- Joined
- Jul 6, 2008
- Messages
- 11,326
Schematics would be awesome if you could look at the and there would be some info about strong and weak parts of the drone...
I've always been a fan of Monster Manuals that build up as you encounter things, but I don't really think WC3 is equipped to deal with it.It's not like the player wouldn't want to know some of the backstories of the drones.
Tleno's suggestion kinda reminds me of Metriod Prime's scanning system.
There is plenty of this, though currently they're mostly "here's a hint about this hilarious artillery mod we made and you'll find later". Still have a lot of computer data to add though, not to mention converting (and extending, hurr hurr) all the tooltip-screens into full-screens.Indeed. One of my favourite non-combat things in-game are just checking all the notes/books/data teminals/other stuff that contain some intresting information, sometimes practical that you could use, sometimes lulzy easter egg ones... oh, also some messages and other information from researchers, similar to one from X-com, would be awesome. Like you know, you find a data terminal, you extract information from it and get a message that one sent from one RDZ tech researchers to another one, complaning about the newest prototype having some overheat problems and some vulnerability.
This would be so totally awesome.Will there be computer virus?
I had a dream last night where I was a robot and I had a computer virus that wouldn't let me stop walking forward.
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Will there be computer virus?
I had a dream last night where I was a robot and I had a computer virus that wouldn't let me stop walking forward.
I do make some use of Soul Burn, which disables spell casting (limiting you to just attacking and moving, so no EMP or artillery or overdrive or undercarriage mod).What about disabling/messing up weapons
(like making targeted spells hit targets opposite the intended)
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Well it'd be easier to counter, but a virus that randomly toggles between reversing movement orders and shifting it to a randomly chosen angle could cause some fun
This would be so totally awesome.
I wonder... I wonder...
What do you mean by the virus?
Except that reversing movement orders and shifting facing angle don't really have much effect on a top-down right-click-to-issue-order setup; you can counter anything bad by just clicking repeatedly. There are no arrow key controls here where real fun can be had.Well it'd be easier to counter, but a virus that randomly toggles between reversing movement orders and shifting it to a randomly chosen angle could cause some fun
That would break flow too much. If, if, if I ever add some kind of virus mechanic, it will be some kind of crazy debuff for a period of time. It's fine breaking flow on your own terms to read a text message, but quite another to pull you out of combat to deactivate a buff.I think that the virus should only be deactivated via a fun little mini-game where you type in codes to disable it, or something of that nature.
So... Storm Bolt and Purge.Oh I got an idea! ServoLock™! This one once every x seconds completely disables all the servo systems and shuts down the cockpit systems for one second. Then it turns on, but movement speed gets decreased because of the servo system settings getting reset. Then over like three-five seconds movement speed restores back to normal, and after five more seconds it happens again. This way, one second you're completely disabled, five seconds you're slown dows, and fire other you're ok. And then it goes again.
Help keep the dream alive.I wish I could help you in any way, regarding the project.
Oh, for a moment I thought it was a computer virus lol.
If a unit use an ability it will cancel attack-move order that's what trigger "return to original position" behavior./QUOTE]
Return-home wasn't my problem; I sorted that years ago by setting return time/distance to stupidly high. My problem was an engine bug, pure and simple. We've always known NH is a bit flaky in some situations, it just seems to break entirely sometimes.
There is currently the Suppressor mech (or rather, a Delta mounted with Suppressor units instead of guns), which cannot attack but uses Soul Burn to disable your high-level abilities. I would definitely like to introduce further upgrades of this machine into a full electronic-warfare platform with stunning, magic-nulling, and all that goodness. Adding AoE debuffs using negatived auras would be really easy and I haven't the faintest idea why I haven't done this already.Oh, and what about viruses not working like some target/debuff, but maybe like Aoe debuff that that effects the mech when you're in area pof effect of some vehicle with satelite dish or whatever?
WC3 is totally shitbutts at line of sight, so I don't care to go there. The AP-AM is also designed for all possible combat situations, but it's really not built for stealth.Yes, some kind of areas with debuffs would be awesome, possibly some sophisticated devies that get spawned some way and jam you or maybe some area stuff, maybe like those radiation fields or hot steam comming from pipes or electric wiring cables just like in Half life... well sure mech should be protected from effects like that, but they still could cause some problems. Oh, als there should possibly be some vents with steam comming that could block the sight... that would be cool as some kind of stealth mini-game...
[edit] NounIngress?
Nah, I'm used to working with the quests menu. The Datavault quest gets a "requirement" for each note, normal quests are broken down completely as standard. If I had the choice I would probably dispense with the description and leave it as pure objectives, but as far as I'm concered the quest menu as it stands is completely fit for purpose.Will there be a special interface for the 'Quests' Menu too?
You ask the impossible. Believe me, if I could do anything at all to WC3's built-in interface, I would have done it by now.Sure
I meant like, making words come out after some buzzing on the screen (Like a TV with no reception) occurs whenever you click on the Quests menu.
Guess what game I'm not modding right now?Hmmm... well at last custom interface can be immplemented in SC2...
Rao Dao Zao said:Guess what game I'm not modding right now?
I have updated the Delta drone cockpit a little bit so it is nicer. The glass panels were a bit squished and stretched because of the shape of the face plates, so I decided to make the plate out of mirrored halves. Then, to justify the extra vertices, I pulled the new middle line out to give the face a little more depth. You can see the screenshot on the ModDB profile here.
Guess what game I'm not modding right now?
I think I made so much more annoying useless questions than you and I'm not feeling bad for that. You should learn that from me.I'm so sorry... I promise I won't ask that next time![]()
Bear in mind that if you die, they return to full hit points and any dead units involved come back -- you have to defeat the entire boss encounter (or run through and kill the Telegraph router and ignore it, but I've tried to design the encounters in such a way that doing so is not practical) in one run or it's back to square one.Fireguns dont seem to be a big problem, same for Alpha miners, but the first one looks real tricky.
And that's why I get the big bucks.Omg how do you do that, it looks so... Neat.
Please die.By the way, so are you going to leave the textures of models as they are now, or will you increase the detailisation? Because I personnally like the current bit cartoonish style a lot, but I'm not sure if you'll leave it as it is now.