hm.. i think her hair could be reworked.. take a look at the textures in war3.mpq ( the RoC one ) for a texture of orc hair. maybe that'll work better, with a bit of transparency in the material
I was refering to my modelsWeird, my magos displays the model correctly. I updated it but the hive viewer is still funky. I do have a change in geoset coloring (animated in global seq) but it's only a detail on the eye- and for some reason the viewer thinks it also applies to the rest of the geosets that share the same material (and some that don't...) although again- it works correctly in game.
I had issues with transparency with the critters and that's why they are absent in the birth animation- but it's not too noticeable and isn't a big deal as the majority of people won't even use the animation anywho.
I really want to concede to your judgement but this time I'd have to disagree. It's supposed to look that way. It doesn't look bad imo because that is the aesthetic I was going for- I can see if I can tinker around with it a bit though but still I think that particular thing is good as is.
Oh please, I wasn't angry in the least before, there's no need to incite something. Your initial comment was a little vague and I misunderstood your meaning until you provided more detail. Thank you for your feedback- It didn't occur to me the first time to do it how I now have it, and I had to rework a bunch of things to do it right- but you're right- the result is much better.