- Joined
- Jul 26, 2013
- Messages
- 151
I was thinking again about how whenever I see new World of Warcraft story I feel like it's a progressively worse knock off because they reuse old content in bad ways.
So then I watched the "first" World of Warcraft cinematic trailer for the original game, and maybe it's simply the mixture of the music and some nostalgia but I already felt like what I was watching and hearing has really good essence to it.
I can't explain it well, but this essence I am talking about has "raw warcraft" qualities. I look at the dwarf and his bear in Dun Morough still fascinated about a stout man who isn't fully clothed in a snow storm. And when I see the Night Elf sentinel/druid, I think about how cool she looks based off the sharp metal armor and sound effects added to it. I know I like to see and wanted to see more attention on the world building and local factors of a fantasy story.
But I can't help and wonder what's this essence Warcraft has/had that made it so great, but also essences of fantasy media in general. The attention to a single arcane spell versus a barrage of super high fantasy effects or the reminder that Orcs are really burly and deadly creatures that snort really loudly.
Anyways to me the epitome of "warcraft is awesome" is the ending cinematic for ROC.
Can you describe what design You think makes Warcraft so great to you?
So then I watched the "first" World of Warcraft cinematic trailer for the original game, and maybe it's simply the mixture of the music and some nostalgia but I already felt like what I was watching and hearing has really good essence to it.
I can't explain it well, but this essence I am talking about has "raw warcraft" qualities. I look at the dwarf and his bear in Dun Morough still fascinated about a stout man who isn't fully clothed in a snow storm. And when I see the Night Elf sentinel/druid, I think about how cool she looks based off the sharp metal armor and sound effects added to it. I know I like to see and wanted to see more attention on the world building and local factors of a fantasy story.
But I can't help and wonder what's this essence Warcraft has/had that made it so great, but also essences of fantasy media in general. The attention to a single arcane spell versus a barrage of super high fantasy effects or the reminder that Orcs are really burly and deadly creatures that snort really loudly.
Anyways to me the epitome of "warcraft is awesome" is the ending cinematic for ROC.
Can you describe what design You think makes Warcraft so great to you?