(2)Viper Forest

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Story - Through the dense forest of trees and poisonous mushrooms lies a great evil that needs to be handled. Do not drink the waters as they are deadly.


Map Features -
: 4 Gold Mines
: 10 Orange Camps
: 4 Green Camps
: 0 Red Camps
: 5 Neutral Buildings
: 2 Players

Credits - N/A

Map Type - Melee

Author - The Panda/ItsKrylon
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Contents

Viper Forest (Map)

Reviews
deepstrasz
1. I know you like Warcraft II flat type terrain but this is Warcraft III man :D 2. I guess two Mana Burn units are too much for a camp which also has chaos attack type units. However, you could fix this with a mana item (rune/potion/permanent) drop...

mafe

Map Reviewer
Level 24
Joined
Nov 2, 2013
Messages
866
This map is somewhat similar to your "Blizzards Isles" map, and even if some of the criticism from that map still holds, this one is more interesting: The middle area is somewhat asymmetric, however I think it is within acceptable limits so I like it, as it gives the map some character.
The spider drop is slightly stronger than what is common (lvl 3 item for lvl 10 creepspot). I am also not a fan of manaburn creeps, as a loss of mana is often mcuh worse than losing some hp, in particular in the earlygame.
 

deepstrasz

Map Reviewer
Level 72
Joined
Jun 4, 2009
Messages
19,438
1. I know you like Warcraft II flat type terrain but this is Warcraft III man :D
2. I guess two Mana Burn units are too much for a camp which also has chaos attack type units. However, you could fix this with a mana item (rune/potion/permanent) drop assuming one of those always drops.
3. Boots of Speed on the three spiders camp, I don't know. The Blademaster might get that item quite early. Also, that group might drop Pendant of Energy. You might want to give less boosting items to easy camps.

Awaiting Update.

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The Panda

Icon Reviewer
Level 59
Joined
Jun 2, 2008
Messages
9,125
1. I know you like Warcraft II flat type terrain but this is Warcraft III man :D
2. I guess two Mana Burn units are too much for a camp which also has chaos attack type units. However, you could fix this with a mana item (rune/potion/permanent) drop assuming one of those always drops.
3. Boots of Speed on the three spiders camp, I don't know. The Blademaster might get that item quite early. Also, that group might drop Pendant of Energy. You might want to give less boosting items to easy camps.

Awaiting Update.

============================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!

Ok! i will fix these whenever i can.
 
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