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Blades 'n Gore II v0.99h

Submitted by Kitabatake
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

Kitabatake Presents:
[​IMG]
A fast-paced sword fighting game for 1-12 players



  • A sequel to the original, Blades 'n Gore II leaves it's predecessor in the dust by improving all the strengths,
    removing all the weak parts and by introducing new features that add new dimensions to the gameplay.

    BnG II is a fast paced sword fighting game that is fast to learn and hard to master.
    It supports a variety of game modes & team configurations and more features are added with future updates.

    The map supports
    1-12 players.
    Currently available game modes:
    • Boss Mode
      • Recommended for: 1-4 players
      • Players are all in the same team
      • You must cooperatively survive through all stages by defeating the AI enemies.
      • The final level is a boss battle
      [*]
      Battle Zone
      • Recommended for: 6-12 players
      • Players are evenly divided into 2 teams
      • The team to reach the score limit set by the host wins
      • The game area has 5 control points
        • The team that controls the majority of these points gains points periodically
        • Killing enemy players also give points
      • This game mode fully supports leveling up and buying new equipment
      [*]
      Deathmatch / Team Deathmatch
      • Recommended for: 2-12 players
      • Supports a variety of team configurations
      • The team (player in FFA) to reach kill limit set by the host wins
      • Supports InstaKill setting
        • All players spawn with a sword that kills with one hit.
        • Make good use of defend and evasive movements!
      [*]
      Duel Arena
      • Recommended for: 2-5 players
      • The player to reach kill limit set by the host wins
      • 2 players are chosen to duel against each other
      • The winner gets the kill and the loser is replaced with a random other player
      • The randomization only picks people that have played the least amount of duels so far
      • Supports InstaKill setting


  • Smooth and versatile Combat systems
    • The smoothest melee combat system seen on Warcraft III
    • Fast to learn & hard to master
    • More details further down!
    Team systems
    • The host is presented with all possible balanced and almost balanced team configurations
    • In the case of unbalanced team configuration, host will always be the one with less teammates
    • Players are always divided to the teams in order starting from the top of game lobby
    • The system works for any amount of players
    Examples
    Example: 5 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (2 vs 3) [Unbalanced]
    • 3 Teams (1 vs 2 vs 2) [Unbalanced]
    • 4 Teams (1 vs 1 vs 1 vs 2) [Unbalanced]

    Example: 6 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (3 vs 3) [Balanced]
    • 3 Teams (2 vs 2 vs 2) [Balanced]
    • 4 Teams (1 vs 1 vs 2 vs 2) [Unbalanced]
    • 5 Teams (1 vs 1 vs 1 vs 1 vs 2) [Unbalanced]

    Immersive environment
    • Carefully picked sounds and soundscape
      • Most other maps have completely ignored the importance of sound effects
      • Blades 'n Gore II features:
        • Environmental sounds at appropriate places
        • Combat sound effects
        • Miscellaneous system sound effects on various occasions
    • Detailed and varying terrain
      • The terrain is improved by many doodad models exclusively made for this map
      • Custom trees, flower patches, structures and various other environmental doodads
    • Loads of custom models
    Save/Load Systems
    • You can save your rank & score and continue from where you left on the next game
    • Note that your code is case-sensitive AND bound to your username
    • Also note that playing single player will not earn you score
    Advanced damage modeling
    • Being kicked or interrupted during a strike can throw you off balance and cause you to stumble
    • Getting critically low on health will make you limp and bleed, reducing your movement speed
    • Beautiful gore effects upon death
      • Bloody limbs and body parts fly in arcs through the air leaving momentary blood trails behind
    • Arrows and throwing weapons stick to their targets
      • A feature you may have seen in games like Oblivion or Mount&Blade
    • You can disembowel enemies by slashing them while they are stumbling!
    • You can impale enemies by lunging through them while they are stumbling!
    AI enemies
    • They are capable of kicking you, throwing stuff at you, using power slam, shooting at you...
    • Some of them will also limp when their health is low enough
    • Only present in the Boss Mode for now
    Bots
    • Blades 'n Gore II supports AI controlled bot players.
    • During setting selection the host can select a bot threshold, which is basically a player count number.
      • If the actual player count is less than the selected number, bots will fill the missing slots.
    • Also, if a player leaves the game and bot threshold has been set, a bot will take over the leaving player to keep the player count in the defined amount.
    • The bots are currently available for deathmatch, team deathmatch, and boss mode.
    Character Customization
    • Players can customize their character's gender, face and hairstyle
    • You can earn customization unlocks by reaching the required ranks!




Forum


[ Blades 'n Gore II Forum ]



Gameplay in more detail

The systems are complex and there are many nuances and subtleties that will easily go unnoticed at first.
However, you will only have to play the game for 5 minutes to grasp the concept and to understand the basics.


Defend [Q] - Protects you from incoming damage. You must be facing the damage source to block the damage.

Lunge [W] - A long range strike.

Slash [E] - A wide area strike.

Drink [R] - Heals you gradually. However, you are vulnerable to attacks while drinking.

Sprint [A] - Temporary speed bonus suited for fast long range travelling.

Power Slam [td] - Deals tremendous damage, even pushing half of it through defend. Slow to cast though.[/td]

[tr][td]Kick [D][/td][td] - Completely ignores defend and sends the target stumbling backwards.[/td][/tr]
[tr][td]Tumble [F][/td][td] - A quick evasive move. Can also be used to boost other abilities with extra movement.[/td][/tr]

[​IMG]
Defend, Lunge, Slash, Drink
Sprint, Power Slam, Kick, Tumble

The trick to winning the battles lies in knowing how to conserve and use your stamina


Note: Depending on the game mode and settings, you may be able to level up your abilities!



[tdalt]
  • http://www.youtube.com/watch?v=ukrN_dBf3l4&hd=1
    Thanks to xorkatoss for recording and uploading!
    Map version
    0.96m was played in the video
    Be sure to watch in
    full screen and in 1080p HD!
    More Gameplay Videos

    http://www.youtube.com/watch?v=wxZF0pK-b6g
    Recorded by xorkatoss (map version 0.93m)
    http://www.youtube.com/watch?v=Zdg7pOrAl7o&hd=1
    Recorded by xorkatoss (map version 0.93m)
    http://www.youtube.com/watch?v=AJB7yBvMyJM
    Recorded by xorkatoss (map version 0.93f)
    http://www.youtube.com/watch?v=O-sOXuW_MRE
    Recorded by ironymon1 (map version 0.57c)
    http://www.youtube.com/watch?v=KQ9kNV9BeWA
    Recorded by ironymon1 (map version 0.57c)
    http://www.youtube.com/watch?v=akxqrqlZCiY
    Recorded by ironymon1 (map version 0.57c)



  • Terrain Screenshots

    [​IMG]
    Tropical Island
    The default game area for deathmatch and team deathmatch


    Gameplay Screenshots


    Boss Mode

    [​IMG]
    Boss Mode
    An eager beta tester (xorkatoss) has managed to catch a kunai, 2 shurikens and an arrow with his body.
    Gotta catch 'em all but try not to bleed to death!

    In-Game

    [​IMG]
    In-Game
    Screenshot of actual gameplay with small number of players.





[/tdalt][tdalt]

  • Imported models, interface, icons, etc... - Kitabatake

    Notable Contributors:
    • Sheep100


    Notable Beta Testers:
    • ironymon1
    • xorkatoss
    • Playcanon
    • masterrub10
    • The_Optimizer

    Interested in testing? Contact Kitabatake on Garena or Hive.
    The games are mostly played through Garena.



  • The map is currently in beta, which means that bugs will be fixed and more features added in later versions.
    The map is also kept protected during beta-stage development.


    Found a bug?
    Got an idea to suggest?
    Interested in helping out with the map?
    Interested in testing?

    --> Let me know!


[/tdalt][tdalt]

Want to play the map online?

Join the Garena group
31617


  • instructions

    1. Start garena plus
    2. Press [​IMG] and select Join Group
    3. type in 31617 and press Next

  • You must have Garena Plus installed to be able to join groups.
    • The old Garena client does not support groups.
  • If you have problems joining, contact Kitabatake via garena.
  • The map is often hosted in one of the EU RPG rooms.
    • The room is announced in the group when the map is hosted.


Note: When you join the group, say something in the chat!
  • If you say nothing, you will show up inactive in member list
    • Inactive members are removed whenever group gets full.
  • You might want to say something at least once every month.
  • A single "hi" is enough, your activity status is then updated to current day.


NOTE: If you find yourself kicked from the group, it doesn't mean you've "done something wrong".
It just means that there has been no space for new members and a couple of the most inactive members have been removed to make space for them.
Feel free to rejoin the group at any time!


[/tdalt][tdalt]

Version changes

[/tdalt]


Keywords:
Blades 'n Gore, II, fast, paced, sword, fighting, team, deathmatch
Contents

Blades 'n Gore II v0.99h (Map)

Reviews
Moderator
Date: 14:09:12 31-Jan-12 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message! Comment: Awesome ideas. Good job :thumbs_up:
  1. HammerFist132

    HammerFist132

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    I think to it is just a time to this map gets DC rating because it have earn it
     
  2. Kitabatake

    Kitabatake

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    Hosted Project

    Blades 'n Gore II is now a Hiveworkshop hosted project!

    Please use the hosted forum for any bug reports, suggestions/ideas, and balance discussion if you want your ideas/findings to be taken into account during map development!


    Forum overview & important links
     
  3. The Immortal Hero

    The Immortal Hero

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    I've made a custom Logo for this that can be use as a Sig/Avatar(if possible), and I'd love to know if I can upload here, it's 640x640 pixels, which can currently be used as an Avatar. So, Kita, can I upload it here? =)
     
  4. Kitabatake

    Kitabatake

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    Sure, go ahead.
     
  5. frankie

    frankie

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    Just downloaded, really excited to play over lan!
     
  6. Death-Blade

    Death-Blade

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    The most amazing map ever! 5/5 of course!
     
  7. The Immortal Hero

    The Immortal Hero

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    [​IMG] I hope this shows the picture, not the address of the picture in my CPU. If it does show, I'll upload it to imgur.
     
  8. The Immortal Hero

    The Immortal Hero

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    Also, sorry to double post, but my image didn't show =(,

    [​IMG]
     
  9. n00b

    n00b

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    ez
    [​IMG]
     
  10. The Immortal Hero

    The Immortal Hero

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    Ah, thanks, that really helped me a lot to put me a peace. +rep for being Helpful.
     
  11. Hell_Master

    Hell_Master

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    For me, the best map I have ever played when it comes to killing and Hack N Slash. Gives me a good feeling at this game that I want to play more...!!! Nice job, bro! I'll give this 5/5 straight!
     
  12. xorkatoss

    xorkatoss

    Joined:
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    We found a bug while beta testing Blades 'n Gore II that made your character freeze when you used lunge 2-3 times and then power slam, the only way to unfreeze was to get kicked.
    Video Containing Bug
    http://www.youtube.com/watch?v=A-cbWK8fp1M

    Don't forget to check out the brand new Blades 'n Gore II Forums for more!
     
  13. Code_Name_XXX

    Code_Name_XXX

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    Hey can I have the models download link? May I?
     
  14. UndeadImmortal

    UndeadImmortal

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  15. Kitabatake

    Kitabatake

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  16. wolfikun

    wolfikun

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    good job on the top maps of 2012 :D
     
  17. Kitabatake

    Kitabatake

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    "Remade-the-entire-combat-system" -Update!


    Version 0.96m

    • Improvements
      • Player Names
        • Now displayed in team color below the player character
      • New combat system enabled
        • Impale & Disembowel now apply to neutral hostile units
        • Neutral hostile units can now stumble and cancel their abilities like player units
        • Neutral hostiles can now also use the lunge and slash abilities
        • Combat floating texts are now more informative
          • Deflected damage amounts are now displayed always.
      • New terrain: Ship
        • Available in deathmatch and duel mode
      • Ability icons redone - icons are now color coded - icons display hotkeys
        • - red = offensive, blue = movement, yellow = defensive, green = healing
      • Ability tooltips rewritten with accurate data
      • Character models now have sound effects when tumbling and blocking
      • New impale & disembowel effects
      • Camera system now takes terrain height into consideration
      • Dealing damage now gives tiny amounts of experience if levelup is enabled
      • "-mute" command now also clears the screen of previous messages
    • Balancing
      • Power Slam damage power multiplier decreased from 5.5 to 5.0
      • Kick slow effect duration reduced from 2.0/5.0/7.0 to 2.0/3.5/5.0
      • Lunge range adjusted; Sword range is now taken into account, The ability will no longer deal damage from extremely short "hugging" distances
      • Disembowel and Lunge now only affect units with less than 120 health
        • This is to ensure bossfights won't become far too easy
    • Bug fixes
      • Disembowel tooltip fixed (the buff does not drain stamina)
      • Projectiles no longer attach to you when successfully deflected
      • Fixed a bug that caused some floating texts to appear multiple times
      • Fixed a bug that, in rare cases, caused a floating text to not disappear
      • Shopkeepers and other neutral background units will no longer take damage from combat abilities
    • Miscellaneous
      • Eyecandy modifier is now disabled by default.





    Version highlights:
    1. Combat system is completely remade
      • AI units now play with the same rules.
        They have access to the same abilities as players and
        they are now also vulnerable to stumble, disembowel, and impale.
      • Combat floating texts are now clearer and more informative.
        Deflected damage amounts are now displayed always.
    2. Ability tooltips and icons remade
      • Icons are now color-coded for convenience and the tooltips have accurate number stats displayed.
    3. New terrain implemented
      • Due to popular demand, there's now a medium sized ship area available for deathmatch and duel arena modes.


    Ship terrain
    [​IMG]
    Ship in-game
    [​IMG]
    New ability icons
    [​IMG]
    New tooltips
    [​IMG]

     
  18. TheWhiteWolf

    TheWhiteWolf

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    Nice :D
    About destructible doodads... You should just make all abilities do damage to doodads, and replace small doodads like barrels and crates with destructible ones. It shouldn't be too much work :D
     
  19. Conlan

    Conlan

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    Wow, another update! Cant wait to check it when i go home. This news look like you can add an actual deathmatch/duel AI now. I hope you'll consider this.
     
  20. fan.of.anonymous

    fan.of.anonymous

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    5/5! And a small suggestion. Can you swap the placing "Let the game end" and "Continue game". Forgive my clumsiness in pressing enter/space accidentally.