- Joined
- Dec 12, 2009
- Messages
- 1,027
First update in quite some time (wasn't laid-off and wound up buried in school). Any other observations should be posted here (redundancy increases likelihood we're right).
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I would like to add some information regarding this topic,
about custom Immolation, the AI-controlled unit will only activate it if :
1. custom Immolation deals damage
2. there are enemies around the AI-controlled unit
3. the custom Immolation can damage those enemies (OE - Target Allowed)
4. the AI-controlled unit has lost about 30-50% hitpoints.
found this after messing with AI in my own map, these conditions are found with trial and errors, perhaps someone else can confirm it.
1. custom Immolation deals damage
Im quite sure this applies to all abilities that have a damage component.1. custom Immolation deals damage
3. the custom Immolation can damage those enemies (OE - Target Allowed)
The AI only cast these spells if the unit with the ability already know it from before right? You can't give an Acolyte the spell "Divine Shield" and it will automatically cast it when attacked? So you have to base the unit you want to cast Divine Shield automatically on Bandit Lord or some other unit that have Divine Shield as default?
Because I tried giving "Priest" Divine Shield, but it didn't cast it automatically. But its base spells like Heal, Inner Fire and Dispel Magic it casts when the conditions are met.
I have made several tests at various times and this doesn't seem to be true. However, some abilities do have strange rules for being cast.
Farsight is unused at all???? what does it mean? the AI will never use it even if you tell it to?
That's because it's an "Artificial Intelligence", not an "Artificial Stupidity". : )afaik it will use it if you tell it to, but the default AI will never use it.
That's because it's an "Artificial Intelligence", not an "Artificial Stupidity". : )
The interesting thing about AI is that it knows your location without actually seeing your units. Sort of like a group enumeration.
If you play melee games for a time, you will realize that sight abilities such as Sentinel (Night elf huntress), Sentry Ward (Orc Witch Doctor), Farsight (Orc Farseer), Flare (Human Mortal team) aren't used by AI. To some extent, Undead Shades are never produced by your AI opponent.
About Divine Shield question, i think the priest didn't use it because they are busy using Heal on themselves already. You may want to try on some other units and see the differences.
Really?![]()
Guys,
is polymorph never used by sorceress?
If abilities aren't mentioned it's because none of the contributors have submitted the casting trends of the AI. Please submit your experiences working with custom AI base abilities. The more information I have the more useful others may find this tutorial.
maybe it will cast only if there are enough units. If you have played Curse of the Blood elves original campaign, you would see that it is used by the AI (check last 2 chapters)Forked Lightning doesn't work for me. Units are around but it won't cast.
What about Death Coil? Do they use it normally during attacks? Or just to heal their undead?
At the moment the normal melee AI from Blizzard is broken. I think the spell-reference has been changed. The names of hero-spells have been changed in the WorldEdit as well. Thus the AI does not skill spells anymore :OForked Lightning doesn't work for me. Units are around but it won't cast.
What about Death Coil? Do they use it normally during attacks? Or just to heal their undead?
It worked in the wc1 remake, and i'm still using that version for the wc2 remake! Not even blizzard string works and it was the same back then.At the moment the normal melee AI from Blizzard is broken. I think the spell-reference has been changed. The names of hero-spells have been changed in the WorldEdit as well. Thus the AI does not skill spells anymore :O
Alternative AIs such as AMAI don't work either because of the changed spell reference
I read this entire thread...At the moment the normal melee AI from Blizzard is broken. I think the spell-reference has been changed. The names of hero-spells have been changed in the WorldEdit as well. Thus the AI does not skill spells anymore :O