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- Sep 9, 2007
- Messages
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If you want we can test it on northrend.
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Sure, I will have time later tonight. I am in central US, what timezone be you?
[K40$]-Spectre;926990 said:Ok here is my review Kam as promised;
- Heroes need to be changed more. They have no custom abilities.
- Towers are way to weak, I suggest you make them stronger.
- Change the Death-Knight sound.
+ My AI.
+ Many custom models fit into the warcraft theme, good job on that.
+ I like the Runes spell from the Ogre.
+ Good filesize for such a map.
x You should give the grunt a custom skin, they're plenty nice grunt skins on this website. Also the footman could be given a custom skin
x I think it would also be more fun if you make battles more fast paced (that they don't take ages like normal WCR3) and make heroes deal more damage but also lower they're hit points.
Conclusion;
The map looks good and is fun to play. This map could use some minor changes and tweaks (see above). I find the map idea good and I hope you make the map a bit more WCR2ish.
I have that problem to.The AI does not work properly, it only makes Footmen and Archers, or Grunts and Troll Axethrowers and comes to attack you in huge clumps without their hero... 10 mins into the game and you can swamp 'em with Paladins or Ogres etc....
How.I don't have Battle net.Maybe they did an public round and didn't notice they played vs noobs![]()


Black Orcs

Events


Map initialization

Conditions

Actions


Player - Change color of Player 3 (Teal) to Black, Changing color of existing units
You are not wrong.Orcs have more destructive spells , wile humans are more defending nature.It is just mater of playing style.
I'm sure you could make that model without custom textures, which occupy a lot of space.
Great, you never replied my comments. See you only read his replies. Gl hf.. whatever..
In other words Elven Spellmake:
YOU don't know how to play with them so stop saying that they are week.
Kam you forgot to tell him that human units are less expensive
so you can have more units than orc and thus having number advantage over orcs attack.
Polymorph

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Polymorph


((Target unit of ability being cast) is A Hero) Equal to False

Actions


If (All Conditions are True) then do (Then Actions) else do (Else Actions)



If - Conditions




Or - Any (Conditions) are true





Conditions






(Unit-type of (Target unit of ability being cast)) Equal to Gryphon Rider






(Unit-type of (Target unit of ability being cast)) Equal to Dragon



Then - Actions




Unit - Replace (Target unit of ability being cast) with a Flying Sheep using The new unit's max life and mana



Else - Actions




Unit - Replace (Target unit of ability being cast) with a Sheep using The new unit's max life and mana


Unit - Change ownership of (Target unit of ability being cast) to Neutral Passive and Change color
Probably but I'm not a modeller or a skinner, I suck at both lol...
I didn't make the model in the first place. But yeah, there is a possibility it could be made without textures, but I wouldn't be able to do it.
Oh, I thought that you create those models and skins.
QFT, btw, whats up with the radar station? IMHO it looks not good. (terrible if I am really imho).
Well everybody has different taste.I like the idea of warcraft 2 in warcraft 3.
It would be even better if there was campaign like warcraft 2.