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(2)Viper Forest

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Reactions: deepstrasz
Story - Through the dense forest of trees and poisonous mushrooms lies a great evil that needs to be handled. Do not drink the waters as they are deadly.


Map Features -
: 4 Gold Mines
: 10 Orange Camps
: 4 Green Camps
: 0 Red Camps
: 5 Neutral Buildings
: 2 Players

Credits - N/A

Map Type - Melee

Author - The Panda/ItsKrylon
Previews
Contents

Viper Forest (Map)

Reviews
deepstrasz
1. I know you like Warcraft II flat type terrain but this is Warcraft III man :D 2. I guess two Mana Burn units are too much for a camp which also has chaos attack type units. However, you could fix this with a mana item (rune/potion/permanent) drop...
This map is somewhat similar to your "Blizzards Isles" map, and even if some of the criticism from that map still holds, this one is more interesting: The middle area is somewhat asymmetric, however I think it is within acceptable limits so I like it, as it gives the map some character.
The spider drop is slightly stronger than what is common (lvl 3 item for lvl 10 creepspot). I am also not a fan of manaburn creeps, as a loss of mana is often mcuh worse than losing some hp, in particular in the earlygame.
 
1. I know you like Warcraft II flat type terrain but this is Warcraft III man :D
2. I guess two Mana Burn units are too much for a camp which also has chaos attack type units. However, you could fix this with a mana item (rune/potion/permanent) drop assuming one of those always drops.
3. Boots of Speed on the three spiders camp, I don't know. The Blademaster might get that item quite early. Also, that group might drop Pendant of Energy. You might want to give less boosting items to easy camps.

Awaiting Update.

============================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
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1. I know you like Warcraft II flat type terrain but this is Warcraft III man :D
2. I guess two Mana Burn units are too much for a camp which also has chaos attack type units. However, you could fix this with a mana item (rune/potion/permanent) drop assuming one of those always drops.
3. Boots of Speed on the three spiders camp, I don't know. The Blademaster might get that item quite early. Also, that group might drop Pendant of Energy. You might want to give less boosting items to easy camps.

Awaiting Update.

============================================

Always check/recheck the Map Submission Rules! (Map Submission Rules)

These will help make a better description:


A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

If you want more reviews, come here:
The Grand Review Exchange!

Ok! i will fix these whenever i can.
 
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