- Joined
- Jun 22, 2007
- Messages
- 86
Created by Gravedigger5454
Help from Jason X57, Doomhammer, Catch22, Mini-Me, yyz1992, Dungla, MagnusCalgar and Preskooldude
Currently the map is at a beta stage with
v0.47 which is %47 of v1
How it's unique
In most TDs towers will have some special power, but they will all attack in the same way. In my TD their are 16 tower types (22 in v1) and they all attack in a different way. For example, destruction towers are aimed manually at a point, stealth can disappear or reapear whenever you want, and air towers blow enemies away from wherever they're going. Through these unique towers (many cool abilities for towers within their types), the gameplay is already very different from your standard TD, strategies and mazes created have to be completely different if you hope to complete all of the 50 current levels. Also their are seven modes with many more to be added later. Each mode plays very differently, and some are unlike any TD I've ever played. Note that some of the most unique modes are still being implemented.
Map Summary
Gravedigger TD is a unique TD that can be considered a full TD game in it's finished form. Modes and gameplay are intended to ensure it is exciting for every gamer. Casual gamers will love the arcade feel of the Fill The Graves Mode while Hardcore gamers may enjoy the extreme difficulty of the Heroic Endurance mode. While everyone may like playing a match of rumble pit, a hero arena like mini-game. More mini-games and more modes will be constantly added as new versions are released. Post a complete discription of your mode idea and it will be considered to add to future versions, if used you will be given credit.
Map Features List (for v4.7)
-Over 115 unique towers
-5 Unique heroes
-9 Modes
-50 levels with 5 challenging bosses
-4 player multiplayer support (8 in v0.5)
-Exciting singleplayer
-Great Difficulty Curve
-Secret unlockable towers
-Walls between lanes in Line TD based mode can be destroyed
-Optional training levels to fight between levels to gain experience (used to upgrade towers), now available in most modes
-Map size compressed
-5 levels within one Warcraft map
-Creeps only spawn for a player when they are playing (if someone leaves in the middle of a team game, their creep spawn turns off)
-Modes variety created to allow all players to enjoy the map
-Custom minimap preview and ingame image
-Each boss has an ability that he will use to make the boss battles more unique and challenging
-More (honestly, I can't remember all the features)
----------------------------------------------------
Changelog
----------------------------------------------------
v0.12 (alpha)
First released version
v0.2 (alpha)
Multiplayer added
Destuctable walls added
Terrain slightly redesigned
Many new towers added
v0.3 (beta)
Multiplayer improved
Terrain significantly redesigned and improved
5 new modes added
Heroes added
Some balancing issues fixed
Lots of bug and glitch fixes
v0.32 (beta)
New hero added
Custom minimap added
A few glitch fixes
v0.35 (beta)
Major rebalancing
New mode (Line Survivor)
Tutorial added (you must not be player 1 if you wish to do the tutorial)
Bug and glitch fixes
Hero level and ability system greatly enhanced
Some tooltips fixed
Trebuchet icon (previously green) replaced
New towers
Air Strike tower fixed
Flood tower fixed
Move icon changed back to original icon
v0.37 (beta)
3 New tower types added
Some Rebalancing
A few icons changed for towers to prevent duplicates
New builder added, he builds the new classes, you unlock him by beating the first boss
Coliseum level terrain redesigned
Trebuchet icon finally completely fixed
v0.38 (beta)
New tower type: Combustion
New level created for the Line Survivor mode (will be used by other future modes)
Training system significantly improved
Training is now available in more modes
A few Glitch Fixes
Many minor improvements to the map
v0.38b (beta)
A few major glitches have been fixed
Host commands added (see info ingame or the map thread)
v0.4 (beta)
Healing tower class added
Graves now have no pathing map to keep them from getting in the way of creeps or players
Two new special level types added
Items added to the coliseum level
Line Survivor terrain improved a little
Creep health and difficulty increased
Each boss now has a special ability that makes them more difficult to kill
Heroes are a lot weaker
Time before first level increased and time between levels reduced
A few more minor improvements
v0.41 (beta)
Kaels Invulnerability aura replaced
Buttons for builder reorganized
A small tower progression system has been added (some towers aren't available until certain levels)
A few tooltips have been updated
Black hole weakened
Difficulty further increased
Conjuration spawned units no longer block pathing
Blink ability now has 10 levels
A few other small improvements
v0.41b (beta)
Fixes a major bug in Line Survivor Mode
v0.43 (beta)
Survivor mode added
Toxic tower type rebalanced and fixed
Spray towers now have a ground texture
Hints added
Camera bounds and minimap now change based on what mode your playing
Towers no longer mysteriously die
New level, used for Survivor mode
Towers can no longer attack across lanes in Line Survivor mode
Line Survivor terrain changed because some people said it hurt their eyes
A few minor fixes
v0.47 (beta)
Voting system added for selecting modes
Assault mode added
Air towers fixed
New towers added
Information added about modes and special creep levels
Commands added telling you when special levels are
Tutorial temporarily disabled due to the mass about of bugs and glitched previously caused by it
Bug and glitch fixes added
Map is protected, if you want help from it just post whatever you need in this thread.
download here: http://hiveworkshop.com/resources_new/maps/4567/
Help from Jason X57, Doomhammer, Catch22, Mini-Me, yyz1992, Dungla, MagnusCalgar and Preskooldude
Currently the map is at a beta stage with
v0.47 which is %47 of v1
How it's unique
In most TDs towers will have some special power, but they will all attack in the same way. In my TD their are 16 tower types (22 in v1) and they all attack in a different way. For example, destruction towers are aimed manually at a point, stealth can disappear or reapear whenever you want, and air towers blow enemies away from wherever they're going. Through these unique towers (many cool abilities for towers within their types), the gameplay is already very different from your standard TD, strategies and mazes created have to be completely different if you hope to complete all of the 50 current levels. Also their are seven modes with many more to be added later. Each mode plays very differently, and some are unlike any TD I've ever played. Note that some of the most unique modes are still being implemented.
Map Summary
Gravedigger TD is a unique TD that can be considered a full TD game in it's finished form. Modes and gameplay are intended to ensure it is exciting for every gamer. Casual gamers will love the arcade feel of the Fill The Graves Mode while Hardcore gamers may enjoy the extreme difficulty of the Heroic Endurance mode. While everyone may like playing a match of rumble pit, a hero arena like mini-game. More mini-games and more modes will be constantly added as new versions are released. Post a complete discription of your mode idea and it will be considered to add to future versions, if used you will be given credit.
Map Features List (for v4.7)
-Over 115 unique towers
-5 Unique heroes
-9 Modes
-50 levels with 5 challenging bosses
-4 player multiplayer support (8 in v0.5)
-Exciting singleplayer
-Great Difficulty Curve
-Secret unlockable towers
-Walls between lanes in Line TD based mode can be destroyed
-Optional training levels to fight between levels to gain experience (used to upgrade towers), now available in most modes
-Map size compressed
-5 levels within one Warcraft map
-Creeps only spawn for a player when they are playing (if someone leaves in the middle of a team game, their creep spawn turns off)
-Modes variety created to allow all players to enjoy the map
-Custom minimap preview and ingame image
-Each boss has an ability that he will use to make the boss battles more unique and challenging
-More (honestly, I can't remember all the features)
----------------------------------------------------
Changelog
----------------------------------------------------
v0.12 (alpha)
First released version
v0.2 (alpha)
Multiplayer added
Destuctable walls added
Terrain slightly redesigned
Many new towers added
v0.3 (beta)
Multiplayer improved
Terrain significantly redesigned and improved
5 new modes added
Heroes added
Some balancing issues fixed
Lots of bug and glitch fixes
v0.32 (beta)
New hero added
Custom minimap added
A few glitch fixes
v0.35 (beta)
Major rebalancing
New mode (Line Survivor)
Tutorial added (you must not be player 1 if you wish to do the tutorial)
Bug and glitch fixes
Hero level and ability system greatly enhanced
Some tooltips fixed
Trebuchet icon (previously green) replaced
New towers
Air Strike tower fixed
Flood tower fixed
Move icon changed back to original icon
v0.37 (beta)
3 New tower types added
Some Rebalancing
A few icons changed for towers to prevent duplicates
New builder added, he builds the new classes, you unlock him by beating the first boss
Coliseum level terrain redesigned
Trebuchet icon finally completely fixed
v0.38 (beta)
New tower type: Combustion
New level created for the Line Survivor mode (will be used by other future modes)
Training system significantly improved
Training is now available in more modes
A few Glitch Fixes
Many minor improvements to the map
v0.38b (beta)
A few major glitches have been fixed
Host commands added (see info ingame or the map thread)
v0.4 (beta)
Healing tower class added
Graves now have no pathing map to keep them from getting in the way of creeps or players
Two new special level types added
Items added to the coliseum level
Line Survivor terrain improved a little
Creep health and difficulty increased
Each boss now has a special ability that makes them more difficult to kill
Heroes are a lot weaker
Time before first level increased and time between levels reduced
A few more minor improvements
v0.41 (beta)
Kaels Invulnerability aura replaced
Buttons for builder reorganized
A small tower progression system has been added (some towers aren't available until certain levels)
A few tooltips have been updated
Black hole weakened
Difficulty further increased
Conjuration spawned units no longer block pathing
Blink ability now has 10 levels
A few other small improvements
v0.41b (beta)
Fixes a major bug in Line Survivor Mode
v0.43 (beta)
Survivor mode added
Toxic tower type rebalanced and fixed
Spray towers now have a ground texture
Hints added
Camera bounds and minimap now change based on what mode your playing
Towers no longer mysteriously die
New level, used for Survivor mode
Towers can no longer attack across lanes in Line Survivor mode
Line Survivor terrain changed because some people said it hurt their eyes
A few minor fixes
v0.47 (beta)
Voting system added for selecting modes
Assault mode added
Air towers fixed
New towers added
Information added about modes and special creep levels
Commands added telling you when special levels are
Tutorial temporarily disabled due to the mass about of bugs and glitched previously caused by it
Bug and glitch fixes added
Map is protected, if you want help from it just post whatever you need in this thread.
download here: http://hiveworkshop.com/resources_new/maps/4567/
Last edited: