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Combowhore

Do you like the concept of Combowhore?


  • Total voters
    78
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Not open for further replies.
Level 10
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Feb 8, 2008
Messages
432
StartImagePost.jpg


(v2.0 Alpha)

Contents

The Team

About


The Team

The Game Developers
Inverted
Royalorc
Glowingorb
Alpha/Beta Testers
Fimbus
Lord of Sausage
UchihaSasuke.gr
Yabooer
Tommithy
Warbandit87
Royalorc
Inverted
Glowingorb
4rankie
Zeu-
Recruiting...

About Combowhore

Game Summary
Combowhore is a 1v1v1v1 (4 man FFA) map or a 2v2 (2 team)
map. There are many map modes you can enable to make the game more
enjoyable. All of the heroes are custom designed with creative ideas. If you
are looking for a good FFA, or 2 man map then keep an eye on combowhore.
The other developers and I have been working extensively to balance all the
heroes, and it is going along very smoothly. As we are moving towards the
open alpha/beta testing of version 1.0 we are looking for closed alpha/beta
testers willing to help make the game better. If you have any ideas for items,
abilities, heroes, game modes, game mechanics, sprees etc. Please share
them with us in this thread, all helpers/people who give feedback will be
added in the credits under specific help of (heroes/abilities) etc. or
under "special thanks". So if you are interested in getting your name in the
credits of Combowhore all you need to do is help us out as much as you can.
Thank you for reading this short summary of the game.
 

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Last edited:
Level 12
Joined
Nov 5, 2007
Messages
730
Sorry mate,but i really think you should change a lot of stuff.

1)Showing damage dealt on every hit is too much.I personally think that it just gets in the way.The best way out would be to make damage show only to a certain player when he types -showdmg or something.The xp isnt bad i guess,but again,10000000 floating messages in a battle isnt gonna do you any good.

2)Come on.Be more creative.Null talisman?Power Treads?If you really have to use the items from DoTA at least change their names.People will just forget about your map and play the usual DoTA if they are so similiar.

3)Hero names are...strange.

"Zeff The Monk
Level 1 Monk" isnt really an eye candy when you see it on your screen.Dont repeat their names twice.Just change it to Zeff Bamboostick or something.

Other than that,i dont have much to criticize.I havent seen the map itself yet,but it seems decent enough to be fun in Alpha version.

Sorry if i sounded like a nagger to you,but im just trying to give ya some friendly tips.Your map has potential to become very popular,its only being set back by small things.
 
Level 10
Joined
Feb 8, 2008
Messages
432
@ patruX, great idea man! Why not have the host be able to enable -ct (combat text) the players can discuss whether they want it or not. Thanks for that idea. And about the items i'm going to go back and remake all the items and get rid of recipes i'm thinkin. Who needs recipes? why not buy the item straight out of the shop. Thanks again.
-inverted

@ seshimazi wtf? can a mod please delete this guys post.
 
Level 15
Joined
Dec 18, 2007
Messages
1,098
I'm not sure about removing the recipes..... but maybe you should make recipes only for powerful artifacts because artifacts might need you to save too much money. anyway, the items are too cliche, many dota rip-offs have the same.....
my bro and i had this idea once, its about the starting +2 stats thing is a gem, and the +str wateva is essence of str/agi/int and together, it makes something like gem of str, adds str, stats and maybe something else :D
 
Level 10
Joined
Feb 8, 2008
Messages
432
@ Zach1992: thank you very much for your input. I am definately going to change all of the items today. And yes I am going to make the littler items such as the +6 str +3 to all stats items just be bought straight out and remove the items such as circlet of nobility as you wont need them anymore. And I will take your advice and keep recipes for the really really good items.

@ Fimbus: okay man, ill add you too the list and notify you when closed alpha testing has started.

@ UchihaSasuke.gr your right, as i said i am going to completely remake the item inventory today, no worries there.

@ Everyone: I began to think about the combat text and you're all right, i am going to remove the combat text system but keep the ability text and xp text ingame.

Pics coming later tonight with revamped items.
Keep checking back,
-Inverted

With the item, and hero name changes will conclude v.09 alpha later today.

-inverted
 
Last edited:
Level 10
Joined
Feb 8, 2008
Messages
432
Added a new ability too le frosty. "ice shards".
basically it shoots ice around le frosty doing damage. Looks pretty killer.
More too come. Still need more ideas for abilities before v1.0 alpha is released.

@ admins / everyone. I am going too apply for my own forum with THW because of the amazing progress i have made on the game.
Wish me luck,

-inverted
 
Level 15
Joined
Aug 18, 2007
Messages
1,390
well, there no "back" on a unit, you will have to use nothing or "chest"

all the strings i know:
-Chest
-Hand
-foot
-head
-overhead
-origin

then, to give it precise, use "left or "righ in another string, like Hand, Left
or Foot, Right

Ofcause theres building strings too, but i guess you dont need them ;)

ps:its case sentisive and all cases must be small.
 
Level 10
Joined
Feb 8, 2008
Messages
432
thanks lord_of_sausage, that helps.

@ everyone: tommarow i leave for spring break, im going to california for a week or so and can't work on the game. So Combowhore is on hold for about a week until i get back. Expect v1.0 alpha in a few weeks, itll be alot better then.

c yall later,
-inverted
 
Level 10
Joined
Feb 8, 2008
Messages
432
@ Lord_of_sausage. Sure, you've been very helpful

@ Everyone. I am writing from california, all though i can't work on the game here (for like 6 more days) i can still reply every now and then.

@ Burnedevil. You voted that you didn't like my game, but you never even posted? Please don't post at all because those who take the time too vote that they dont like my game but dont take the time to post why piss me off. So please don't ever post in any of my threads because you are too lazy to backup your negative votes.
 
Level 12
Joined
Nov 5, 2007
Messages
730
If he voted positively,i'm sure you wouldn't mind.

Anyways,you shouldve put more options in your poll because there are a lot of other options than just "awesome" and "sucks".
 
Level 10
Joined
Feb 8, 2008
Messages
432
@ japut. i just saw your post and your completely right.
Look if somone says they like my game then its all good! im doing it right and i should keep doing it that way for success. Saying "yes" tells me im doing the right stuff.
Telling me "no" says im not doing a good job but how am I too improve if i dont know what to improve on. So yes you are right i wouldent have cared if he said yes because truly the people that say yes are helping me with encouragment the people that say no and POST are helping me improve. So you are 100% right. And yes i realize i shouldve put more options on the poll but i can't change that.

@ everyone: i am taking all suggestions of heroes/abilities/items/game modes before v1.0 alpha is released (this is probably the time where you want too give your suggestions as it hasent been released yet)

-inverted
 
Level 7
Joined
Aug 29, 2007
Messages
336
Maybe you could make a game mode where you have to find some hidden objects or so. Returning the objects to somewhere could give extra cash or something. (But I think this would be funniest if played FFA.)
Then you could make the objects drop upon death. Uh, and maybe you could be able to steal the returned objects?
Dunno if this would work or even prove funny. But I just got the idea :p
 
Level 15
Joined
Aug 18, 2007
Messages
1,390
Hero time:
As'atu the Gorgon Queen
(Naga sea wicth model)

After Medusa's death, As'atu took over the throne of the Gorgon's. As'atu don't got any snakes as hair, as many Gorgon's, but instead, her deadly bow will kill its prey, whoever it is.

Abillitys:
I hope you can make trigger enchancet spells ^^

Gorgon's Eye
As'atu stares at her prey, slowing the target by 25% If the target does not move 600 range away from As'atu after 3 seconds, the target is killed. If the target is a hero, it will suffer X (low) damage and be stunned for X (High) seconds.

Done with a dummy who casts slow, and a few wait and check actions.

Shifting Arrows

As'atu enchantes her arrows to randomly choose an element, giving various effects when activated.

Uses the spell in spell section, can't remmember the name, but the pic is a blademaster who slashes.

Gorgon Flash
As'atu creates a giant explosion of green ligth, turning all nearby units into rock for X seconds. While a unit is enrocked, it can't move, attack or cast spells (Stun).

Ultimate: Last Wish
Upon As'atu's death, her last wish of vengeance for Medusa's death goes through her body, creating X snake minions to fight for her and Medusa's pride.

Hope you like her :)
 
Level 10
Joined
Feb 8, 2008
Messages
432
@ both of you: thank you very much. I will think about this game mode but it probably wont come in v1.0 alpha. And this hero sounds great ill consider adding her before release. I was thinking of adding a hero "Lord of Sausage" with a sausage model not sure though.

@ everyone i just remembered that i added a rune system before i left. Basically every 60-120 seconds (random time between there) a rune spawns (healing, gold, speed, damage x2, damage x3, or mana rune). more pics when i get back.

-inverted
 
Level 12
Joined
Nov 5, 2007
Messages
730
A non-related question: how did you make the Hero tables?I cant make two texts with [box] tags next to each other,they automatically arrange themselves one under another.Id appreciate if you helped me out,i cant find anything under FAQ that explains this.
 
Level 15
Joined
Aug 18, 2007
Messages
1,390
@ both of you: thank you very much. I will think about this game mode but it probably wont come in v1.0 alpha. And this hero sounds great ill consider adding her before release. I was thinking of adding a hero "Lord of Sausage" with a sausage model not sure though.

@ everyone i just remembered that i added a rune system before i left. Basically every 60-120 seconds (random time between there) a rune spawns (healing, gold, speed, damage x2, damage x3, or mana rune). more pics when i get back.

-inverted

Wohay, a Sausage hero ^^
hes going to have BBQ spellz :p

For the Shop Exile triiger, cant you just use a simple variable + timer? when attacked it sets a variable wich provides shop exile for 5 sec?
 
Level 10
Joined
Feb 8, 2008
Messages
432
@ uchi: yep man, thanks for the encouragment

@ burnedevil true but i would appriciate it if you would tell me why you dont like it and if its just because you think my maps stupid cause you dont play FFA games why vote at all? because no matter how i change i cant please if you if you dont like the genre at all.

@ japut heres the code:
Code:
[simple table=title]content[/simple table]
title
content
Make sure to leave out the spaces between the simpletable words.

@ L_O_S: yes he will BBQ his opponents. Expect this hero in v1.0 BETA not ALPHA. that will probably be after about 5-10 versions of ALPHA.

@ Everyone: The ALPHA version is meant to allow you guys to tell me what to fix, remove, add, or improve on. Not for fun playability. That is more of the BETA and REGULAR versions. If you are not interesting IN TESTING the acuall game and not just playing it for fun because a game can't be fun when it hasnt been tested for balancing and its in the alpha stages (not to much content) and your name is on the alpha testing list please tell me to remove it.

G,day
-inverted
 
Level 12
Joined
Nov 5, 2007
Messages
730
Thanks mate,but i already know how to make a table.What i dont know is how to make 2 tables in the same line.No matter how i arrange them,they are always in a vertical order.
 
Level 10
Joined
Feb 8, 2008
Messages
432
okay japut. heres the code for a more detailed table:

Header1Header2Header3Header4Header5
testtesttesttesttest
testtesttesttesttest

The headers are in the first row [r] and for a new row you type [r] and for the lines in between put [c] here is the code itself:

Code:
[t able][COLOR="YellowGreen"]Header1[/COLOR][c][COLOR="yellowgreen"]Header2[/COLOR][c][COLOR="yellowgreen"]Header3[/COLOR][c][COLOR="yellowgreen"]Header4[/COLOR][c][COLOR="yellowgreen"]Header5[/COLOR]
[r]test[c]test[c]test[c]test[c]test
[r]test[c]test[c]test[c]test[c]test[/t able]

(remove the space betwen the t and a in table)
 
Level 10
Joined
Feb 8, 2008
Messages
432
KK sorry for not responding in this thread been working on my WoW Forum Moderator Application :).

Anyways. ~Void~, Ill add that to me todo list after alpha 1.0 is released. DM mode probably wont come until final or beta release because theres alot i have to do.

@ Lord of Sausage, um there isnt currently but i'm going to add a new rune (xp rune) to the game i could also have -creep mode where creeps spawn at certain poitns around the map? But i wouldent want creep mode to be permanent because the game is about owning players not npcs

@ Everyone: I have a 2 page long todo list until v1.0 alpha. Ill be working as hard as i can over the next week or two to get it out. (I also started a wow leveling group which i will be spending some time on WoW during thursday, friday, saturday, and sunday. but the week is devoted to combowhore. Gotta keep my priorities straight.

im out,
-inverted
 
Level 3
Joined
Mar 13, 2008
Messages
36
Hey Inverted, i know i havent been able to talk to you for ~1.5 weeks, but what wow char are you leveling and where are we with combowhore? Added anything since i left?

Edit: where did you go and wow forum mod?
 
Last edited:
Level 10
Joined
Feb 8, 2008
Messages
432
@ Royalorc. I'm leveling an toon named Forkstealer starting Thursday on Blackwing Lair. Havent been able to work on Combwhore as much as I would have liked because i've been on vacation. Just added custom text if the player "kills himself" "Name has killed himself!". And yeah i went to Palm Springs for Spring Break and yes im applying for the job of the WoW Forum mod on this site.

@ Everyone: More to come on combowhore later tonight. Im expecting to finish up all the stuff and have v1.0 closed alpha released early next week if not sooner.
 
Last edited:
Level 3
Joined
Mar 13, 2008
Messages
36
Ok, i posted on your leveling group forum, i wanna be with you for launch, ill be back from india late saturday night (april 4). How many heroes do you have finished and how many is our 1.0 target?
 
Level 3
Joined
Mar 13, 2008
Messages
36
I might go ski that day, just got new twintips the day i left for india lol. I have an idea for a hero and all his abilities so ima write it all into the game sunday.

Edit: Btw, i picked up my sig from your adrenaline guild forums that i was telling you about.
 
Level 10
Joined
Feb 8, 2008
Messages
432
Bah, im having trouble with the shop exile, i just tested it with glowingorb known as (t3h b055 here on the hive) and for some reason when the other person leaves the shops it resets the shop exile time for both of them. can anyone just give me a couple of triggers that will setup shop exile for 4 players.

  • Teleport Out
    • Events
      • Unit - A unit enters teleportawayfromshops <gen>
    • Conditions
    • Actions
      • Special Effect - Create a special effect at (Center of teleportawayfromshops <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
      • Unit - Move (Triggering unit) instantly to (Center of Teleportawayfromshopsrecall <gen>)
      • Special Effect - Create a special effect at (Center of teleporttoshops <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
      • Unit - Remove Invulnerable (Neutral) from (Triggering unit)
      • Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Teleportawayfromshopsrecall <gen>) over 1.00 seconds
      • Countdown Timer - Start Shop_Exile[(Player number of (Triggering player))] as a One-shot timer that will expire in 120.00 seconds
      • Countdown Timer - Create a timer window for Shop_Exile[(Player number of (Triggering player))] with title Shop Exile:
      • Set Shop_Exile_Win[(Player number of (Triggering player))] = (Last created timer window)
      • Countdown Timer - Hide Shop_Exile_Win[(Player number of (Triggering player))]
      • Countdown Timer - Show Shop_Exile_Win[(Player number of (Triggering player))] for (Triggering player)
      • Countdown Timer - Change the color of the title for Shop_Exile_Win[(Player number of (Triggering player))] to (100.00%, 0.00%, 0.00%) with 0.00% transparency
      • Set EnterShopsYN[(Player number of (Triggering player))] = 1
Thats my trigger for leaving the shops

  • Teleport To
    • Events
      • Unit - A unit enters teleporttoshops <gen>
    • Conditions
      • EnterShopsYN[(Player number of (Triggering player))] Equal to 0
      • Shop_attack[(Player number of (Triggering player))] Equal to 0
    • Actions
      • Special Effect - Create a special effect at (Center of teleporttoshops <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
      • Unit - Move (Triggering unit) instantly to (Center of Shops <gen>)
      • Special Effect - Create a special effect at (Center of Shops <gen>) using Abilities\Spells\Human\MassTeleport\MassTeleportCaster.mdl
      • Camera - Pan camera for (Owner of (Triggering unit)) to (Center of Shops <gen>) over 1.00 seconds
      • Unit - Add Invulnerable (Neutral) to (Triggering unit)
That is my trigger for entering the shops. But for some reason the window wont show up even though i hide it then only show it for the triggering player.
And every time a new person leaves the shops the timers reset for everyone. plz help me.
 
Level 15
Joined
Dec 18, 2007
Messages
1,098
Try changing triggering player to owner of entering unit, it might help. Okay, it will help. Theres no triggering player cos the event is not player based, thus the array will be change to the default (1) and always 1, so its as good as not having an array at all...... Hope this helps.
Oh, and i mean ALL the "triggering players"
 
Level 10
Joined
Feb 8, 2008
Messages
432
K Everyone i have the long awated todo list before v1.0 will become availible. As stated before it will be coming out around the middle of next week if not sooner.

Green = done

Todo List
Todo List

  1. Add +6 spree ability
    [*]Add +7 spree ability
    [*]Add +8 spree ability
    [*]Add +9 spree ability
    [*]Add +10 spree ability
    [*]Add Combowhore spree ability (Kills everyone in map and yourself :D)
    [*]Add "killed yourself" text
  2. Finish CTF Mode [On Hold] because of bugs
  3. Add ally killing text
    [*]Prevent Team Hitting
    [*]Prevent Team Killing
    [*]Fix bugs w/ team game
    [*]Make all abilities have 5 levels
    [*]Finish all heroes
    [*]Balance all heroes

    [*]Add shop exile [Fixed]
    [*]Add shop combat entering
    [*]Add Stat Ability (10 levels)
    [*]Give each player custom courier so items cant be stolen)
  4. Change Minimap Icon / Loading Screen too have all 3 devs names
  5. Do closed testing with developers (60%)
Finish Log
4:01 (3/31/08) Added Sprees +5,+6,+7,+8,+9,+10,+Combowhore Abilities
4:23 (3/31/08) Added suicide text
5:40 (4/1/08) Finished CTF Mode
5:56 (4/1/08) Add ally killing text when you kill an ally
6:02 (4/1/08) Prevented Team Hitting
6:25 (4/1/08) Prevented Team Killing
6:28 (4/1/08) Fixed bugs with team game
7:30 (4/1/08) Made all abilities have 5 levels (took me a long time)
5:45 (4/2/08) Finished Shop Exile
6:08 (4/2/08) Finished Combat Shop Entering
6:38 (4/2/08) Added stat ability
6:50 (4/2/08) Finished Player Couriers
7:51 (4/3/08) Fixed Shop Exile
7:40 (4/4/08) Finished new Loadingscreen
-inverted
 
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