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[Spell] Changing AI Spell/Ability Priority

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Aug 6, 2014
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Hello!

As we are all mostly aware, spells/abilities cast by AI units all have to meet certain demands/conditions in order for it to be used. For example, 'War Stomp' requires at least 3 enemy units in its vicinity, 'Shadow Strike' only gets to be cast when a unit meets a certain health amount depending on the damage it deals. These are currently the only ones I got some issues with inside the editor but I'm sure there's many more.

What I want to know if this is possible to change so the AI casts it without these conditions, where 'War Stomp' is used by the AI on a single target or where 'Shadowstrike' doesn't have to meet that particular health amount.
 
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