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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Archimonde Spellpack v1.1.0

Submitted by AGD, JAKEZINC
This bundle is marked as pending. It has not been reviewed by a staff member yet.
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"Tremble, mortals, and despair! Doom has come to this world." - The Defiler

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- Project Development Team -
JAKEZINC
(Project Leader, Spells Coder And Visuals Designer)
AGD
(Systems And Spells Coder)
hemmedo
(Beta Tester, Spells Suggestions And Recommendations)

It contains: 6 unique abilities, 4 modified abilities, 1 standard ability.

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- Credits -
FerSZ
Hate
Mr.Goblin
Mythic
Bribe
IcemanBo
TriggerHappy
Nestarus
Bannar
MyPad
rulerofiron
Flux
Cokemonkey
Quilnez
Rising_Dusk
(If you don't see your name on this credit list, just reply on this resource)

- Notes -
How To Import A Spell/System
I've also put some work to edit the models so that they could match the theme perfectly.
Some models were having a prefix because of my specifications to make them thematic.

(If you have any complaints regarding these, just reply on this resource)



Changelogs
v1.1.0
- Link

v1.0.0
- Initial release​

Previews
Contents

ARCHIMONDE SPELLPACK (Map)

  1. JAKEZINC

    JAKEZINC

    Joined:
    Aug 13, 2013
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    1,615
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    Spells:
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    Resources:
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    At last, it is now released!

    This serves as my first masterpiece to my list of spellpack projects.

    Unfortunately, I can't move on to Kil'jaeden yet.
    (I can't find such model quality that matches with this Archimonde :/)
    So I've decided that the next spotlight goes to Jaina:
    Battle For Azeroth - Lord Admiral Jaina

    This is my unofficial concept for her spellpack;

    Jaina is a frost mage, her abilities require so much mana to make her viable in combat.

    Frostbolt (Target Unit Ability) - launches a frost bolt to an enemy unit that deals damage on hit and slows it's movement speed by % for X seconds. Applying 'Chilled' debuff on hit. Casting this ability to a 'Chilled' unit again only refreshes the effect's duration. (This is her spammable ability)

    Frostbite (Instant AoE Ability) - enemies around Jaina that are 'Chilled' would freeze for X seconds. Applying 'Frozen' debuff during this period.
    (This is her tactical crowd control ability)

    Blizzard (Target AoE Ability) - calls down ice bolts from the sky that deals damage on impact, also shatters the enemies that are 'Frozen' and deals AoE damage to each other. (Shatter means the enemies will break-free from the 'Frozen' state) (So if the enemies that are frozen are clustered, tons of damage)

    Ring Of Frost (Ultimate Ability) - hurls a ring of frost while Jaina puts herself on a 'Stasis' state (invulnerable), enemies inside the ring of frost will be ultimately slowed down. After the duration ends, Jaina shatters the area, dealing massive damage to the enemies inside.

    As you can see, this were unofficial. You can suggest or propose a better concept that fits her model character via PM or VM.

    That's it. I hope you appreciated our work :)
     
  2. hemmedo

    hemmedo

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    This is the best hero thematic spellpack the Hive has ever seen. 5/5:infl_thumbs_up:

    Really well job mate.
     
    Last edited: May 8, 2020
  3. Norris

    Norris

    Joined:
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    Finally, this day has come :wgrin::wgrin:
     
  4. pussycat

    pussycat

    Joined:
    Apr 30, 2020
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    67
    Resources:
    0
    Resources:
    0
  5. troylowyee

    troylowyee

    Joined:
    Apr 13, 2008
    Messages:
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    3
    Resources:
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    Looks amazing!!! Love to see more spells like this :D
     
  6. JAKEZINC

    JAKEZINC

    Joined:
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    I'm glad and thankful, stay tuned for more updates ;)
     
  7. Daffa

    Daffa

    Joined:
    Jan 30, 2013
    Messages:
    8,201
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    Packs:
    1
    Maps:
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    Spells:
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    Tutorials:
    3
    Resources:
    31
    Sheer amazing.
     
  8. fran bel

    fran bel

    Joined:
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    How do I put it on my map or how do I open the file? is that I'm half noob in this xd
    upload_2020-6-20_22-44-31.png
     
    Last edited: Jun 21, 2020
  9. JAKEZINC

    JAKEZINC

    Joined:
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    Make sure the editor is integrated with JASSHelper to open the map file, don't use vanilla editor.
    For importing, click the link in the description below the - Notes - section or How To Import A Spell/System
     
  10. Henry_Cast

    Henry_Cast

    Joined:
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    I hope it can be published here, if you don't let me know to put it in the help section.

    Copy everything except Map detonators and I get these errors, which belong to the Systems folder. Where have I failed?
     

    Attached Files:

  11. AGD

    AGD

    Joined:
    Mar 29, 2016
    Messages:
    578
    Resources:
    14
    Spells:
    8
    Tutorials:
    1
    JASS:
    5
    Resources:
    14
  12. IcemanBo

    IcemanBo

    Joined:
    Sep 6, 2013
    Messages:
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    Resources:
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    Maps:
    3
    Spells:
    11
    Template:
    1
    Tutorials:
    5
    JASS:
    3
    Resources:
    23
    @Henry_Cast , more errors might pop up if your current TimerUtils will be replaced, so you could just temporary deactivate the trigger to see if it all works etc... in case you don't know where you've it from. Or post in Help Forums if more conflicts occur.
    The spells look very good! Sometimes a bit too much effects for my personal taste, to match for all maps, like the corrupted spire tower in "Desecration", but to showcase Archimonde maybe prfectly fine. :peasant-thumbs-up-cheers: If I remember correctly most such spellpacks with imba very un-common looking effects where mostly not MUI in past, but here it is! (still talking about "corrupted spire tower" )
    Code looks good, seems we have a nice tag-team for spell packs. :grin:
     
  13. JAKEZINC

    JAKEZINC

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    You have TimerUtils inside your map that is used by Buff system optionally
    which is like edited or something... Flux uses TimerUtils by Vexorian on his system which
    AGD already provided the link above and just replace or disable your "current" TimerUtils
    first like Icemanbo stated earlier and see if no errors pops out when using Vexorian's.

    Thanks!

    If you're referring to the visual effects of Desecration,

    Yes, I'ts a bit of a cringe, especially on its lightnings...
    Nonetheless, big thanks to AGD for making them very modular which enables the user
    to completely change its behavior in a lot of ways for different tastes.

    If mechanics, I believe it wouldn't fit to some maps too. :D
    As it's meant to be a boss spellpack, imba abilities like this is much
    more accepted I think as long it doesn't get problematic.
     
  14. Henry_Cast

    Henry_Cast

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    @JAKEZINC , Replace the TimerUtils with the one mentioned by @AGD and the errors I mentioned above did not come out, however another TimesData error appeared but they belonged to another spell i copied, @IcemanBo mentioned it too, so it seems to be due to the TimerUtils version. I'll have to go to the help forum, thanks a lot guys. :thumbs_up:
     

    Attached Files:

  15. AGD

    AGD

    Joined:
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    JASS:
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    See if you have TimerUtilsEx library in you map. If so, try deleting the contents of TimerUtils and replace it with this.
    Code (vJASS):
    library TimerUtils uses TimerUtilsEx
    endlibrary
     
  16. Henry_Cast

    Henry_Cast

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    @AGD , I don't have the one i mention, just these two.
     

    Attached Files:

  17. AGD

    AGD

    Joined:
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    New Update has come!

    This new version added new spell configurations, a remake on the mechanics of 1 of the mastered ability, and a lot of bug fixes (now no longer crashes on Reforged version).

    Enjoy! :)




    Archimonde Spellpack v1.1.0 - Update
    CHANGELOG



    GENERAL:
    - Dependency changes
    - Spell resources (specifically special effects and abilities) will now be preloaded if ResourcePreloader library is present
    - Other bug fixes


    DEPENDENCIES:
    - Added Spell Framework as requirement
    - Updated DispelLibrary
    > You need the update for this optional library to incorporate the changes made by the dependencies above.​
    - Added PauseLibrary
    - Replaced RapidSound with SoundTools
    - Added WorldBounds as optional requirement


    SPELLPACK:

    Doomfire Spirit
    - No longer crashes reforged versions
    - Fixed trail creation wherein it should spawn a final trail when the head is already at the target
    - Replaced the mastered version of the ability from Doomfire Judgement to Doomfire Corruptor (No longer crashes on Reforged)
    - Boundary special effects now takes into account map boundaries

    Allure Of Flames
    - Fixed a model glitch on enumerated trails

    Desecration
    - Replaced the source model on the top of the corrupted spire
    - Fixed the impact height of lightnings that are previously bugged in some lightning type configurations
    - Pulse indicator special effect that appears atop the spire is now only present if there are available targets
    - Fixed the proper position of the lightning source at the top of the spire in relation to its orientation (like in sloped terrains)

    Wrought Chaos
    - Now explodes the target on death
    - Is now showing the target indicator by default on enhancement
    - Added a boolean configuration for making the enhancement permanent
    > It would require to finish channeling to make the enhancement work.
    > Enhanced doomfire spirits or corruptors, and corrupted spires don't stack.
    > To indicate that they're enhanced, target indicator is permanently shown.​
    - Now utilizes PauseLibrary for safety measures

    Chaos Meteors
    - Added an optional Impact module for user wants
    > Enables you to do what you want when a meteor impacts
    > I've made it to stun units for example, just like inferno ;)
    - Now uses optional WorldBounds for safety measures
    - Removed the redundant variables from the Config struc


    MISCELLANEOUS:
    - Changed the Spell labels 'modified' to 'mastered'
    - Reworked order of acquiring mastered abilities:
    Doomfire Corruptor -> Master Of Flames -> Wicked Desecration -> Empowering Chaos -> Infernal Meteors
    - Adjusted level interval of gaining mastered abilities from 10 to 5
    - Prerequisites are now optional. Each spell can be standalone.
    > Spells can now work independently without other spells (except for Allure of Flames which is totally dependent on Doomfire Spirit).​
     
    Last edited: Nov 4, 2020
  18. yram44

    yram44

    Joined:
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    Very cool spell pack!!!
     
  19. froggyboy

    froggyboy

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    Can someone help me Install this to one of my maps, been tryin for hrs. cant seem to get it to work