1. Are you planning to upload your awesome model to Hive? Please review the rules here.
    Dismiss Notice
  2. The heavens smile on the old faithful. The 16th Techtree Contest has begun.
    Dismiss Notice
  3. The die is cast - the 6th Melee Mapping Contest results have been announced. Onward to the Hive Cup!
    Dismiss Notice
  4. The glory of the 20th Icon Contest is yours for the taking!
    Dismiss Notice
  5. Shoot to thrill, play to kill. Sate your hunger with the 33rd Modeling Contest!
    Dismiss Notice
  6. Do you hear boss music? It's the 17th Mini Mapping Contest!
    Dismiss Notice
  7. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Old Witch

Submitted by Alethos
This bundle is marked as approved. It works and satisfies the submission rules.
I really don't know why I made this. I don't need it. Maybe someone will though.

I know- it needs more animations. I'll make/add more in the future maybe. Simple warlock edit- but I'm surprised it hasn't been done by anyone yet before (?) (yet still took me forever T.T).

She's had multiple strokes... that's why only some parts of her face move...

(PS tested and works in game but may act weird in viewer)

keywords: witch ; broomstick ; toad ; hag ; old woman ; baba yaga ; prophetess ; bruja ; strega

---
edit: added stand channel and spell animation (renamed old spell anim to attack slam), made more witchy-er and fixed hair and updated pic

11/18/17: fixed death sound. Also I just discovered/playing around with geoset anim transparency and made a 'birth' animation for her. A 'dissipate' anim was also added for use as a hero (didn't add hero glow bc it is easy to add with matrixeater or I think you can add it via attachment if you don't model). Cut down 50kb off the filesize too.
Contents

Old Witch (Model)

Reviews
General Frank
A nice and useful model edit. Good use of textures and animations. Works in-game.
  1. BossGengar

    BossGengar

    Joined:
    Apr 18, 2016
    Messages:
    400
    Resources:
    8
    Models:
    8
    Resources:
    8
    But... it's not Halloween anymore!

    It's got a lotta potential! I like it! Cool edit!
     
  2. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,241
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    hm.. i think her hair could be reworked.. take a look at the textures in war3.mpq ( the RoC one ) for a texture of orc hair. maybe that'll work better, with a bit of transparency in the material
     
  3. Ether

    Ether

    Joined:
    Nov 13, 2017
    Messages:
    741
    Resources:
    3
    Skins:
    3
    Resources:
    3
    Nice.
     
  4. Homor

    Homor

    Joined:
    Feb 19, 2009
    Messages:
    514
    Resources:
    6
    Maps:
    6
    Resources:
    6
    Love the animals in the backpack! A very nice little detail.
     
  5. Alethos

    Alethos

    Joined:
    Jan 25, 2017
    Messages:
    213
    Resources:
    6
    Models:
    6
    Resources:
    6
    Thanks everyone!

    I was about to do orc hair like I should have done in the first place (I got lazy and had it with racoon fur) but then I found vines and they work perfect.

    btw the viewer gets geoset animations confused- the TC shoulders/coon don't blink like that in game
     
  6. Sloane Ranger

    Sloane Ranger

    Joined:
    Jul 21, 2017
    Messages:
    8
    Resources:
    0
    Resources:
    0
    This is amazing. I kinda feel that she should be a hero though, the details are real special.
     
  7. Diegoit

    Diegoit

    Joined:
    Apr 8, 2017
    Messages:
    1,326
    Resources:
    1
    Models:
    1
    Resources:
    1
    Oh dude this is so good. +5.
     
  8. aeman

    aeman

    Joined:
    May 14, 2014
    Messages:
    728
    Resources:
    0
    Resources:
    0
    (Insert Witch Laugh)
     
  9. Diegoit

    Diegoit

    Joined:
    Apr 8, 2017
    Messages:
    1,326
    Resources:
    1
    Models:
    1
    Resources:
    1
    Yeah! good idea :D
     
  10. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,241
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    hm.. is the hive viewer that glitched or is there really some color-changing of geosets in a stand anim? ( shoulders and the racoon )
     
  11. Diegoit

    Diegoit

    Joined:
    Apr 8, 2017
    Messages:
    1,326
    Resources:
    1
    Models:
    1
    Resources:
    1
    i have problems with Magos too :) some anims looks wrong but looks good ingame.
     
  12. Misha

    Misha

    Joined:
    Jun 9, 2008
    Messages:
    7,241
    Resources:
    71
    Models:
    62
    Icons:
    1
    Packs:
    2
    Skins:
    4
    StarCraft II Resources:
    2
    Resources:
    71
    that kinda can happen if the starting and ending frame of the animation don't match.. not too sure what causes geoset coloring to shift..
     
  13. Alethos

    Alethos

    Joined:
    Jan 25, 2017
    Messages:
    213
    Resources:
    6
    Models:
    6
    Resources:
    6
    Weird, my magos displays the model correctly. I updated it but the hive viewer is still funky. I do have a change in geoset coloring (animated in global seq) but it's only a detail on the eye- and for some reason the viewer thinks it also applies to the rest of the geosets that share the same material (and some that don't...) although again- it works correctly in game.

    I had issues with transparency with the critters and that's why they are absent in the birth animation- but it's not too noticeable and isn't a big deal as the majority of people won't even use the animation anywho.
     
  14. Diegoit

    Diegoit

    Joined:
    Apr 8, 2017
    Messages:
    1,326
    Resources:
    1
    Models:
    1
    Resources:
    1
    I was refering to my models :)

    PD: Felwood will love this model.

     
  15. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,708
    Resources:
    325
    Models:
    190
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    325
    I know this is supposed to be an ugly with, but please fix the floppy eye. the flipping looks unnatural and just bad.
     
  16. Alethos

    Alethos

    Joined:
    Jan 25, 2017
    Messages:
    213
    Resources:
    6
    Models:
    6
    Resources:
    6
    I really want to concede to your judgement but this time I'd have to disagree. It's supposed to look that way. It doesn't look bad imo because that is the aesthetic I was going for- I can see if I can tinker around with it a bit though but still I think that particular thing is good as is.
     
  17. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,708
    Resources:
    325
    Models:
    190
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    325
    As I said before, I know it supposed to look ugly, but it is not supposed to be technically made bad. The clipping in combination with the warped and twisted mapping makes is look technically not well.

    BadEye.png
     
  18. Alethos

    Alethos

    Joined:
    Jan 25, 2017
    Messages:
    213
    Resources:
    6
    Models:
    6
    Resources:
    6
    eyelidflutter.gif

    Fixed
     
  19. General Frank

    General Frank

    3D Modeling Moderator

    Joined:
    Nov 19, 2005
    Messages:
    5,708
    Resources:
    325
    Models:
    190
    Icons:
    126
    Packs:
    7
    Tutorials:
    2
    Resources:
    325
    That looks much better technically. Was it even needed to get so angry in the first place?