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Beyond the Throne: Tides of Darkness

Discussion in 'Map Development' started by Kam, Apr 8, 2007.

  1. Kam

    Kam

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    As in the Witch Doctor?
     
  2. Kyrbi0

    Kyrbi0

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    [​IMG]
    Every-thing...
     
  3. Kam

    Kam

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    Hah.

    Well I have the Berserker still in Orc. Out of the standard racial units (Spell Breaker, Mountain Giant, Wyvern Rider, etc) which units would you see as breaking away like Ogres did after the Second War.
     
  4. Kyrbi0

    Kyrbi0

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    : )

    In terms of "general coolness/uniqueness", definitely the Batrider. Hands down. In terms of "more interesting ideas for new abilities", probably the Witch Doctor.
     
  5. Kam

    Kam

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    New update out with one new terrain, and a revised older terrain. Thanks to Remixer on both!
     

    Attached Files:

  6. Valandil

    Valandil

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    Great Work You Are Doing! I love the naga screen.
     
  7. JCarrill0

    JCarrill0

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    That guys does amazing work :thumbs_up:
     
  8. Kam

    Kam

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    I've updated to mainly fix Severed Isles.

    I would like to know what more you would like to see out of my project. What types of units, spells, and concepts do you want to have access to? Where can I improve?

    I want to develop a road map for the remainder of 2015. Where should I spend my time?
     
  9. JCarrill0

    JCarrill0

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    I will need to re-Download all your maps (it's been awhile since I played the updates)
    (I think the last time I played was when me and you were on Bnet)
     
  10. Kam

    Kam

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    I'll be updating to fix a few problems. The most significant issue I've dealt with was a bizarre fatal error that ended up being caused by a how a specific unit was interacting with a spell.

    On a side note if you had to choose the Pulverizer or the Giant Sea Turtle what would you keep?
     
  11. Leo Akastenix

    Leo Akastenix

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    Totally Turtle; amphious is the key....

    Pulverizer can be sunk easily by anti ship towers
     
  12. MogulKahn

    MogulKahn

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    I vote for Turtle to stay!
     
  13. Kam

    Kam

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    Would you prefer to see some of the custom heroes replaced with modified vanilla heroes?
     
  14. Heinvers

    Heinvers

    Arena Moderator

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    What do you have in mind?
    Also turtle as well for remaining.
     
  15. Leo Akastenix

    Leo Akastenix

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    No! Custom heroes are much better!!!
    Im sick of seeng the boring old paladins, blood mages , and Blademasters!
     
  16. Kam

    Kam

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    I had someone say that the vanilla heroes were very well balanced so I was curious if any of my heroes seemed like they could be better.
     
  17. Kam

    Kam

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    New update today that makes some substantial changes and, I believe, has removed the last cause of fatal errors.

    Attached is the building stat comparison excel file for this update.
     

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  18. Kam

    Kam

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    Update out today. I am especially excited about the changes to Frozen Void.
     
  19. Kam

    Kam

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    Update out, enjoy!

    If you have thoughts on the Tempered Guard ability list please let me know.
     
  20. amazing project! gonna check this one out :)