to increase nearby friendly units armor.
Attack damage bonus: 2/4/6/8/10/12/14/16/18/20
Area of Effect: 900

Ability Type: Target point
Target: Enemy units
Effect: Ensnare
The Battle Chanter throws a flurry of trapping nets to ensnare any and all enemy units in the area, immobilizing them for the duration.
Increase per level: Mana cost
Decrease per level: Cooldown

Ability Type: Target point
Target: Enemy units
Summons forth a stampede of wild kodos to trample through anything in their path.
Increase per level: Damage, mana cost
Decrease per level: Cooldown
Rokaro starts out with the Drums of War already learnt as it's part of his starting ability, meaning he's the only hero who does not start out with a free skill point.
Marn Runetotem the Spirit Champion

Hero starting attributes:
Agility: 2 + 2.3 per level
Intelligence: 6 + 2.7 per level
Strength: 8 + 3.0 per level
Attack range: Melee
Abilities:

Ability Type: Passive
Target: Self
Effect: Damage absorption, return damage
Self preservation is key if you want to continue fighting. That way of thinking is precisely why Marn's body is littered with runes to aid him in battle, increasing his survivability and returning a fraction of damage dealt to him back towards his attackers.
Reduced damage taken: 20%
Damage reflection: 5%

Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None

Ability Type: Activate
Target: Friendly units, not self
Effect: Increased attack speed
Marn enters flies into a rage, greatly increasing his attack speed for the duration of his frenzy.
Increase per level: Attack speed, mana cost
Decrease per level: None

Ability Type: Passive
Target: Enemy units
Effect: Area of effect damage
With every attack there's a chance Marn will slam his totem with excessive force, dealing damage to all enemy units within range.
Increase per level: Damage, chance to trigger
Decrease per level: None

Ability Type: Activate
Target: Enemy units
Effect: Damage, area of effect, stun
Heaving his totemic weapon high into the air, Murn slams it down with great force to split the earth around him, dealing damage to all enemy units in the area and stunning them.
Increase per level: Damage, stun duration, mana cost
Decrease per level: Cooldown

Ability Type: Passive
Target: Self
Effect: Reincarnation
After being felled in battle, Murn will rise once more to see his fight to its end.
Increase per level: None
Decrease per level: Cooldown
Heroes in need of abilities:
Manadar the Herald of the Light

Hero starting attributes:
Agility: 3 + 2.0 per level
Intelligence: 6 + 3.0 per level
Strength: 6 + 3.0 per level
Attack range: Melee
Abilities:

Ability Type: Passive
Target: Self
Effect: Block chance
Years of constant vigil and protecting the weak allows Manadar to occasionally completely block an incoming attack.
Chance to block: 15%

Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None

Ability Type: Activate
Target: Friendly units, self
Effect: Healing aura
Manadar calls upon the Light to shower himself and nearby allies in a healing aura, rapidly restoring missing health.
Increase per level: Healing rate, mana cost
Decrease per level: None

Ability Type: Target unit
Target: Friendly units, not self
Effect: Increase attack damage
Bestows an ally with immense power for a period of time, dramatically increasing their attack damage to clear a path for Manadar.
Increase per level: Attack damage bonus, mana cost
Decrease per level: Cooldown

Ability Type: Target point
Target: Enemy units
Effect: Chance to miss, movement speed loss
A heavy cloud of judgement descends upon the targeted area, impeding enemy force's combat prowess while it lasts.
Increase per level: Chance to miss, movement speed loss, mana cost
Decrease per level: Cooldown
Manadar needs one more ability to finish his kit, specifically W.
Kataru the Harbinger

Hero starting attributes:
Agility: 4 + 2.5 per level
Intelligence: 4 + 2.5 per level
Strength: 7 + 3.0 per level
Attack range: Melee
Abilities:

Ability Type: Target unit
Target: Self
Effect: Teleport
Displaces Kataru to a friendly hero unit, allowing him to move around the battlefield as he sees fit.

Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None

Ability Type: Passive
Target: Enemy units
Effect: Cleave
Using his scythes to the best of their abilities, Kataru performs sweeping motions to hit any enemy units caught in their path along his main target.
Increase per level: Cleaving damage
Decrease per level: None

Ability Type: Activate
Target: Self
Effect: Mirror image
Kataru seperates himself from his shadow, allowing it to act independantly to him and assist him in battle.
Increase per level: Damage dealt, mana cost
Decrease per level: Damage taken
Kataru's meant to be a very strong frontline damage dealer, though his durability will be low to balance it out.
Kragrogg the Mountain Giant

Hero starting attributes:
Agility: 4 + 2.0 per level
Intelligence: 1 + 2.0 per level
Strength: 10 + 4.0 per level
Attack range: Melee
Abilities:

Ability Type: Passive
Target: Enemy units
Effect: Return damage
Kragrogg's rough and stony hide has hardened and protruded throughout the aeons, making him a dangerous target to attack head on.
Damage returned: 20%

Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None

Ability Type: Activate
Target: Enemy units
Effect: Reduces attack damage and armor
Kragrogg lets loose a defeaning roar, forcing nearby enemy units to lower their guard for a period of time.
Increase per level: Damage reduction, armor reduction, area of effect, mana cost
Decrease per level: None
As with any massive tank, Kragrogg's attack speed is extremely slow but makes up for it with a high health pool and Fortified armor.
Zul'raman the Berserker

Hero starting attributes:
Agility: 6 + 3.0 per level
Intelligence: 4 + 2.2 per level
Strength: 5 + 2.8 per level
Attack range: 900
Abilities:

Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None

Ability Type: Target point
Target: Friendly units
Effect: Increased attack- and movement speed
Calls upon the loa of Treachery's favor, sending an avatar of his image to bless Zul'raman and his allies to greatly increase their battle prowess for a period of time.
Increase per level: Attack speed, movement speed, mana cost
Decrease per level: None

Ability Type: Passive
Target: Enemy units
Effect: Critical strike
A flurry of axes sent towards anyone would be lethal enough already, but now there's a chance for them to behead an unfortunate victim outright.
Increase per level: Critical strike chance
Decrease per level: None
A ranged damage dealer with a little bit of support for himself and his allies with his W.
Malace the Manic Apostate

Hero starting attributes:
Agility: 7 + 2.6 per level
Intelligence: 5 + 2.6 per level
Strength: 3 + 2.8 per level
Attack range: 600
Abilities:

Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None

Ability Type: Activate
Target: Self
Effect: Increased attack speed, damage over time
Malace lets loose all her fury, increasing her damage but suffers damage over time.
Increase per level: Attack speed, damage over time, mana cost
Decrease per level: None

Ability Type: Activate
Target: Self
Effect: Increased attack damage, Chaos damage
Malace succumbs to madness, increasing her base damage and changing it to Chaos for its duration.
Increase per level: Attack damage, mana cost
Decrease per level: Cooldown
Durak the Elementalist

Hero starting attributes:
Agility: 4 + 2.6 per level
Intelligence: 8 + 2.8 per level
Strength: 3 + 2.6 per level
Attack range: 550
Abilities:

Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None

Ability Type: Target unit
Target: Enemy units
Effect: Damage over time, reduced armor
Engulfs the target in scorching flames, burning it from the inside. Spreads to nearby enemy units and reduces their armor for the duration.
Increase per level: Damage, armor reduction, mana cost
Decrease per level: Cooldown

Ability Type: Target point
Target: Enemy units
Effect: Damage
Calling upon the earth elementals still able to hear the calls of shamans to violently shift the ground beneath his enemies, dealing damage to all in its wake.
Increase per level: Damage, area of effect, mana cost
Decrease per level: Cooldown
I'm planning on adding a modified Frost Armor to Durak, changing its aesthetic to be wind based instead of ice. Though I'll need to find a way to add the Auto-cast borders to the Cyclone icon.
Calandra the Spellweaver

Hero starting attributes:
Agility: 4 + 2.0 per level
Intelligence: 7 + 3.8 per level
Strength: 4 + 2.2 per level
Attack range: 550
Abilities:

Ability Type: Passive
Target: Self
Effect: Attribute bonuses
Passively gives bonuses to primary attributes with each level.
Increase per level: Bonus points
Decrease per level: None

Ability Type: Target unit
Target: Enemy units
Effect: Forked lightning
Calandra gracefully sends out beams of pure arcane energy towards her targets, dealing devastating damage towards them but drains her reserves heavily.
Increase per level: Damage, number of targets, mana cost
Decrease per level: Cooldown

Ability Type: Target point
Target: Enemy units
Effect: Banish
Banishes enemy units in the targeted area for a period of time, enhancing all spells cast on them while active.
Increase per level: Duration, mana cost
Decrease per level: Cooldown

Ability Type: Channeling
Target: Enemy units
Effect: Global damagea
Summons forth a storm of hail, showering any and all enemy units in the region with ice.
Increase per level: Damage, mana cost
Decrease per level: Cooldown
A small sidenote to her Hailstorm ability, this will only target the units they will be fighting, not the enemy heroes on the opposing team. She's a very mana intensive hero, requiring careful decision making when using her abilities.
Any and all hero ideas are also welcome as I need to expand the roster of heroes available to the players.
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