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Navy Cross TD FFA

How much do you like this TD?

  • I love it!

    Votes: 0 0.0%
  • It's good

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  • Meh

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  • Hard pass!

    Votes: 1 100.0%

  • Total voters
    1
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Navy Cross TD

Welcome to the official release of Navy Cross TD

What is this map all about?

Navy Cross TD is a tower defense game with a twist.
Like a traditional tower defense, you have creeps that run through a pre-determined area that you have to kill using towers in order to receive gold for future purchases. Each players goal is to defend their king from dying and kill everyone else's king by sending creeps to them. The last king standing wins. In all, there are 50 creep waves and 5 boss levels for a total of 55 rounds.


What makes our TD unique is the implementation of Legendary towers, among many other things. Legendary towers are buildings which need to be purchased with not just gold, but lumber also. Each Legendary tower is unique in it's own way, whether it be with upgrade-able abilities/buffs you can purchase, or just simply raw power.

What else is so special about this TD?

LUMBER HARVESTING


We have included lumber harvesting into our TD to make it stand out among the others. You can hire penguin slaves to chop wood and then exchange that wood for gold, use it to build legendary towers or to send creeps to another teams king.

A GAME WITHIN A GAME

There is more than one way to win/lose in Navy Cross. Every player has their own king, which can be upgraded using lumber. If your king dies, you die. This means that the goal of the game is not just to survive the wave of creeps, but also to keep your king from being killed. You can send creeps to attack enemy kings from your barracks. Sending creeps gives you income, which is displayed on a leaderboard for you to keep track of. Income is given at the end of every round.

MULTIPLE BUILDERS

Your builder(Navy Captain) can transform back and forth into his alternate form, which holds even more towers!

SINGLE PLAYER MODE

Do you enjoy playing TD's alone? Do you not want to play the King aspect of the game and want to play just the TD? You can do that! We have a "single player mode" which allows you to play and practice solo. You even have the ability to skip waves by typing in the "-next" command.

DIFFICULTY SETTINGS

We understand that not everyone is a pro at tower defense games or simply just wants to learn the game without getting demolished and not knowing what happened. We have several game modes that allow you to play and enjoy yourself with leisure or you can try our impossible mode and really challenge yourself!

ENDLESS TOWER SELECTIONS

With over 20 towers and endless amounts of upgrades and researches available, you'll find yourself trying to explore all the possibilities of endless play. We're always striving to add new towers as well as optimizing older towers as we add new waves, modes and balance.

TRUE RELENTLESS PVP

No other TD out there puts you at war like Navy Cross TD does. Your absolute goal is to destroy your enemies Kings to become victorious. From the very beginning, you choose, either go the offensive or defensive route of sending creeps to your enemies or upgrading your King. Which strategy will you choose, Navy Captain?

MAP DEVELOPMENT & HISTORY

This map has been in development for 10 years now! It started off as an idea, which turned into some terrain, then slowly some triggers were added. Unfortunately, the know-how was not there at that time, but is now! So, with that being said, Navy Cross TD has just finished going through testing and according to our public audience, they absolutely love it. You can rest assured that we will stand behind our hard work and constantly update and improve the amazing mechanics which we have already implemented.

Want to leave a comment or give us a suggestion? Possibly looking to join our team?

Join us on our official Discord channel here:

Join the Navy Cross TD Discord Server!



Updates for version 1.14
  • Added new towers
Updates for version 1.13
  • Tooltip edits
Updates for version 1.12
  • Added "introductory" floating texts to explain game play first 75 seconds
  • Fixed Pink losing their King if Green left the game
  • Fixed Light Forge not selling
  • Updated King's Castle tooltips for King upgrades
  • Fixed leaks
  • Various other bug fixes
Updates for version 1.11
  • Changed Light Forge attack animation
  • Changed Navy Fleet attack animation
  • Changed food limit from 100 to 150
  • Fixed certain buildings being on fire upon building
  • Fixed Pink losing their King if Green leaves
  • Added certain placeholders for future updates
  • Other minor bug fixes
Updates for version 1.10
  • Added Light Forge
  • Nerfed waves 43-50
  • Nerfed Boss wave 5
  • Changed pathing map of Ember Forge (4 tiles instead of 1)
  • Changed pathing map of Light Forge (4 tiles instead of 1)
  • Changed certain creep unit scales
  • Fixed Navy Fleet model
Updates for version 1.09
  • Added 10 more waves
  • Added 1 more boss wave
  • Renamed Kings Kingstomp ability to Kingdom Come
  • Changed Kingstomp(now Kingdom Come) attack animation
  • Changed Kul Tiras tower attack animation
  • Fixed King not attacking air creeps
  • Fixed Penguin Haste not buffing Penguins movement speed
  • Changed cost of Penguin Haste
  • Changed research time of Penguin Haste
  • Changed Penguin Haste tooltip
  • Penguin Haste now increases movement speed by increments of 50%
  • Terrain Changes
  • Fixed Purple having one random un-buildable tile
  • Increased Damage Auradin range
  • Added text to terrain to display where to place Auras
Updates for version 1.08
  • Changed some icon configurations
  • Added Kingstomp ability
Updates for version 1.07
  • Added Elite Barracks
  • Added new creeps to Elite Barracks
  • Added king skills, purchasable from King's Castle
  • Added king skill Kingswave
  • Added king skill King's Fury
  • Fixed king lifesteal
  • Fixed certain icon placements
  • Aura creeps now actually have auras
  • Penguin limits have been enforced
  • Penguin speed upgrade added
  • Other various bug fixes
Updates for version 1.06
  • Replaced some attack animations
  • King level up ability no longer grants income
  • King level up ability icon changed
  • Creeps sent to king will now grant bounties
  • Balancing updates
  • Reduced player lives from 60 to 30
  • Penguins now get to work after mode choose instead of 5 seconds after game start
  • Added credits
  • Minor bug fixes
Updates for version 1.05
  • Reduced wave 1 movement speed
  • Reduced wave 2 movement speed
  • Reduced all boss levels movement speed
  • Buffed boss level 3
  • Nerfed boss level 4
  • Changed outer terrain
  • Changed Ember Forge scale value
  • Changed build time for all towers from 1 second to instant
  • Updated Maul Tower sell cost in variables
  • Circle of Power will no longer be selected when trying to click on your King
  • Circle of Power name changed to King's Area
Updates for version 1.04
  • Income creeps now send instantly
  • King abilities now have limits
  • King now has a level cap (20)
  • Fixed next wave timer
  • Minor bug fixes
Updates for version 1.03
  • Added cooldowns to the trading system
  • Each lane has their own dedicated creep color now
  • Player towers will target ONLY their spawn creep colors
  • Player towers will damage ONLY their spawn creep colors
  • Increased all tower ranges
  • Added new abilities
  • Changed and re-balanced some tower stats
  • Multiboard will now display when a player is defeated
  • Terrain changes
  • Various minor bug fixes
Updates for the new version 1.00
  • Kings have been altered
  • Penguins have been altered
  • Skills have been added
  • Towers have been added and others adjusted
  • Income system reworked
  • Code cleanup
  • Leak cleanup
  • New wave notifier
  • A sound will now be played at each round start
  • Terrain changes
  • Many other bug fixes
Updates for version 1.61
  • King has been rebalanced
  • Tower tooltip fixes
  • Income system fixed
  • Gold/Lumber sell/buy ratio change
  • Balancing fixes
  • Terrain changes
  • Doodad changes
  • Fixed Centaur giving 20 income instead of 50 for team 4
  • Towers now give back 75% gold instead of 100%
  • Centered starting positions and penguins for all players
  • Fixed a bug where income was only given to team 1 and 2 and not team 3 and 4 also
  • Removed one layer of pathing blockers on top lane (were extra)
  • Nerfed wave 2 slightly
  • Various other bug fixes
Updates for version 1.56A
  • King now has skills
  • Added ability to buy king levels to give him skills
  • Various terrain changes
  • Removed certain pathing blockers and added doodads instead
  • Fixed some tooltips
  • Fixed igloo exploit by changing terrain
  • Halved exchange rate for lumber to gold for balance
  • Changed map UI
  • Changed all tower selection scales
  • Added Arrow Tower - Tier 3
  • Added Kul-Tiras Tower
  • Added Death's Scythe Tower
  • Added Navy Fleet Tower
  • Fixed "Next Page" button for builder
  • Fixed creeps giving bounties while you have control of king
  • Fixed king not attacking due to no movement
  • Various other minor bug fixes
Updates for version 1.54A
  • King Strength Ability: 50HP + 0.10% HP regen + 10 Attack damage (per upgrade)
  • King Agility Ability: 1 Armor + 0.05% Attack speed (per upgrade)
  • King Intelligence Ability: 50 Maximum mana + 0.25 Mana regeneration
  • Notification when a player leaves
  • If a teammate leaves, their units are handed over to the remaining player
  • Various bug fixes and improvements
Updates for version 1.53A
  • Changed terrain
  • Added more doodads/scenery
  • One barrack for every player now instead of 3
  • Barracks send units to ALL kings now instead of 1
  • King abilities buffed
  • Creeps from barracks balanced
  • Changed leaderboard to multiboard with several functions
  • Changed wave timer to be included with multiboard
  • Change the way the income system works
  • Added snow weather effect
  • Removed purple fog effect
  • Added custom models for Navy Ships
  • Fixed multi-shot for Skeletal Tower
  • Removed Poison Arrows from Skeletal Tower
  • Buffed Searing Arrows for Skeletal Tower
  • Started working on adding king abilities
  • Added some trigger work for future updates
 

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