- Joined
- Apr 30, 2007
- Messages
- 1,939
I just got the idea of actually trying to make a RP where we rp gods, deities and divine entities, manipulating the mortals of a strange world for our own ends. I thought it might be interesting to actually try.
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thanks to Arowanna92 for helping out organizing this post.
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Roleplaying goes Here, In the RP thread.
God Role Playing
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I bid you welcome to God RP, the RP where you play a god, and not just a simple character. To join the RP, go to the “Joining the RP". |
Joining the RP |
If you want to join God-RP, just sign this formula and remember, follow the standard form!
Name: [The name of your deity f. ex. Rulux] Portfolio: [Your "area of expertise" f. ex. God of Meat] Symbol: [Short description of a symbol f. ex. A dead boar with three spears through its body.] Divine Might: [Demigod, Lesser, Intermediate, or Greater Deity] Followers: [Race, social caste or type of followers f. ex. Orcish Butchers] Number of Followers: [The amount of followers that worship you, f. ex. 771 orcs and 3 ogres] Secrecy: [Are you followed by a secret cult or does everybody know of your followers f. ex. Low - Followers of Rulux have statues of him over their doorways for everyone to look at.] Favoured Weapon: [F. ex. Meat Axe] Residence: [Where do you reside, in a grand cathedral or on a floating banana in outer space f. ex. Hell's Kitchen] Places of Worship: [Do your followers pray to you in temples, road shrines or basements etc. f. ex. Followers of Rulux pray in shrines located under their beds.] Main form: [How do you look like?] Major Powers: [Your mightier spells] Minor Powers: [Your less might spells] Bio: [Explain your hero] Remember, you can also create a group of worshipers to follow your god. For examples, check the God section. If you’re new to RPs, you should check this out.
Gods get their power from the Ley Lines of the universe, but also from their mortal followers.
A god’s Divine Might is determined by the importance of their role, their number of followers, their respect and the blessings of the Upper God. The God of Death for example, has indisputably one of the most important roles, he got few followers, but every sentient being pay him respect and he is considered by the Upper God to be one of the most important Deities and the Universe would collapse without a god in his position, thus making him a Greater God. All gods answer to the Upper God Only Demigods may walk upon the surface of a planet without
the usage of an avatar of some kind, as they are closer bound to the mortal world than pure deities. |
World Overview |
[MAP - Coming Soon..!] Planes and worlds of existence, the creatures who lives there and etc. will be developed over time and created by the RPers. But before you post any new creatures, worlds or similar things, post them here, in the Construction Theard. If you don’t do this, you will bring confusion to the rest of the RPers, and we can guarantee that this won’t be appreciated. So to skip “flame-wars”, please follow this rule at all time! |
Current locations |
Controlled by: Sharûk
Controlled by: Methos
Controlled by: The Upper God and the Archons
Controlled by: Methuselah, Time has no meaning there.
When the Universe was created, the Upper God created a hidden realm above the stars where he made a fountain. The fountain is shaped like a giant hand, and in its palm there is crystal clear water. If you enter the waters and submerge yourself entirely, you will increase in divine power (Mortal-Demigod, Demigod-Lesser God, Lesser God-Intermediate God, Intermediate God- Greater God and Greater God-Even Greater God[They only become more powerful]), but only the Upper God knows its location, and the only other being knowing about its existence is the Primeval and maybe Avanor, Exoplasma's char. To get there requires incredible power or amazing luck, the combined power of three greater gods for example, is enough to summon someone there. In any case, I decide wether you make it or not. |
Gods, worshipers and NPCs |
Name:Sharûk
Portfolio: God of War Symbol: A Gauntlet holding a Flail in a chain circle Divine Might: Greater Deity Followers: Warriors, Orcs, Dwarves, Ogres Number of Followers: 4.3 million souls Secrecy: None - People worship him in huge Temples as well as in shrines on battlefields. Favoured Weapon: The Flail of War Residence: The Iron Tower - a huge tower overlooking The Fields of Eternal Combat Places of Worship: In temples and shrines. Main Form: A four-armed, towering giant with skin of iron. Major Powers: Decide the outcome of wars, decide the fate of warriors, decide the birth of brilliant tacticians and strategists as well as military leaders. Minor Powers: Bless armies, create golems, grant warriors a "second" life. Bio: Sharûk is one of the old ones, the incarnation of pure rage and combat. He is both the cool and controlled Tactician and the raging Berserker. At the creation of the universe, he was tasked with controlling war and the fate of warriors. All warriors who die in faith to him are blessed and sent to the Fields of Eternal Combat, where they fight and feast. Sharûk's Deity line Greater god: Sharûk Intermediate Divine Servants:The seven marshals Lesser Divine Servants: The captains of blood Demigod: Arechesh, son of the God of War. The Temple of Sharûk Bio: The true church of Sharûk is known as the Temple of Sharûk. They go to war in Sharûk’s name, bless armies and tend to the wounded on the battlefields. They are strictly organized, but do not have a large hierarchy. A War Priest of Methos is not allowed to own more than their Armor, Temple Robe, their holy symbol and their weapon. All other needs are supplied by the temples. Leaders: Sharûk himself give direct orders to his temples through Iron Golems functioning as avatars stationed in each temple. Cult Major Powers: Carry out Sharûk’s blessings, Purge Demons. Cult Minor Powers: Craft Golems, Healing, Wielding the magic provided by Sharûk. Cult Weapons: Flails crafted in Iron and forged to look like the Flail of War. Warcry: “All who oppose us will fall!” Higher Ranks: Grand Marshal: The supreme commanders of the Temple Army Lower Ranks: War Priest: The priests of Sharûk Initiate: War Priests in training. The Cult of War Bio: The Cult of War is a secret society of Ogre Magi who worship Sharûk. Only ogres and the Temples of Sharûk know of their existence. They lead zealous ogre tribes and have cooperated with the Temples. Leaders: As with the Temples, Sharûk gives direct orders through Golems, but the ogres craft Stone Golems for him to use, instead of Iron Golems. Cult Major Powers: Carry out Sharûk’s blessings, summon the Blood Captains. Cult Minor Powers: Craft Golems, Wield the magic provided by Sharûk, Blood Mark. Cult Weapons: Warhammers forged in Iron functioning as holy symbols and weapons of choice. Warcry: “Strength, Blood and Glory!” Higher Ranks: Warlord: Commanders and tacticians who lead the most zealous ogre tribes. Lower Ranks: Blood Marked: Holy Warriors who fight in Sharûk’s name. Blood Born: The Initiates of the cult. Name: Arechesh
Portfolio: Demigod of Strength Symbol: The head of an ox Divine Might: Demigod Followers: A small number of his father’s followers, wrestlers and grapplers. Number of Followers: Not known, few. Secrecy: Low, few people know about his existence, but that is because he is not a very important god, and few have ever thought about even praying to him. Favored Weapon: Greatclub Residence: Together with his father in the Iron Tower. Places of Worship: Small shrines in his father’s temples. Main Form: A tall, strong and handsome man with long, blond hair, wearing a loincloth and the skin of a large bear. Major Powers: Boost a deity’s strength Minor Powers: Boost any mortal being’s strength Bio: Arechesh is the young offspring of Sharûk and the mortal woman Shalay, a grand marshal of Sharûk. When he was born on earth, he was left at the Grand Cathedral of Sharûk and sent to his father’s realm where he was granted his divinity and powers. Name: Methos
Portfolio: God of Death, The horseman of death, The Grimreaper Symbol: A Skeleton upon a white horse. A skull is a secondary symbol. Divine Might: Greater Deity Followers: Undead, Necromancer and cleric Number of Followers: 2000 undead, 300 clerics and 500 necromancers Secrecy: The Priesthood of death is kept a secret but the cults of death are widely known. Favoured Weapon: The Scythe of Souls Residence: Within a great house looking over soul on their way to their after life, where the plane of souls is. Places of Worship: In the temple of death or graveyards. Main form: A cloaked man with pure black clothing. Pure white skin, long white hair and red eyes. Major Powers: Death of mortals and control of mortal life span. Minor Powers: Seeing into time, creating undead, elemental and arcane magic’s. Bio: He is one of the old ones, he was task to kill mortal. He found a way to do that without going to soul. In his house, is where the orb of souls is kept. He created a plane that pure Grey. This is where his house is with a garden and many wonderful places. It even has a pool. This is where his most faithful go, to live and serve Methos. he is kind and loving even thought the cult aren't. He grown to love mortals and some he really likes are allowed back and live another before they live with him. His house looks like a castle with expanded space. The Cults of Death Bio: Created by Methos as a way to equalize the flow of life. It said to be granted powers of Methos best. Leaders: Grand Necromancer Zulic Cult Major Powers: Create undead. Cult Minor Powers: Summon the dead and use the powers of the necrotic lands to weave powerful spells. Cult Weapons: A dagger made from bones of a dead necromancer. Warcry: "All those who oppose us, die and serve us in undeath." Higher Ranks Grand Necromancer: Head of the cults Death knight: The warriors who give up everything to gain power from death. Lich: Undead necromancers who is the most powerful of all necromancers. Lower Ranks Necromancers: Masters of death magic. Cultist: The basic class of the Cults. Acolyte: The beginner’s class, they study from the masters. The Priests of Methos Bio: The true religion of Methos resides in this group. They help the near dead and the suffering souls. They are allowed to heal those who served other gods but must then sacrifice themselves as an reward. "The Circe of Methos" is a powerful book full of all facts about Methos. Only the Death soul can read this. This is the other avatar of Methos and acts him as they are linked. "The Scythe of Souls Jr" is said to be made by Methos himself and made of the same metal the real one is. It looks like it father and has the same powers. Leaders: Head Cleric Behest and The Death Soul Cult Major Powers: Create powerful zones known as "Death blight", mastery of the undead arts and control all undead. Cult Minor Powers: Create undead, summon the dead and use the powers of the necrotic lands to weave powerful spells. Cult Weapons: A scythe is the weapon of choice. The most powerful have the weapons known as "The Mimic Deaths" and are said to contain powerful magic’s. The head get "The Head Death" the second most powerful and "The Scythe of Souls Jr" is the Death Soul. Warcry: "All shall die and be reborn as undead, as all become reborn as living" Higher Ranks Head Cleric: The head of the order, these are gifted with powerful magic and control over their master's creations. Soul writer: He records every person who dies. He is granted with the sight of time. Death Soul: The true servant of death. The soul is sacrificed to become a Death Soul. They are granted deaths powers and always are the final word. Lower Ranks Cleric: Masters of death magic. Paladin: Warriors who devote themselves to death. Priest: The basic class of the order. Dead Study: The beginners class, they study from the masters. Name: Leviticus
Portfolio: God of Nature and Death. Symbol: A Hand holding a fire orb Divine Might: Intermediate Followers: Some of those who follow his father and mother Number of Followers: around 2000 death followers and uncounted for nature followers. Secrecy: Known Favoured Weapon: Spear of nature and death Residence: Death's castle Places of Worship: Anywhere Main form: A man with white skin and branch like wings Major Powers: He can control nature and death of a mortal. Minor Powers: He can use nature and undead magics, summon undead and animals, create forests and other natural things. Bio: He the son of Methos and the former goddess of nature. He was taught to control his two sides. He never leaves his father castle after the death of his mother. He was kept hidden until he needed to restore his mothers lands. He will gladly follow his father. After the rise of a new god of nature, his followers have slightly diminished. I took the freedom to rewrite some stuff, Approved! Name: Nicanor
Portfolio: God of the Road, God of the Travellers, the Restless, the Traveller Symbol: Two boots with wings Divine Might: Lesser God, tho known by most mortals. Followers: Travellers, nomads. Number of Followers: Not known. Secrecy: None - He's a commonly known god and usually leaves marks across roads. Favoured Weapon: A spear, the most common weapon. Residence: He is restless and doesn't reside anywhere, but travels across the roads, usually with compagnions who only find out who he was after he is gone. Places of Worship: Usually at the marks left on the road, sometimes at small shrines. Main form: A traveller with a worn-out cloack, brown hair and green eyes. His boots are also brown. Major Powers: He is known to be very cunning and charming, and persuade people to abnormal things. Minor Powers: He is able to shape-shift in any form. Bio: He's not familiar to the Gods, but just appeared out of nowhere. Some say he is an outcast by other Gods far away, but some say he's in secret a deceiver-god, but he has appeared fifty years ago and made many friends and followers. Name: Grandol
Portfolio: God of Pirates Symbol: a black Sword in the shape of a holy cross Divine Might: Demigod Followers: Pirates and bandits. Number of Followers: almost all pirates and bandits. aother than this he has his own personal crew hand picked by himself, a crew of 4 people. Secrecy: all pirates know about him tough some bandits might not. Favoured Weapon: The Holy black sword Residence: The sea is his home, he travels on a small 5-man ship. Places of Worship: Pirates pray to him before they fight, tough they also fear him for he brings judgment on scum pirates. Name: Avanor
Portfolio: God of Magic or The Loremaster Symbol: An opened eye surrounded by a cirle Divine Might: Greater Deity Followers: Anyone who uses magic, sorcerers, magicians, warlocks, anyone who employes arcane magic Number of Followers: Many, approximately 5000-15000 Secrecy: He is revered among his followers, many spells which require incantation call his titles or rarely(if they are very potent) his name, City in his honour Favoured Weapon: He bears in his right hand a disk which has glowing blue letters, Disk of Avanor. The history of this world is written at it. Residence: His residence is a distant island in the Old World, protected by potent arcane magics. His residence is a big tower that reaches the sky and beyond. Should someone break his defenses, an army of arcane elementals is spawn to guard his residence. Places of Worship: Arcane Towers, lore books, libraries Main form: A man with a quite long white beard and a white moustache. His face is covered with a brown cloak and he wears a brown robe. He has blue glowing eyes, a result of arcane magic. Major Powers: Control Magic and invoke new spells Minor Powers: He uses fire,frost and arcane elements in combat. He frequently summons arcane elementals. Furthermore he uses more other arcane natured spells. Bio: He is as well on of the old ones, tasked by the Upper God to keep magic in control and the lore of this world. He rarely appears on any meetings of the Gods, he stays caged in his island, constantly invoking new spells and overlooking the Magic used by mortals. He is unaware of the current events. In addition, it should be noted that he contributed in caging the Primodrial and should he die, the magic will be uncontrolled and reckless. As a result the use of it will become dangerous. Name: Psion
Portfolio: God of Mysticism Symbol: A blue orb, will-o-the-wisp is connected with Psion as well. Divine Might: Greater Deity Followers: Those gifted with psychic powers, mages, alchemists and shamans. Number of Followers : Unknown Secrecy: Well known, a lot of statues, very revered amongst those of occult background, practices alchemy and can convert materials from one to another. Favoured Weapon: Telekinesis. Residence: Amongst the clouds floats the castle of Psion, guarded by automations, Psion resides in it with his butler and prodigy Jin. Places of Worship: Cult gatherings, temples of Psion. Main form: Middle aged man, 6 ft 3 tall, broad shouldered, wears a black coat, has long black hair with a few gray hairs. Major Powers: Telekinesis, power over elements, limited power over time and space(can open portals, and rifts/vortexes). Minor Powers: Mind controls, can erase and replace memories, power of flight. Bio: An old god, very wise and calculating, known for taking in prodigies gifted with psychic powers. Name: Jin
Portfolio: The Prodigy of Psion. Symbol: (Psion's Symbol) Divine Might: Demigod Followers: N/A Number of Followers: N/A Secrecy: Only known about amongst the greater deities, and some of the strongest psychers. Favoured Weapon: The Ebony Spear Residence: Psion's Floating Fort. Places of Worship: N/A NAME: Jeerax
PORTFOLIO: God of Trade SYMBOL: An open treasure chest, filled with gold DIVINE MIGHT: Lesser God FOLLOWERS: Many merchants, along with the Mimics (described below) NUMBER OF FOLLOWERS: Unknown SECRECY: Low. Followers of Jeerax will have a statue of him somewhere in their store/on their ship/etc. FAVOURED WEAPON: His claws RESIDENCE: An easily accessible temple located on a largish mountain. PLACES OF WORSHIP: Wherever the merchant makes his/her living, whether it is a shop, boat, or zeppelin. A small statue of Jeerax is enough. MAIN FORM: A smallish dragon, with bright gold scales. MAJOR POWERS: He can find the location of any powerful artifact he has heard of before. MINOR POWERS: He currently has control over the entire Mimic race. He is also quite charismatic; some would even say unnaturally so, even if they would only say after meeting him. BIO: Jeerax is technically a demigod. The son of a dragon and a major god, Jeerax makes the Lesser God cut only barely, as dragons are not quite mortals. He is generally friendly and likable, valuable traits in a merchant. He has a hoard of valuable artifacts, which he often sells to other gods in exchange for favors. He has a large following amongst merchants and tradesmen, mostly because of his lucky discovery of the Mimic race. These small flies developed a unique defense against predators, along with their powerful stingers: they can change into any inanimate object they have seen before. This power is quite limited: young ones can only turn into something as small as a gold coin, and any changeling can be uncovered by simply picking it up. While they can look like a gold coin, they will be much softer and lighter than one, and if damaged in any way they will immediately revert to their natural form and attack. These creatures were tamed by Jeerax, and are sent to guard the residences of merchants who worship him. Name: Khuqua
Portfolio: Forgemaster, Hammerlord, Runetamer. Symbol: A Runed Anvil. Divine Might: Demigod Followers: Most dwarves follow Khuqua, though he is known worldwide as the one to pray to when you're working with metal or runes. Number of Followers: Not precisely known. It IS known though that the number is big. Secrecy: Followers of Khuqua can be any normal guy on the street. They do not wear any special marks or anything. There is though a little cult of Runeweavers and Smiths that Khuqua himself have chosen to follow him. They get to bear the Rune of Steel, that allows them to manipulate metal in any way they would want to. This cult currently has 37 members, though this is far from commonly known. Favoured Weapon: A giant hammer, paladin style. Residence: Khuqua resides deep within the earth, where his giant forge lies. There he smelts weapons for the greater gods to use against each other. Places of Worship: Followers of Khuqua can pray to him in any forge or smithy. Though if you're really zealus, you can go do it at a volcano. Main form: A human with the same facial features and sturdy body as a dwarf. Major Powers: Khuqua can smelt ANY iron into ANY given object. He can also rune it afterwards. (hehehehe... runed coffee mug... of adimantium...) Also, he can make any metal appear out of nowhere. Minor Powers: Khuqua can turn a flesh and blood being into a being of living metal (any kind of metal). This is both known as "Khuqua's Blessing" and "Khuqua's Curse". Bio: Khuqua was a half-human half-dwarf, raised by a dwarven runesmith. He became a fabulous smith, that everyone of the same craft admired. One day though, he fell into his own forge (and it is a well known fact that dwarves have lava in their forges). He survived, but became too crippled to even lift a hammer. He then promised one of the gods that he would make him a sword so beutyfull that the sun would literally black out of shame when it saw it, if he could get his body mended. The god liked that deal, and restored Khuquas body. He also gave him a little pinch of devine power, that slowly grew and turned him into a demigod. And since that day Khuqua has been working to create the sword. Name: Ophelia
Portfolio: Demon of Revenge Symbol: A rotten hand grasping a human heart. Divine Might: Lesser Deity Followers: Mainly humans and elves, but drows and lesser creatures can be recruited. Number of Followers: Estimated 100-140 followers Secrecy: Most of the common folks knows about her, but they all they know is old myths and rumours. Ophelia’s cult, The Shadows of Ophelia, on the other hand, knows a great deal about her and her goals. Favoured Weapon: Claws Residence: In the Planes of Shadows, no one knows the exact location. Places of Worship: All Shadows are endowed with The Book of the Forgotten, which serves as their shrine and spell book, but the Shadows can also reach Ophelia in their temple, Reventide, where they can reach Ophelia’s physical form. Outsiders can’t reach Ophelia at all. Main Form: Ophelia takes form as a part drow and banshee. Her upper body has the aspect of the drow and the lower body has the aspect of a banshee. Her armour is ethereal, and seems to be rags of cloth, but the armour is an ancient relic which weakens her surrounding foes. Major Powers: Feeds on the essence of revenge and general hate; the ability to enrage her fellow followers and empower their magical abilities. Can also posses the body of a mortal, this avatar burst of dark magic power and should not be taken lightly. Minor Powers: The ability to turn enemies on their allies. Bio: Ophelia is one of many lesser deities, but yet she’s one of the elder. Ophelia exploit the power of revenge and hate to destroy her enemies and a cult has formed under her name; The Shadows of Ophelia. Ophelia herself is devoted to her cult and does anything in her power to keep the cult alive, because the cult strengthens her as they all pass “The Sacrifice”. And Ophelia hopes to reach a higher state among the deities one day and this might come true thanks to the beloved followers. But in the field, Ophelia is feared and is believed to bring confusion and hate to the battlefield. But because of the great secrecy of her cult, the common folks know very little about her, but one thing they are well aware of is that it’s always good to have The Shadows of Ophelia by your side, and not at your enemies. The Shadows of Ophelia Bio: The Shadows of Ophelia first appeared when the Archmage Anora was contacted by Ophelia. Ophelia asked Anora for help, to bring down a rival demon. Anora did what Ophelia had asked, and Ophelia rewarded Anora with immense powers to harvest the powers of revenge. In honour of Ophelia, Anora established a cult in her name, The Shadows of Ophelia. At first Anora merely succeeded with the recruitment of new Shadows, but after The Great War, when Anora proved herself worthy, many magical-knowing beings joined her cause. This was the birth of the cult, and as the years passed, the cult got more and more surreptitious and went underground. Now they worship Ophelia as a god; despite she’s a lesser deity, and in her honour, once a year the cult goes through “The Sacrifice”. During this ceremony, the cult gathers in Reventide and the follower’s sacrifices blood in the name of Ophelia. This has been requested by Ophelia, because this blood strengthens her own powers and benefits both herself and the Shadows. Part from “The Sacrifice”, the Shadows has few ceremonies and the only one worth mentioning is “The Joining”, which is the time when a fellow mage, warlock, cleric or other magic-knowing being devotes her or his life to the Shadows. Leaders – The Keepers of Shadows: Sovereign Jontun, Counsellor Janila, Keeper Mervick and Mistress Elwynn. Cult Major Powers: Living Bomb, turns a being into a ticking bomb. Release Anger, makes the target less aware of what it’s doing, causes them to perform poorer in battle, and works on higher ranked creatures. The Grandmasters of the cult can even enquire Ophelia to be granted “Demon Powers”, which makes it possible to transform into a demon form, but only one is known to posses this power, Jontun. Cult Minor Powers: Learns how to drain the power of revenge. Cult Weapons: In favour of Ophelia, some of them wear War Claws, but most of them favour the Short Sword-, Dagger and Book or Staffs. Warcry: "Betrayal feeds us, vengeance is the source of power, so come foul beasts, release you revenge upon us, feed us with your foolishness!" Higher Ranks Sovereign: Serves as the Shadows guide and mentor, and is the person who decides whose welcome into the cult. But even if the Sovereign serve as the Master of the Shadows, doesn’t necessarily mean that it’s the person with the strongest connection to Ophelia, that person is called the Mistress and can be the Sovereign as well. Counsellor: Serves as the Sovereigns left hand/s. They, just like the Sovereign, serve as guides and mentors and the Sovereign can create as many Counsellors as he or she desires. Keeper: Is the Guardian of their temple, Reventide. The Keeper never leaves the temple, expect during greater wars that can threaten their temple. Mistress: Mistresses are handpicked by Ophelia, and are always of the female sex. They serve as a link between the mortal world and Ophelia, and during “The Sacrifice”, Ophelia uses the Mistress as an avatar, but The Mistress is always fully aware of what’s happening. Lower Ranks Shadow: Has mastered the art of harvesting the power of revenge. Phantom: Jet much to learn, but knows how to harvest the power of revenge. Shade: Still learning, has a diminutive knowledge of how to harvest the power of revenge. The Sacrifice
During “The Sacrifice”, Ophelia will possess the current Mistress of the Shadows. While she’s within this avatar, she will drain blood from her fellow followers. You might ask yourself why she just doesn’t drain the blood of anyone, but there’s a most understandable reason for this. Her followers knows how to harvest the powers of revenge, and revenge makes Ophelia stronger, and mixed with the blood of a follower, makes the concoction even more powerful. So the blood of a follower powers Ophelia more than a whole battle, and thanks to this, Ophelia hopes that one day, she will reach the higher hierarchy among the deities. Contact Ophelia via the Urn The Shadows can always contact Ophelia via the Urn, which is located in their temple, Reventide. This Urn holds the ashes of their first leader, the first Mistress of Ophelia, Anora and her remaining powers makes it possible to contact Ophelia, no matter if your a Mistress or not. Name: Gilzarra Wrathsoil
Portfolio: God of Nature, Shamanism, and Druidism. Symbol: A giant tree, a sea wave behind it, and lightning strikes from the skies. A ring of fire surrounding a branch of the tree. Divine Might: Intermediate Followers: Shamans, Druids, Geomancers, Hydromancers, Aeromancers, Pyromancers. Some Normal People too. Outcasts not included. Exiled Ones, however, may still receive his blessings. Number of Followers: Thousands. Secrecy: Open Community Favored Weapon: Elemental Magics. Although he prefers Shamanic and Druidic Magic above them. He also wield a Greatstaff. Residence: A Simple Hut made of stone, wood, and leather. Big enough to fit him in, though. Places of Worship: Anywhere connected to Nature. Be it Forest, Underwater, Volcano, anywhere! Main form: An enormous, wise elf wearing a Hooded Cloak. White Hair. Moustache and Beard = Positive. The cloak covers his feature, though. Major Powers: Control over Nature. Minor Powers: Masterful Shamanism, Druidism, and Elemental Magic User. Creates Ents and Stone Golem. Commands Elementals. Bio: Gilzarra is a Loner. He lives in his hut all by himself. However, this doesn't mean that has no servants. The greatest of Elementals protects his Hut. Beasts of Nature is his Bodyguards. He's friendly at best and (too) scary at worst. Some gods has once feel his wrath, and swore to never make him angry. Ever Again. The only Gods and Goddess that have never tasted his wrath are Jeerax, Nicanor, and The Goddess of Love. Upper God and Him Knows Why. Worshippers of Nature Bio: They are Union of Druids, Shamans, and Elementalists who worshiped Gilzarra as their God. Leaders: Keeper Farahlorn The Wise (Druidic Leader), Hakram Stormfang (Shamanic Leader), Lord Ravenkraus (Elementalist Leader) Major Powers: Bending nature into their will Minor Powers: Great extent of Shamanic, Druidic, and Elemental Magic Weapons: See "Minor Powers", plus Staffs, Paws, Claws, etc. Warcry: None, they are peaceful. Name: Methuselah
Portfolio: Demonlord of Fate, Master of Time, The Demonking of the Void Symbol: A burning world, A Pentagram made up of pentagrams. Divine Might: Greater Demonlord Favoured Weapon: Sickle Residence: A black cathedral of immense proportions. This usually has flames coming out of some precipeces Main form: A Towering man of pure black, all of his features are this way. certain cracks and orifices glow red. Major Powers: (not to shure about power levels here...) controls time itself. can stop and reverse time. can rescue his followers from death by reversing time and giving them a chance to try somthing again. Master of fate. Minor Powers: can give people dreams. can bless followers, can banish enemies to the void.. can create rifts to the void and speak to the mids of creatures and people in their dreams... ect. Can create nightmares that can make people go insane. Bio: Methuselah was, at the creation of the universe, destined to regulate the flow of time itself. for he is time itself. He looks really creepy... all of his voidlings exept Daedemomorphon have have changed with him. voidlings are now slightly demonic looking. Name: Petruzzo Davion AKA The prince of time
Portfolio: Leader of the church of time Symbol: Methuselah's Divine Might: Demigod Followers: The church of time Number of Followers: unknown at least a million are part of the church. maybe many more... Secrecy: some Favoured Weapon: Void's Fist a weapon that turn his fist into a raging void rift Residence: The Black cathedral (a mortal version of methuselah's, in the capital city of a great empire on earth. Places of Worship: N/A Main form: Tall dark and handsome (lol) wearing the attire of a follower of methselah. he is an elf. Major Powers: weaker (much) versions of methuselah's Minor Powers: ^^ Bio: the son of methuselah and the first prince of time (acually called the princess of time) Name:Bakeor (bah-key-or)
Portfolio: God of Shadows Symbol: A black orb of tortured souls Divine Might: Intermediate Followers: Ner'Gulth or Race of Shadows and a Clutists group on Earth Number of Followers: 4,000 Ner'Gulths 8,000 earth Cultists Secrecy: There are stories of the shadows but the clut stays hidden. Favored Weapon: Shadowy Gauntlets Residence: A throne of darkness in the Plane of Shadows Places of Worship: Altars in places that have been attatcked by the clutists or the shadows, or in an underground temple. Main form: A shadowy entity that can morph into anything, has spikes on his shoulders that stick up and outward. He has three fingers on his hands that are pointed and sharp. he hasno feet but instead a leg that sticks into a shadowy mist where feet would be. His eyes are full and purple, they emit a shadowy essence from them. Major Powers: Conjuring up creatures of the shadows, resurrecting fallen shadows (only works if the shadow is dead before 2 days and can only be done once a week due to power consuption),Transformer (Used to turn a cultist into a shadow) Minor Powers:Transformation, mind manipulation (only on humans and the weak minded), weapon conjuring Bio: He is completely black and can morph himself into any shape or form. He has many forms that he can make himself look like but prefers his main form. He is the ruler of the shadow realm and has a son named Balthazar. Bio: The place is a dark and scary place. It is nearly uninhabitable by any normal being to live. There are only a few places that the shadows have set up to live. One of the only big places being the large castle for Bakeor and his closest followers. Effects: It has an effect that can drain the power of any normal being, though it is given back if the being exits the plane or enters the castle. Higher Ranks: Shadow Slicer:They are the most loyal to their god and the most powerful. They weild claws on the back of their hands that can retract. The claw can retract to either let the slicer speed up or to gather the 'shadow poison' thats inside the guantlets that hold the claws. Shadow Priest:Another loyal servant to their god. They use some of the powers of their god to summon shadowy creatures to do their bidding. Lower Ranks: Shadow Soldier:The basic soldier of the Ner'Gulth. They usualy wield a sword and shield. Shadow Hound:The dogs of the shadows, they are vicious and will eat through metal if given the choice. Their eyes are covered but they see blood red. Shadow Summons:They can be a variety of things ranging from goblins to golems, they are usualy summoned by a Priest or the Bakeor himself. Bio: They were created when Balthazar entered the world to get followers for his dad. How it started was a mystery but anyone who ever knew is either a shadow or dead. They fight in the name of the shadows and worship them, hoping to one day become them. Cult Major Powers:Summon shadow entities. Temporarily become a shadow Cult Lesser Powers:Speed increase, strength increase, or agility increase(Only one can be done per person) Warcry: "Tu ka fe, Ner'Gulth ka hein." (All will die, Shadows will rein [Translation] ) (Tu- Two Fe- Fee Hein- He*in [How its said] ) Cult Higher Ranks: High Priest:Master at summoning he leads the cult in worship. Elite Warrior: Uses more than just sword and shield. They try to imitate the slicers by using claws and are indeed much stronger than your average soldier. Cult Lower Ranks: Priest:Learning to become high priests or masters as most would call them. They learn from the best and practice and experiment to learn new summons. Warrior:They fight the dirty way, they use poison and daggers and pretend to be weak if its looking to bad in hopes to turn the tides with either one. Their nasty little buggers but are quite good at it. Dog Trainers:They train dogs to be vicious and let them loose out on the battle field. However they still keep the dogs under control as best they can. Name: Balthazar Portfolio: Demigod of the Shadows Symbol: Half the orb of tortured souls. Divine Might: Demigod Followers: Cult of the Ner'Gulth Number of Followers: 2,000 Humans, 350 Orcs, 250 Dwarves, 500 ogres SecrecySame as his fathers. Favored Weapons:Shadowy blade Residence: Pinned to a tree by a holy arrow from a race long extinct. His shadowy wings hang from underneath his cloak. Place of Worship:Same as his dads. Main Form: His form appears to be a human form. He has long blonde hair tinted black, his eyes are green and pure, and his skin that is tinted black also. He wears brown leather underneath black armor with golden designs on it. He has shoulder armor as well that is pointed, going inward and facing up. He wears boots and armor leggings as well. A cloak is held up by his shoulder armor and black feathered wings hide underneath it. Major Powers: Summoning shadows, shadowy fire enhancment for his blade. Lesser Powers: Communication with his father, flight. Bio: Born from a godly dad and a mortal mother, he is what he is today. His mother was taken to the plane of shadows after meeting his father, she fell inlove with him from his human form. Once he was born as his father intended he became a demigod. He was sent to earth where he would get followers for his dad. However in his time a society known as angelics didnt take to kindly and pinned him to a tree with a holy arrow. While he was in this state his mother died, but the cult lived on. His followers have started to look for him and eventually will. Name:Abaddon
Portfolio:The Horseman,Lord Apocalypse,King of Assassins Symbol:N/A Divine Might Followers:N/A Number of Followers:Unkown Secrecy:Many believe he is but a myth Personatily: Abaddons Personality is very dark and cold he believes that everyone is out for themselves and for that he only dose things that will help himself he is friends to people but very rare times and usually he is because they have something he wants. He is very manipulative and persuasive and is able to break someones mind with little ease. Favored Weapon Residence Places of Worship:Anywhere just a prayer is required. Main form Major Powers:Gains power with every kill, Able to create monsters, Doom form (picture later) After a certain amount of time has passed during a battle Abaddon starts to shape shift into his true form also the power level of this form is almost that of a lower deity. Minor Powers:Chaos magic a rare form of magic very few know, Shadow magic, Master Assassin and great tactician, Enchanted human speed/strength, Able to summon his steed Armageddon. Bio:Abaddon history is shrouded in chaos and mysterious know one knows who his parents are not even him it is said he was raised by the monsters his divine power attracted. After a certain amount of years he went to enlist in a deaths troops rising through the ranks he eventually became a special ops solider. Now he kills for Methos as more of a personal assassin to the god and is quite loyal. Coming Soon..!
The Primeval is an ancient being of incarnate chaos and evil. He came to existence when the current gods shaped the mortal world.
He is known to control the demon lords and uses them to spread chaos, destruction and death to the world. Centuries ago, he was hunted down and chained within the Earth. But in the process he claimed the lives of countless noble gods. |
What has happened so far? |
The Gods assembled to bid farewell to the dying Upper God. He announced his death and disappeared.
The mortals of Earth have found a new continent. The Gods have now been force to spread their followers to keep their powers.
Deaths hordes of undead goes to war against Psions Alliance of Gods.
The Gods archenemy, Primodrial, has awakened. The God of War has been forced to defend himself against a
horde of demons as he awaits the final words from the Upper God; who will be the heir to the throne and the race for the Throne has begun. |
thanks to Arowanna92 for helping out organizing this post.
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Roleplaying goes Here, In the RP thread.
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