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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Blades 'n Gore II v0.99h

Submitted by Kitabatake
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

Kitabatake Presents:
[​IMG]
A fast-paced sword fighting game for 1-12 players



  • A sequel to the original, Blades 'n Gore II leaves it's predecessor in the dust by improving all the strengths,
    removing all the weak parts and by introducing new features that add new dimensions to the gameplay.

    BnG II is a fast paced sword fighting game that is fast to learn and hard to master.
    It supports a variety of game modes & team configurations and more features are added with future updates.

    The map supports
    1-12 players.
    Currently available game modes:
    • Boss Mode
      • Recommended for: 1-4 players
      • Players are all in the same team
      • You must cooperatively survive through all stages by defeating the AI enemies.
      • The final level is a boss battle
      [*]
      Battle Zone
      • Recommended for: 6-12 players
      • Players are evenly divided into 2 teams
      • The team to reach the score limit set by the host wins
      • The game area has 5 control points
        • The team that controls the majority of these points gains points periodically
        • Killing enemy players also give points
      • This game mode fully supports leveling up and buying new equipment
      [*]
      Deathmatch / Team Deathmatch
      • Recommended for: 2-12 players
      • Supports a variety of team configurations
      • The team (player in FFA) to reach kill limit set by the host wins
      • Supports InstaKill setting
        • All players spawn with a sword that kills with one hit.
        • Make good use of defend and evasive movements!
      [*]
      Duel Arena
      • Recommended for: 2-5 players
      • The player to reach kill limit set by the host wins
      • 2 players are chosen to duel against each other
      • The winner gets the kill and the loser is replaced with a random other player
      • The randomization only picks people that have played the least amount of duels so far
      • Supports InstaKill setting


  • Smooth and versatile Combat systems
    • The smoothest melee combat system seen on Warcraft III
    • Fast to learn & hard to master
    • More details further down!
    Team systems
    • The host is presented with all possible balanced and almost balanced team configurations
    • In the case of unbalanced team configuration, host will always be the one with less teammates
    • Players are always divided to the teams in order starting from the top of game lobby
    • The system works for any amount of players
    Examples
    Example: 5 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (2 vs 3) [Unbalanced]
    • 3 Teams (1 vs 2 vs 2) [Unbalanced]
    • 4 Teams (1 vs 1 vs 1 vs 2) [Unbalanced]

    Example: 6 players in game will give the following options
    • FFA (1 vs 1 vs 1 vs 1 vs 1 vs 1)
    • 2 Teams (3 vs 3) [Balanced]
    • 3 Teams (2 vs 2 vs 2) [Balanced]
    • 4 Teams (1 vs 1 vs 2 vs 2) [Unbalanced]
    • 5 Teams (1 vs 1 vs 1 vs 1 vs 2) [Unbalanced]

    Immersive environment
    • Carefully picked sounds and soundscape
      • Most other maps have completely ignored the importance of sound effects
      • Blades 'n Gore II features:
        • Environmental sounds at appropriate places
        • Combat sound effects
        • Miscellaneous system sound effects on various occasions
    • Detailed and varying terrain
      • The terrain is improved by many doodad models exclusively made for this map
      • Custom trees, flower patches, structures and various other environmental doodads
    • Loads of custom models
    Save/Load Systems
    • You can save your rank & score and continue from where you left on the next game
    • Note that your code is case-sensitive AND bound to your username
    • Also note that playing single player will not earn you score
    Advanced damage modeling
    • Being kicked or interrupted during a strike can throw you off balance and cause you to stumble
    • Getting critically low on health will make you limp and bleed, reducing your movement speed
    • Beautiful gore effects upon death
      • Bloody limbs and body parts fly in arcs through the air leaving momentary blood trails behind
    • Arrows and throwing weapons stick to their targets
      • A feature you may have seen in games like Oblivion or Mount&Blade
    • You can disembowel enemies by slashing them while they are stumbling!
    • You can impale enemies by lunging through them while they are stumbling!
    AI enemies
    • They are capable of kicking you, throwing stuff at you, using power slam, shooting at you...
    • Some of them will also limp when their health is low enough
    • Only present in the Boss Mode for now
    Bots
    • Blades 'n Gore II supports AI controlled bot players.
    • During setting selection the host can select a bot threshold, which is basically a player count number.
      • If the actual player count is less than the selected number, bots will fill the missing slots.
    • Also, if a player leaves the game and bot threshold has been set, a bot will take over the leaving player to keep the player count in the defined amount.
    • The bots are currently available for deathmatch, team deathmatch, and boss mode.
    Character Customization
    • Players can customize their character's gender, face and hairstyle
    • You can earn customization unlocks by reaching the required ranks!




Forum


[ Blades 'n Gore II Forum ]



Gameplay in more detail

The systems are complex and there are many nuances and subtleties that will easily go unnoticed at first.
However, you will only have to play the game for 5 minutes to grasp the concept and to understand the basics.


Defend [Q] - Protects you from incoming damage. You must be facing the damage source to block the damage.

Lunge [W] - A long range strike.

Slash [E] - A wide area strike.

Drink [R] - Heals you gradually. However, you are vulnerable to attacks while drinking.

Sprint [A] - Temporary speed bonus suited for fast long range travelling.

Power Slam [td] - Deals tremendous damage, even pushing half of it through defend. Slow to cast though.[/td]

[tr][td]Kick [D][/td][td] - Completely ignores defend and sends the target stumbling backwards.[/td][/tr]
[tr][td]Tumble [F][/td][td] - A quick evasive move. Can also be used to boost other abilities with extra movement.[/td][/tr]

[​IMG]
Defend, Lunge, Slash, Drink
Sprint, Power Slam, Kick, Tumble

The trick to winning the battles lies in knowing how to conserve and use your stamina


Note: Depending on the game mode and settings, you may be able to level up your abilities!



[tdalt]
  • http://www.youtube.com/watch?v=ukrN_dBf3l4&hd=1
    Thanks to xorkatoss for recording and uploading!
    Map version
    0.96m was played in the video
    Be sure to watch in
    full screen and in 1080p HD!
    More Gameplay Videos

    http://www.youtube.com/watch?v=wxZF0pK-b6g
    Recorded by xorkatoss (map version 0.93m)
    http://www.youtube.com/watch?v=Zdg7pOrAl7o&hd=1
    Recorded by xorkatoss (map version 0.93m)
    http://www.youtube.com/watch?v=AJB7yBvMyJM
    Recorded by xorkatoss (map version 0.93f)
    http://www.youtube.com/watch?v=O-sOXuW_MRE
    Recorded by ironymon1 (map version 0.57c)
    http://www.youtube.com/watch?v=KQ9kNV9BeWA
    Recorded by ironymon1 (map version 0.57c)
    http://www.youtube.com/watch?v=akxqrqlZCiY
    Recorded by ironymon1 (map version 0.57c)



  • Terrain Screenshots

    [​IMG]
    Tropical Island
    The default game area for deathmatch and team deathmatch


    Gameplay Screenshots


    Boss Mode

    [​IMG]
    Boss Mode
    An eager beta tester (xorkatoss) has managed to catch a kunai, 2 shurikens and an arrow with his body.
    Gotta catch 'em all but try not to bleed to death!

    In-Game

    [​IMG]
    In-Game
    Screenshot of actual gameplay with small number of players.





[/tdalt][tdalt]

  • Imported models, interface, icons, etc... - Kitabatake

    Notable Contributors:
    • Sheep100


    Notable Beta Testers:
    • ironymon1
    • xorkatoss
    • Playcanon
    • masterrub10
    • The_Optimizer

    Interested in testing? Contact Kitabatake on Garena or Hive.
    The games are mostly played through Garena.



  • The map is currently in beta, which means that bugs will be fixed and more features added in later versions.
    The map is also kept protected during beta-stage development.


    Found a bug?
    Got an idea to suggest?
    Interested in helping out with the map?
    Interested in testing?

    --> Let me know!


[/tdalt][tdalt]

Want to play the map online?

Join the Garena group
31617


  • instructions

    1. Start garena plus
    2. Press [​IMG] and select Join Group
    3. type in 31617 and press Next

  • You must have Garena Plus installed to be able to join groups.
    • The old Garena client does not support groups.
  • If you have problems joining, contact Kitabatake via garena.
  • The map is often hosted in one of the EU RPG rooms.
    • The room is announced in the group when the map is hosted.


Note: When you join the group, say something in the chat!
  • If you say nothing, you will show up inactive in member list
    • Inactive members are removed whenever group gets full.
  • You might want to say something at least once every month.
  • A single "hi" is enough, your activity status is then updated to current day.


NOTE: If you find yourself kicked from the group, it doesn't mean you've "done something wrong".
It just means that there has been no space for new members and a couple of the most inactive members have been removed to make space for them.
Feel free to rejoin the group at any time!


[/tdalt][tdalt]

Version changes

[/tdalt]


Keywords:
Blades 'n Gore, II, fast, paced, sword, fighting, team, deathmatch
Contents

Blades 'n Gore II v0.99h (Map)

Reviews
Moderator
Date: 14:09:12 31-Jan-12 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message! Comment: Awesome ideas. Good job :thumbs_up:
  1. TheWhiteWolf

    TheWhiteWolf

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    Huge update... It was worth the wait :3
     
  2. clockwork2

    clockwork2

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    New armor, YEEEEES!!!!!
     
  3. DrizztDoUrden

    DrizztDoUrden

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    Maybe just consumables then? And maybe some more consumables, for example smth for stamina restoration or a ressurecting item for boss fights(shitty idea, they are too easy anyway) or temporary stat boost?
     
  4. Sgt.Pierce

    Sgt.Pierce

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    VERY EXCELLENT MAP! I LOVED THE SKILLS, ITEM ABILITIES, UPGRADE SYSTEM, and the BOSS MODE!!

    SO I'LL RATE 5/5. Wish to have AI and more stages in Boss Mode! :D
     
  5. DrizztDoUrden

    DrizztDoUrden

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    Yeah, Boss fight should be harder. Maybe he will get skills over time? Or with lost health, like on 25%, 50% and 75%?
    Oh, wait, got an idea - give him skill like players drink skill, but channeling, fast healing (2-3% hp/sec), but interruptable. Let him heal sometimes, when players are far away, to make them attacking him all the time and teamplaying. But may be it will make playing impossible with 1 or 2 players, so its power should depend on players amount.
    Hmmm... Maybe some traps also, to make hit&run harder?
     
  6. Da Fist

    Da Fist

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    Heh. After some time, Boss Mode is pretty, well , easy. How about a handicap eh? Like - the 25,50,75% handicap of DrizztDoUrden, or No Drinks challenge, maybe a lever/switch that the boss can only hit to make us unable to use tumble (did the no tumble in the Boss Fight is quite hard, but still, I did it XD). OR MAYBE make teh boss have a evasion ability that makes us miss slashes by X%? Heh. Love it if the boss will have any of that. PEACE

    -------DA FIST----------
     
  7. Kitabatake

    Kitabatake

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    That is actually a brilliant suggestion!
    I'll have it included in the next version.

    Well the item being a consumable is actually the technical-hassle.
    Consumables are consumed when the item is used.
    However, you can cancel the throw in very many ways and refunding the consumable is too much of a hassle due to all the systems involved.

    tl;dr: Far too much work for a feature that would most likely not even improve the game in any way.

    But yes, I will most likely be adding other kind of consumable items at some point.
    That's nice to hear!
    Yes, AI and Boss Mode improvements are on the ToDo-list.
    However, I cannot yet estimate when I will be able to make them.


    Good suggestions.
     
  8. DrizztDoUrden

    DrizztDoUrden

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    Hey, I wasn't meaning handicap :D
    I was trying to say that boss should become harder when he looses HP (e.g. getting skills, it will be like phases), he should attract players attention (healing in my example) and he should make players teamplaying, not just 1 hit&run Rambo-style guy and 9 creep slayers.

    Well, to be honest I find no genre making players to play with a team, cuz it give almost no cons, if you are playing a bit better you easily slay 2 guys. Some improvement of range weapons (I mean shuriken and kunai) will change this maybe, they are weak I think, and hard to control.
     
  9. Conlan

    Conlan

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    Wow thanks! Also thank you for fixing jedi models.. It's been a while, i know, im sorry.
     
  10. Sheep

    Sheep

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    you should add qwer asdf hotkeys when buying weapons/armor/throwables too
    and sometimes after you remake you get no icons on the character creation
    in duel arena you might be able to run forward before the duel starts:/
     
  11. Deathwing_XXX

    Deathwing_XXX

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    Can you make an ai version of this map?
     
  12. yki01

    yki01

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    The right-click attack and auto-attack hits to non-player(creeps,etc) units do not give Katana's +2mana/hit, War fang's +2hp per hit nor stop the -2/sec Bloodsword's HP drain on auto attack hits as well (v0.91e). The said effects do work fine if the "auto-attack" hits a human opponent though.
     
  13. gabriono

    gabriono

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    Wonderful map

    Anything is perfect, exept item sistem, but i hope it will be more complex in the next versions.
    5/5

    P.S. I had the same ideea but for a 3rd person camera :))
     
  14. Kitabatake

    Kitabatake

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    I've been busy lately so the map development has been on pause.
    I'll probably resume work on the next version within a week.





    How many people actually want hotkeys for shop items?
    It's easy to implement yes, but it's not like you need to buy stuff all the time.
    The hotkeys might cause people to accidentally buy wrong stuff.

    Does this happen on the most recent version?
    I think I fixed this bug in the latest update.

    Also, what were you doing right before remaking? Did you have a shop screen or character menu open?

    Has anybody else noticed this bug in the newest version?

    Yes it's a minor bug but the characters are reset to their positions before the duel round starts so it's not possible to abuse it in any way.

    Thanks for the bug reports!

    Perhaps.
    It's been suggested a few times now. I'll keep it in mind.

    Ah, I'll have to look into it.
    Thanks for reporting the bug!
    That's nice to hear!
    Yeah, I'm planning on adding new item content every now and then.
     
  15. yki01

    yki01

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    Have the no cooldown for everything been suggested before? I would suggest this option separate from the no mana cost mode.
     
  16. Sheep

    Sheep

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    yeah.. it happened on the latest version not sure what i did before it happened sorry:(
    you can run forward on the first round and it won't reset your position but it does that on all the other rounds so it is abusable
    well.. i prefer to use hotkeys to buy stuff while i'm in a battle and have to buy something really fast
     
  17. DrizztDoUrden

    DrizztDoUrden

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    Yeah, hotkeys are needed.
     
  18. Kitabatake

    Kitabatake

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    Update!

    Version 0.92d
    • Light brigandine buffed; (Mobility increased from 96 to 98)
    • Armor descriptions improved
    • War Fang description fixed
    • All spellbook menus now contain a hotkey to instantly exit all menus [J]
    • All spellbook menus now contain a hotkey back to Character Menu [H]
      • This means you can easily switch between merchants
      • You can use the "HA" "HS" "HD" and "HF" hotkeys directly in the merchant screen without needing to resort to using ESC.
    • -mute command added
      • Hides all incoming game chat
      • You can still see all chat messages in the message log
      • Useful for recording gameplay videos without constantly having half the screen filled with chat messages
    • Fixed a bug that caused character customization interface to be blank if previous round ended when player was viewing his character menu or shopping menu



    This update mainly brings bug fixes and improvements to spellbook navigation.






    The combat abilities already are free from cooldown by default so I'm not sure how useful such mode would be.

    I did some testing and managed to fix the bug now.

    Hmmh I'll need to look into this.


    Hmmh I need to consider this.
    But I still want to avoid people trying to use the combat hotkeys and ending up accidentally buying something they don't want.
     
  19. Conlan

    Conlan

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    It's been a while, i expected more :/ But you implemented my "back to menu" suggestion!

    I'm hoping for artifical intelligence someday, at least for duel mode. But i know its a bit too much to expect.
     
  20. UndeadImmortal

    UndeadImmortal

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    Make the cursor a cool sword :p