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[Tower Defense] Continuum TD

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Level 3
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Aug 22, 2013
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A new and totally different TD!
Can now be found in the maps-section: Continuum TD


Bored of the "build one tower, upgrade it to max" tower defences? Look no further.
This is a TD that brings some variety and new concepts to the genre. (Thanks YouTD for making the inspiration to this)

You start of by building a few towers, but then you have to get experience, upgrades and items for the towers to be usefull. There are many location and tower strategies, and in the end, this is not a tower defence that you will finish on your first try.

Features
- Randomly generated levels. (hp, amount, armortype)
- Custom made armor and attack types
- Save/Load for builder that gives advantages for your next game.
- Hero towers, 50 levels , 4 tiers, between 40 and 80 upgrades each ( 2 - 4 different ones)
- Items (regular items, combinations, power-ups, Scrap Parts (only for Tinker) and specials items)
- "custom ui" based on heroes.
- Custom made spells based on stats.
- 11 towers that all got weaknessess and strengths.
- builder with auras that can give advantages to specific play-styles, find the ones that fit yours or just get so high level so that you can use em all.
- 4 different game modes!
- Ultimate abilities for towers
- Challenges
 
Last edited:
Level 5
Joined
Apr 13, 2008
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I tried it for awhile, seems like you could reference from YouTD to get some ideas.
A few things that should be added would be one spell to check the range of towers before building.
The waves appear too fast and theres little time for people to plan.
Its also hard to tell which towers are effective and what not because the creeps move super fast and you cant really tell, what to make based on the creeps.

Also, adding more choices in a game doesnt neccesarily make it better, like for example, a slow tower would only be good for slowing why would i want to add crit or damage to it when i can use the money for something better. Hope this helps and have fun!
 
Level 3
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Aug 22, 2013
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Im now at a beta stage, where there are 100 playable levels, 9 fully functional towers, around 40 items and powerups, and upgrades that go to level 20.

Feel free to test the map out and give and suggestions or criticism about the map.
 
Level 3
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Aug 22, 2013
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Continuing to work on the map. It now got 150 levels, 11 towers, a bunch more items, ultimate abilities for towers and some rebalancing. All modes except normal now also give extra exp for your builder every 10 levels.

PS. This map is super hard. don't expect to reach the end in your first run
 
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