Luv it
The new terrain looks absolutely beautiful. I am baffled by how you managed to make it so symmetrical, did you use the heightmap tool? The layout seems strategically interesting too.
I agree you'll need some more wood though, in most games i've played, the map gets deforested quite quickly. Also, i feel like players who start on the same island are a bit close to eachother... are they supposed to be allied? If not, you should consider putting them on opposite corners.
I think increasing tree health would do, while preserving space.
Yes! increase the treehealth to about 500 - 700, that'lll work!
Thanks for the kind words

I made it symetrical by designing 1/4 of it first, and then enlarging the map and copy-pasting. I think it's a bit more strategic and even vs AI the games feel more different to each other.
I've added a little more trees, will see how it works and will possibly increase their health as well. 500+ sounds to much though.
So far only team players have spawned on the same island. I've also slightly increased their distance. Further testing will show if they need to be moved to the corners, I like it more this way though, more variety in starting locations/conditions without any serious imbalance. The issue I see so far is teamgames with very good town defenses, as the edges of two close bases join each other.
Another issue.. I've messed something in the triggers again and lategame lag and occasional crashes appeared once more.
Fin, is there any chance you have better resolution/less tiling textures for the dirt and grassdirt you gave me? They kinda downgrade the beauty of the grass textures and the trees.
Finally, for the next few hours, I'll be up for a game on Bnet if anyone is interested

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Edit: I've also had one more idea inspired by age of empires 3 and civilization.
City-states:
They would be added to the randomised building pool together with the mercenary camps and extra gold mines, representing civs that will be excuded from the main factions (like various greek city states, numidia, pontus, india, iberian tribes etc) They would either be capturable/destroyable or use the extra players left (9-12 and possibly neutral victim/extra). You would either capture them or ally them (if you chose not to destroy them) and they would add to your income, let you train or just gift you units and provide a couple of unique techs each. They would also have some defense in the form of creep camps or units spawned with an ability when they are under attack, and a possible way of capturing/forcing them to ally you would be defeating their army. Thoughts?