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[Role Playing Game] Create New Heroes for Purpleshine!

Discussion in 'Idea Factory' started by stan0033, Nov 2, 2017.

  1. stan0033

    stan0033

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    One from me:

    Metaphorist

    METAPHORIST (Skyheart) (tank)(intelligence)
    - Taunt
    - Perfume of Life - causes a friendly unit to absorb fatal attacks that would otherwise kill it. Lasts X(pink disease cloud, turn off healer helper
    )
    1. Sea of Grief - channel corrupting energy in an enemy unit, slowing it and nearby enemy units (lightning effect+mana aura ontarget pudhing outwards)
    2. Ice Cold Heart - causes friendly unit to have increased att speed and deal critical strikes but take damage every second. Lasts x(effect overhead)
    3. Seeds of Wisdom - put a magical seed on the ground- when friensly unit picks it get 100% dodge and mana regen increase for X secs
    4.words as weapons - the mrtaphorist gained so much knowledge in his art that he can transform into a magic-powered version of himself. In this form his attacks also burn mana, stun the enemy unit, and make it move slower. Lasts X(overhead effect of divine weapon with label and variations)
     
    Last edited: Dec 12, 2017
  2. stan0033

    stan0033

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    Bump. 13 more ideas waiting to be invented. Hurry up.
     
  3. Svetli

    Svetli

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    Exorcist

    Hero name: Dimitrius Lightcloak
    Hero class: Exorcist
    Brief history/description: The high priest of the kingdom of Lordaeron, God gives him powers to heal the wounded and revive dead units.
    Main attribute: Intelligence
    Main role: Healer
    Secondary role: Damage
    Attack range is: Long Range
    Attack speed is: Medium
    Attack type is: Normal
    Normal ability 1: Holy Wave
    Normal ability 2: Rain of Lights
    Hero ability 1: Sacred Aura
    Hero ability 2: Summon Angel
    Hero ability 3: Power of Divinity
    Ultimate ability: Mass Resurrection
    Additional mechanics: Invulnerable to curses and black magic
     
  4. Chen

    Chen

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    Witch

    Hero Name: Harantha
    Hero Class: Witch
    Brief History/Description: Hailing from a witch coven hell-bent on knowing the secrets of life and death, Harantha was sent to this land in search of useful knowledge. She is expert in applying deadly curses to her enemies and supporting those she deem worthy of helping her expand the coven's power.

    Main attribute: Intelligence
    Main Role: Damage
    Secondary Role: Healer

    Attack Range: Long Range
    Attack Speed: Medium
    Attack Type: Magic

    Normal Ability 1: Wicked Curse - Applies a curse on an enemy which causes it to have 10% chance to miss its attack and lose 15% health within 10 seconds.
    Normal Ability 2: Healing Boon - Applies a boon on an ally which increases its damage by 10% and heal 15% health within 10 seconds.
    Hero Ability 1: Coven's Delicacy - Sprays a dangerous liquid in front of Harantha, dealing medium amount of damage within 3 seconds.
    Hero Ability 2: Bewitched Hounds - Summons two hounds which attacks Harantha's enemies. Each basic attack restores Harantha's mana by a 5%. Lasts 60 seconds
    Hero Ability 3: Witch's Eye - Summons a Witch's Eye in a target location, applying Wicked Curse and Healing Boon to all enemies and allies nearby, respectively and the effects are also increased by 20%. Lasts 30 seconds
    Ultimate Ability: Effigy - Summons an Effigy in a target location, slowing enemies by 70% and reduces their armor by 20%. Also drains their health over the duration. Lasts 8 seconds.

    Additional Mechanics: Harantha's basic attack and abilities can target air units. The hounds summoned by Bewitched Hounds can only attack land units, however.

    Suggested Resources: Old Witch for Harantha and Demon Hound for the Bewitched Hounds.
     
    Last edited: Feb 17, 2018
  5. cleavinghammer

    cleavinghammer

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    Gorgon

    Hero name: Euryale
    Hero class: Gorgon
    Brief history/description: One of the three Gorgons seeking to avenge the murder of her sister Medusa and reclaim her head.
    Main attribute: Intelligence
    Main role: Damage
    Secondary role: none
    Hero is: medium range
    Attack speed is: medium
    Attack type is: normal
    Model: Naga Sea Witch (there was this one skin where she's made of stone)


    Normal 1: Living Hair (Passive): Units attacking the Gorgon at melee range cause short-lived poisonous snakes to spawn near her.

    Normal 2: Hateful Stare (Channeling): Targets an enemy. If the target is facing the Gorgon (facing within +/- 15° of the Gorgon's facing), the target is stunned for the duration of the spell. Spell fails for enemies that don't have eyes.

    Hero 1: Seavenom Arrows (Active): The next 5 shots put a poisoned buff on the target. Buff stacks if the same target is attacked more than once.

    Hero 2: Shriek (Active): All allies within range attack faster.

    Hero 3: Petrify (Passive): When attacking an enemy, has a chance to temporarily turn part of its body into rock (can't move / can't attack / can't cast spells, gains very high Fortified armor in all three cases). Chance doubles if enemy is stunned.

    Ultimate: Stolen Cap of Hades (Active): Becomes invisible, but cannot attack or cast spells. When the invisibility wears off or is switched off, all units facing the Gorgon (facing within +/- 45° of the Gorgon's facing) are stunned. Spell fails for units that don't have eyes.
     
    Last edited: Feb 20, 2018
  6. stan0033

    stan0033

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    One from me
    Happy Camper

    Hero name: Noreluss McArch
    Hero class: Happy Camper
    Brief history/description: The assasin Noreluss McArch took the path of the light and combined it with the art of assassination. While he had almost no support from anyone for his bizarre choice of destiny, Dalaran decides to hire him an let him prove his unique style. The light makes him happy while he is camping noobs!
    Main attribute: Agility
    Main role: damage
    Secondary role; healer
    Attack range is: melee
    Attack speed is: fast
    Attack type is: magic
    Normal ability 1: Light Envelope - Turn invisible an move at the maximum possible speed. Backstab damage is X. Mana and health regeneration is increased.
    Normal ability 2: Daydream - makes an enemy units to daydream, stunning him for X. Does not work against bosses and mechanicals.
    Hero ability 1: Vengeance - Enhances your attack, increasing damage by 300% for X secs
    Hero ability 2: Dance of Light - create a circle with concentrated holy magic. Inside friendly units get increases attack and movement speed. Enemy units inside are dizzy and get reduces movement and attack speed. Healing inside is increased by 100%. Does not affect bosses and mechanicals.
    Hero ability 3: Divine Blessing - Makes a friendly unit invulnerable for X secs
    Ultimate ability: Crown The King - Converts a friendly unit into a holy god, increasing his size, speed and damage for X secs.
    Additional mechanics: Regenerates mana only when stealthed!
    Your comment on the hero: rogue with holy light hybrid!
    suggested resources: none for now



    Atomic Blonde



    Hero name: Carla Burn

    Hero class: Atomic Blonde

    Brief history/description: The swift Carla Burn specialized in fire and explosive magic. She took insporation from the goblins, and she hunts enemies until the end.

    Main attribute: Agility

    Main role: damage

    Secondary role; none

    Attack range is: melee

    Attack speed is: medium

    Attack type is: magic

    Normal ability 1: Corruption of fire – corrupt enemy unit with magical fire that will burn him for 0,5% of health every second for every 200 distance away from you.


    Normal ability 2: Rising Fire – stun enemy unit for 5 seconds. If the unit dies during that period it will be raised again as your minion for X seconds that will attack your enemies and be able to explode like your clones.


    Hero ability 1: Fire Artist – Teleport near an ally, triggering explosion on your former location that deal instant X and another X over X secs,

    Hero ability 2: Firegasm – summon a copy of you that attacks enemy units and explodes when it dies or expires. Can also be ordered to instantly explode.

    Hero ability 3: Fireworld(Passive) - nearby allies take fire shield that burns the attackers. EAch time an enemy unit is burned it leaves a trail of fire.
    Ultimate ability:

    Living Fire – transform into a fire elemental with permanent immolation. Five consequentive strikes on any enemy unit result in explosion.

    Additional mechanics:

    Your comment on the hero: melee fire spellcaster!

    suggested resources: none for now

     
    Last edited: Jan 15, 2018
  7. cleavinghammer

    cleavinghammer

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    Demon Slayer

    Hero name: Ranalf
    Hero class: Demon Slayer
    Brief history/description: Demon Slayers are dedicated to paying evil unto evil, and are known to use any means necessary to fight the demonic threat. Ranalf's method was deemed unorthodox even by these extremists, for he deliberately summoned a demon and trapped it within his own weapon, using its tremendous power against its own kind and those Ranulf deems unworthy of life.
    Main attribute: Strength
    Main role: Damage
    Secondary role: none
    Hero is: melee
    Attack speed is: medium
    Attack type is: normal
    Model: A model with an empty hand, and a cool-looking sword model to use as an attachment and a unit.
    Other mechanics:
    * If Ranalf is killed, the demon escapes the sword and manifests as an extremely tough neutral hostile enemy (stats increase with Ranalf's).
    * Kills make attacks more powerful and are required to use hero abilities.

    Normal 1: Dodge! (Active): Demon Slayers have honed their reflexes through constant battle, dodging projectiles with barely any conscious thought. Instantly blinks the Demon Slayer to one side in 200 range.

    Normal 2: Feed Me! (Passive): The imprisoned demon will gladly inflict destruction even in its captive state, but demands souls to sustain itself. All kills made by Ranalf are counted and add +1 damage, but are reduced by one every time he uses an ability (hero abilities are disabled if there are no souls).

    Hero 1: Corruption (Active, drains mana): The demon's malicious influence seeps through the blade, corroding whatever it touches. While active, decreases target armor with every attack (stacks with every attack up to a limit). Mana drained decreases with Intelligence.

    Hero 2: Hellfire (Active): The demon summons a cloud of hellfire on its enemies. The fire continues to burn the ground and clings to them, dealing continuous damage them. Damage increases with Strength.

    Hero 3: Tempt (Active): The demon attempts to reach out to the mind of an enemy who might free him from the sword. Target enemy gets a speed boost and is forced to move to Ranalf's position. Cooldown decreases with Agility.

    Ultimate: Throw and Release (Active): Ranalf allows the demon free rein, hurling it at the target's throat (removing the sword attachment from the hero model). The target takes high damage and is stunned, and the sword then flies around the battlefield, dealing damage to every unit it passes through as it tries to stab Ranalf and keeps going. If Ranalf dodges all its charges when the spell ends, the sword can be picked up by walking over it. If it hits Ranalf before the spell ends, Ranalf takes high damage and is stunned (and gets the sword back). Souls are reset to zero after using this ability, other hero abilities are disabled during the spell.
     
    Last edited: Feb 20, 2018
  8. Daffa the Mage

    Daffa the Mage

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    Exiled One
    Hero name: Affario Zahandir
    Hero class: Exiled One
    Brief history/description: A former guardian of the world. When one of his friends was betrayed by his subordinate, he set to rescue them. However, the betrayal was planned well that it caused Affario to be the one considered as traitor. As he was judged for his 'deeds', a former friend rescued him and allowed him to escape to the mortal world.
    Main attribute: agility
    Main role: damage
    Secondary role; none
    Attack range is: melee
    Attack speed is: fast
    Attack type is: normal
    Normal ability 1: Razor Lightning
    • Fires a powerful lightning bolt for up to 2000 range and stun the main target of the spell. The lightning also deals damage to enemies in a line. While stunned, the main target takes additional damage. Damage increase with Intelligence.
    Normal ability 2: Sudden Attack
    • Blinks behind a target enemy and strike them with powerful blow. Has 900 range. If the target has been struck by Razor Lightning prior to get blinked and still under stun, he can instantly blink regardless of range. Damage dealt increased by Agility.
    Hero ability 1: Seals of Light
    • Bind an enemy to their position from 800 range for a decent duration. Duration increases with intelligence.
    Hero ability 2: Light Shield
    • Emits a barrier in front of Affario, negating any incoming damage and repel them in equal amount for up to a certain amount. Barrier power increases with strength. Affario cannot be hit by any negative effect while this shield is active.
    Hero ability 3: Binding Chains
    • Summons mystical chains that completely immobilize all opponents and sap their mana slowly in a small area. Duration increases with intelligence.
    Ultimate ability: Heavenly Fire Arrows of Destruction
    • Channels an incantation for a powerful spell. As multiple arrows appeared out of nowhere, they slowly become bigger until the channel finishes. After that, he fires the arrows at designated position, dealing high damage to all enemies in a medium radius.
    Additional mechanics:
    • Cannot regains mana naturally, but capable via item or ability (or fountain).
    • Healing effect is reduced to 75% of normal value.
    • Have higher attack damage than normal heroes.
    • Has hidden 20% evasion while not using ultimate.
    Your comment on the hero:
    Kind of based from an anime character for the concept. Affario is an annoying long range hitter than slaughter once he's on close combat without a chance for any retaliation. Since most of his spell disables his opponent, he's more of basic attack build type, so any item for him would be better to improve the basic attack instead of his stats, as the ability doesn't benefit much from it anyway. His ultimate, albeit very destructive, takes a long channel time and prone to stuns from opponent. In order to allows it to actually fire, you need to properly trap the opponent with first and third spell (use first spell on spell resistance foes as priority due to higher duration) with second spell active. However, once the spell fires, most enemy will easily lost most if not all of their health anyway.
    In team fights, he can easily initiate a battle with his Razor Lightning and kill enemy's damage dealer while under stun effect.
     
    Last edited: Feb 17, 2018
  9. Daffa the Mage

    Daffa the Mage

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    Hero name: Faralon Zarixus
    Hero class: Treacherous Trickster
    Brief history/description: Faralon is the real schemer that put many of his allies in danger in the past. His powers allowed him to get undetected with his work and continue to serve the guardians. After his defeat once he betrayed the guardian, he was forced to become a mortal with most of his power stripped away. He however, still has his unique blade to help him to redeem himself.
    Main attribute: agility
    Main role: damage
    Secondary role; tank
    Attack range is: melee
    Attack speed is: medium
    Attack type is: normal
    Normal ability 1: Crack : Eye of Life
    • Putting his sword in battle stance, Faralon inflicts 'under hypnosis' buff to all opponents with eye vision within sight range of his sword. Does not affect enemy without an eye.
    • While 'under hypnosis', Faralon takes 50% reduced damage from their attack and has 50% chance to avoid their attack.
    Normal ability 2: Eye Tricked
    • Put a powerful aura that disrupt enemy thought and sees Faralon as a powerful threat to dispose. Faralon slips at the same moment into the light/darkness (becomes unseen) and slips a fake version of himself to be targeted by all enemies (taunted).
    • Faralon first attack on any enemy will instantly dispels the illusion created, but deals very high damage to the target. Target 'under hypnosis' takes double damage.
    Hero ability 1: Thunder Cannon
    • Faralon fires a powerful thunder ball toward his opponent. Deals damage upon first unit it impacts with. Damage is area of 200 radius.
    • If casted at point-blank toward an opponent (200 range or less), the damage is increased to three times.
    Hero ability 2: Presence Illusion
    • Activates Eye of Life's power, causing illusion of Faralon to appear in front of every enemy and engage them, lasts 5 seconds.
    • Deals 40% damage.
    Hero ability 3: Death Coffin
    • Unleashes a powerful coffin that imprisons an opponent inside it for 5 seconds.
    • Once finished, deals heavy damage to the opponent and cause them to bleed, losing health for a few seconds.
    Ultimate ability: Shatter : Eye of Life
    • Targets an opponent and switches position with them.
    • After switching, everyone with 'under hypnosis' will target the switched opponent. They are stuck in this effect until the target or they themselves are dead.
    Additional mechanics:
    • Has hidden 30% evasion
    • Has higher than average movement speed
    • Cannot regain mana naturally
    Your comment on the hero: The one causing Affario's 'deeds'. His strategy is about putting enemy focus toward him and then screw them up from behind. With this merciless nature, he can easily engage multiple enemies and keep sustaining himself by not actually attacking at all. When dealing with him, be sure that you are dealing with the right man or you might end killing your allies.
     
  10. stan0033

    stan0033

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    Great idea.
     
  11. Wark

    Wark

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    The Grey Guardian:
    Hero name: Wastrel
    Hero class: Grey Wizard
    Description:
    Pacifists by nature, the grey guardians' sole purpose is to manipulate events from the shadows. Whether for hire or for the greater good, these masters of arcane and shadow focus on stealing secrets, controlling the tides of battle, or simply tricking the common man into believing what they think they see. What they lack in physique or skill at arms is more than matched with their quick wit.

    Main Attribute: Agility and/or Intelligence
    Main Role: Tank-ish (control based, not damage absorption)
    Secondary role: Healer (by preventing damage)
    Attack Range: Medium
    Attack Speed: Medium
    Attack Type: Magic

    Normal ability 1:
    Smoke and Mirrors -
    Passive: The Grey Wizard has a chance to reflect physical damage back to its source, causing it to harm itself.

    Normal ability 2:
    Slow -
    Slows down a target unit's attack and movement speed.
    If the target unit is caught in a time warp, this freezes them instead. (2 second stun)

    Hero ability 1:
    Umbral Pendulum -
    A razor-sharp, arcane pendulum swings through the target damaging mind, body, and soul.
    Deals %health based damage if the target is not attacking or casting spells.
    If the target is casting a spell, deals no damage and silences the target.
    If the target is attacking, binds the target and prevents attacks, dealing no damage.
    Lasts X seconds.

    Hero ability 2:
    Banish Conundrum -
    Dispels all negative buffs from allies and all positive buffs from enemies in an area.
    Heals allies for each negative buff removed, and damages enemies for each positive buff removed.

    Hero ability 3:
    Fade -
    Basically, mirror images + the caster goes invisible. Illusions take less damage per level, but deal no damage.

    Ultimate ability:
    Time Warp -
    Enter an ethereal form outside the bounds of space and time, becoming immune to physical damage, but unable to attack.
    Speeds up time for nearby allies, increasing their attack speed, movement speed, and health regeneration.
    Slows down time for enemy units, decreasing attack and movement speed. If enemy units are slowed, this spell will freeze them and remove slow. (2 second stun)

    Suggested Resources:
    A grey version of Direfury's Generic Wizards, or the standard rogue wizard on a horse.
     
    Last edited: Apr 12, 2018
  12. Daffa the Mage

    Daffa the Mage

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    Azarus Michael
    Hero name: Azarus Michael
    Hero class: Mysterious Butler
    Brief history/description: A mysterious butler that serves one of the world's richest person. This butler is very well versed in combat and stops at nothing to obey his master's command.
    Main attribute: Agility
    Main role: Damage
    Secondary role: Tank
    Attack range is: Melee
    Attack speed is: Fast
    Attack type is: Normal
    Normal ability 1: Spin Strike (Active, Instant)
    Spins 360 degrees, dealing X damage to all enemies within 200 radius. The enemy is knocked away up to 600 range, depending on Azarus' strength.
    Normal ability 2: Demonic Knives (Active, Target)
    Azarus throws multiple knives at his facing direction, dealing X damage upon impact to ANY unit and cause bleeding. Demonic Knives will not damage ally under Contract effect. If used within 2 seconds after Spinning Table, the knives will launch at all directions but deals 30% less damage.
    Hero ability 1: Demon Aura (Passive)
    Azarus mere presence demoralizes his opponents. Reduces enemy maximum health by X for enemies in Y range.
    Hero ability 2: Contract (Active, Unit Target)
    Azarus binds himself to a target ally. Whenever the ally is attacked, Azarus is automatically teleported to the ally's side in 1 second delay if he's above Y range away. Azarus deals additional damage based on his distance to the contracted ally which increases the nearer he is (up to X%). Only 1 contract at a time, future contract devoid the last one. Using this ability on an already applied Contract will teleport Azarus. Contract is permanent until a new one is created.
    Hero ability 3: Provocative Comment (Active, Unit Target)
    Azarus provokes an opponent, increasing their damage by X and reduces their defense by Y. The target then locked to Azarus and any damage inflicted on them is amplified by Z% where Z increases with each attack or spell the target uses on Azarus. Lasts N seconds.
    Ultimate ability: Demonic Form (Active, Instant)
    Azarus unleashes a demonic surge of energy, voiding vision of all units within X range and render them immobile. Azarus gains additional Y health, Z damage and W armor and attacks much faster in melee range. Provocative Comment is replaced by Demonic Punishment. Contract cannot be used while in Demonic Form. Instantly heals Azarus upon activation. Lasts for a short duration.
    [Demonic Punishment]
    Azarus strikes in a violent force, dealing an extreme amount of damage. The damage increases with each Azarus missing health point prior to his transformation.
    Additional mechanics:
    • Weak against Light based abilities (250% effect)
    • Resistant against Dark based abilities (50% effect)
    • While not under Contract, Azarus gains 50% extra movement speed and 25% additional damage, but lose 1 mana per second and lose health upon losing all mana.
    Your comment on the hero: A team player yet a selfish killer. Inspired from Black Butler, his abilities are meant to deal his opponent punishing amount of damage for fighting him in close range. His Demon Aura will make enemies with tons of health easier to beat, while his Contract and Provocative Comment allows him to support others. His ultimate is a VERY SELFISH ability, focused on making him so powerful for a brief moment.
    A simple combo against normal opponents would be approach the middle of mobs, use Spin Strike followed by a quick Demonic Knives. In case of a dangerous opponent, Provocative Comment is a good tool to take aggro away from others. Make sure to always binds a contract to an ally to keep mana.
     
  13. cleavinghammer

    cleavinghammer

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    Speed Entity

    Hero name: the Kinetic
    Hero class: Speed Entity
    Brief history/description: The Kinetic is known to be the result of a rogue mage experimenting with Time itself, the resulting disaster requiring the full mobilization of six nations, five mage orders and two religions to contain. The entity referred to as "the Kinetic" in recovered notes indicates that it is somehow made of speed and can manipulate space-time to its own benefit.
    Main attribute: Agility
    Main role: DPS (low damage, high speed)
    Secondary role: none
    Hero is: short range
    Attack speed is: fast
    Attack type is: normal
    Move speed is: fastest
    Model: Wisp with a speed line effect (Spirit Tower missile?)
    Other mechanics: The Kinetic loses mana when stopped, asleep, stunned, or otherwise not moving. If hit with a slowing debuff (cold, Slow, Cripple, Purge, etc.) it will take damage until the debuff is removed.

    Normal 1: Ricochet (Passive): The Kinetic strikes multiple targets in the blink of an eye. Attacks bounce to another target, weakening with every bounce (number of bounces equal to hero level).

    Normal 2: Gift of Speed (Active): The Kinetic can spread its essence over multiple individuals at the cost of its main self. Causes surrounding units to move faster for X seconds but slows the Kinetic by the same amount (and takes damage).

    Hero 1: Velocitous Raptor (Active): The Kinetic's mastery of speed is such that it can steal it from others. Targets an area. All units in the area are slowed by a small amount, giving the Kinetic 1% attack speed per unit affected.

    Hero 2: True Movement (Active, Drains mana): Various spells and magical limiters bind the Kinetic to this plane, though it can temporarily life some of them. While active, the Kinetic instantly teleports to the location it was ordered to Move to / between the locations it was ordered to Patrol between / to within it's attack range of a target it was told to Attack. Mana drained is proportional to distance traveled.

    Hero 3: Accelerator (Active, two-stage attack): The Kinetic creates a projectile and pushes it into a pocket dimension where it does nothing but gain speed. When the ability is next used, the projectile (same as the Kinetic's regular attack) returns to the material plane in a catastrophic impact that increases the longer it spends accelerating. Damage and AoE is a function of the time between both castings, limited either by the amount of mana during second casting or by using a logarithmic function for diminishing returns.

    Ultimate: Enter the Matrix: (Active): For a brief moment, the Kinetic becomes faster than thought. All units over the map are slowed by 99% while the Kinetic is slowed by 10%. Kinetic gains 90% Evasion. Lasts 10 seconds.
     
    Last edited: Apr 12, 2018
  14. stan0033

    stan0033

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    Great Job, Guys!

    1 more intelligence and 2 more strength left!
     
  15. stan0033

    stan0033

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    Glyph Master

    Hero name: Eyyron
    Hero class: Glyph Master
    Brief history/description: The curious glyph master Eyyron studied a lot of hours glyph magic during his time in the academy, turning his back on traditional magic, resulting in his expel. Years later, becoming the best glypher there is, Purpleshine summons him as they witnessed his feats alone.
    main attribute: intelligence
    Main role: damage
    Secondary role; none
    Attack range is: melee
    Attack speed is
    : medium
    Attack type is: magic
    normal abilities:
    Glyphs of Power - summon invulnerable moveable glyphs from corpses for 30 seconds. Limit 5 .They can be transformed permanently into one of the several glyphs:
    glyph of tremor - reduced the attack of nearby enemies by 20%.
    glyph of potency - increases the attack fo nearby allies by 20%
    glyph of protection - increases the armor of nearby friends by 5.
    Glyph of Blood - gives 20% lifesteal
    Glyph Of Purity - pulses, dispelling negatives buffs.
    Glyph Of Revenge - returns 20% damage
    Glyph of Wisdom - gives 3 mana/s regen
    Glyph Of Youth - gives 5hp/sec regen.
    Glyph of Nightmares - summon a glyph that can keep an enemy unit stunned for up to 20 seconds. does not work on bosses.
    Hero abilities:
    Paper Bomb - Glue a paper bomb onto an enemy unit thet will explode after 5 seconds dealing X and stunning him for 5 seconds.
    Arcane Empowerment - Glue a paper inscription onto a friednly unit that will empower the next 5 attacks by 100%.
    Summoning Circle - draw some glyphs on the ground, which allow the Scribbler to summon one unit. When a unit is summoned it releases arcane energy around, damaging enemy units for X.
    Arcane Drawings - The Scribbler can draw shapes in the air and turn them into living minions under his command.

    additional mechanics: can walk on water
    your comment on the hero: a magician working with glyphs.
     
    Last edited: Apr 21, 2018
  16. cleavinghammer

    cleavinghammer

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    Hunter Shaman

    Hero name: Vallug Bowbeast
    Hero class: Hunter Shaman
    Brief history/description: Vallug was apprenticed to his tribe's shaman, but never fully mastered harmony with the spirits as he much preferred to spend his days hunting. He was able to use both skills to become a reknowned mercenary.
    Main attribute: Agility
    Main role: Damage
    Secondary role: none
    Hero is: long range
    Attack speed is: fast
    Attack type is: normal
    Move speed is: fast
    Model: Gnoll Poacher

    Normal 1: Winged 'im! (Passive): Attacks against flying enemies deal extra damage.

    Normal 2: Specialist Arrow (Active): Can choose which type of arrow to fire.
    ** Arrow: Fires a standard arrow. High attack speed.
    ** Quarrel: Fires a crossbow arrow that has a chance to stun. Slow attack speed.
    ** Bolt: Fires a ballista arrow that deals line damage. Very slow attack speed, but gets a damage bonus.

    Hero 1: Fire Net (Active): Throws a net woven from salamander sinews over the target enemy, preventing it from moving or attacking and taking damage every second.

    Hero 2: Magic Arrow (Autocast, Spellbook): Infuses arrows with an elemental spirit.
    ** Fire: Deals extra damage.
    ** Ice: Slows movement speed.
    ** Wind: Slows attack speed.
    ** Ether: Attacks destroy mana.
    ** Earth: Reduces armor.

    Hero 3: Grappling Hook (Active): Fires a grappling hook at a target point or unit, pulling Vallug there.

    Ultimate (Active): Phantoms of Kressy: Summons ghosts of gnolls from the battle of Kressy, each firing an arrow at a random point within the spell's AoE. Every arrow has a very small splash radius.
     
  17. stan0033

    stan0033

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    Good one though there are 2 strength left to do.
     
  18. cleavinghammer

    cleavinghammer

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    Ogre Rockthrower

    Hero name: Gurron Coward-Hero
    Hero class: Ogre Rockthrower
    Brief history/description: Gurron is an ogre who has always preferred to throw rocks at his enemies rather than club them to death, earning him the unflattering nickname of "Coward". When a baby dragon attacked his village and he was the only one able to do something about it, this was amended to Coward-Hero.
    Main attribute: Strength
    Main role: Damage
    Secondary role: none
    Hero is: short ranged (ground and air)
    Attack speed is: slow
    Attack type is: siege
    Move speed is: average
    Model: Ogre
    Other mechanics: All ability ranges increase with Strength.

    Normal 1: So angry! So hungry... (Active): Gurron can never quite concentrate properly unless he's eating. Devours an enemy unit, giving Gurron a Bloodlust buff until he finishes digesting. If the buff is removed, the shock makes him regurgitate the unit.

    Normal 2: Grow Stronger, Throw Harder (Passive): Gurron's range increases by +50 for every 10 Strength, starting at 100 range.

    Hero 1: Jeeollurjee (Active): Gurron has spent enough time throwing big rocks at things to know what types of rocks are good for throwing and which ones aren't. Targets a small area. Units in the AoE are debuffed depending on the type of terrain Gurron is standing on.
    ** Sand or dirt: Curse
    ** Rock or tile: Stun
    ** Lava: Incinerate (Gurron takes damage as well)
    ** Ice or snow: Frost attack
    ** Grass: No effect

    Hero 2: Rolling Stone (Active): Gurron rolls a big rock along the ground, pushing all units in its way backwards until it reaches the target location or hits a wall or obstacle.

    Hero 3: Really Big Rock (Channeling): Gurron grabs an enormous chunk of rock under him and pulls at it until he can throw it at the enemy, dealing AoE damage and stun. Channeling time reduces with Strength.

    Ultimate (Active): Fastball Special: After years of training, Gurron has finally mastered the art of throwing things other than rocks. Throws a random nearby unit or destructible at the target area, damaging all units inside including the thrown unit. Damage and radius depend on unit's HP and Gurron's Strength. Ability fails if there are no suitable units nearby.
     
  19. cleavinghammer

    cleavinghammer

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    Warbreaker

    Hero name: Snorri Smithsbane
    Hero class: Warbreaker
    Brief history/description: Snorri was apprenticed to a smith, but his fiery temperament prevented him from achieving any great success. He achieved considerable fame when he killed a knight clad head to toe in armor, and it was then that he found his true calling.
    Main attribute: Strength
    Main role: Damage
    Secondary role: none
    Hero is: melee
    Attack speed is: slow
    Attack type is: variable, hero
    Move speed is: average
    Model: Melee Dwarf
    Other mechanics:

    Normal 1: Hymir's Finger (Passive): Snorri's weapon is made of the melted-down armors of his foes, and only gets bigger with every enemy felled. Every time Snorri kills a unit with Heavy armor, his damage increases permanently.

    Normal 2: Smithsbane (Active): Snorri's damage type changes to the one most effective against the targeted unit (Siege against Fortified, Magic against Heavy, etc.). Using it on himself reverts his damage to Hero.

    Hero 1: If At First You Don't Succeed... (Passive): When Snorri is ordered to attack a specific unit, the unit's armor drops by X with every hit. The effect stacks with itself. Removed armor increases with level.

    Hero 2: Imbue Weapon (Active): Targets a unit (including himself), giving the unit a random orb effect (Fire, Venom, Frost, etc.). Number of possible orbs increase with level (e.g. Fire, Lightning or Venom at level 1, add Darkness or Slow at level 2, add Frost at level 3...).

    Hero 3: Dropping the Hammer (Channeling): Snorri concentrates his might into a single devastating strike. All units around him are knocked back, have reduced armor, and are stunned for a short while.

    Ultimate (Active): Slow and Steady: Greatly increases Snorri's damage and grants him extra armor, HP and magic immunity, but decreases his movement and attack speed.