Can you specify where or what kind of unit (melee, ranged etc)?
And what is your version of WC3?
Because they all appear for me.
The Dwarven melee units.
I am using version 1.3.0
Can you specify where or what kind of unit (melee, ranged etc)?
And what is your version of WC3?
Because they all appear for me.
All of them?The Dwarven melee units.
All of them?
There is more than one kind of them.
I can only assume that it is either a bugged game or campaign file for you or related to your version.
Because that model we are talking about is an edited mountain king with no custom textures whatsoever.
Can you test if you can see the normal mountain king in a melee game? If you do, try re-downloading the campaign?
If you don't, I am very sure that the texture file in your game is bugged, so maybe upgrade or downgrade your WC3?
I am going to use the Chaos ability in the next update which is going to completely fix this issue.Don't know if it can be fixed, but your workers stop harvesting gold/lumber once you've researched mechanized warfare, forcing you to reassign them again manually.
Interesting since I have not touched the model or the map or the unit at all.
Good to hear! What about Seven's issues?Ok, I now possess a newer version and managed to play the Chapter Eight correctly.
Good to hear! What about Seven's issues?
Have you downloaded the newest version of the campaign, 0.43?
That issue should have been fixed since 0.42.
I wish that was a bug and not part of the model.Also, the bloodhound portrait is bugged. It remains static without moving.
Oh yes, right, that is a cache error from Ten that was fixed with the update.Grozfag's items and ability levels didn't transfer successfully to chapter 11. Amari's did.
They are probably drunk.Also, the pirates can get stuck near the landing zone because of the big rock. It often makes it look like they have no idea what they're doing.
They're like that when your ships are nearby, at least in my experience. Can't quite attack your ships but still in sight. There's honestly just a lot of problems that occur with naval maps that won't be resolved until blizz adds naval AI back into WC.Also, the pirates can get stuck near the landing zone because of the big rock. It often makes it look like they have no idea what they're doing.
I have decided to add the rocks even if that doesn't fix the issue when the player uses air units.2) The spirit towers. Probably should block the paths to the undead bases with some rocks. And the invisible towers, thats ought to be fixed as well. By the way, no blight covering the ground of the undead bases. Is that intentional?
The Second Orc Book has only three production buildings for the Orcs: Barracks, Beastiary and Spirit Lodge.3) We have a totem! Yet no units to train. Anyway, what happened with the champions we used to have in the FOB?
I have decided to add the rocks even if that doesn't fix the issue when the player uses air units.
The Undead used to have their bases disguised as human, but the replacing caused a MASSIVE lag.
Same for hiding the buildings and adding them later, both with and without blight, it was just buggy.
Blight ot being there is intentional.
The Second Orc Book has only three production buildings for the Orcs: Barracks, Beastiary and Spirit Lodge.
The Totem has been/still is a techtree only building for this campaign.
Rest has been dealt with, thanks for reporting!
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