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(1) Project Y4: A Total Conversion

Discussion in 'Map Development' started by Rao Dao Zao, Sep 18, 2010.

  1. Rao Dao Zao

    Rao Dao Zao

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    RDZ Industries: Project Y4
    A singleplayer action-adventure. A total conversion.

    A remote RDZ Industries industro-military research and development facility has gone dark... Its factories are on overdrive, producing AI-controlled drone units that have destroyed everything in the facility. Take control of the brand new, highly experimental All-Purpose Assault Mech as you are sent to investigate the stricken facility -- get in, regain control of the base systems, and find out what the hell happened.

    Singleplayer.
    Action-adventure.
    Explosions.
    Guns.
    Swords.
    Robots.
    Robots with guns and swords.

    RDZ Industries: Project Y4 IS OUT NOW


    http://www.youtube.com/watch?v=9kJ8Ln7zybM

    After R01, Project Y4's development will continue to add new side quests, equipment, bonus missions and more.

    ---

    Here's the original intro post... It's all out-of-date, but that's the way life goes!

    :ogre_hurrhurr:

    ---

    [​IMG]

    Project Y4 is a science-fiction total conversion map for one player.

    The remote industro-military development and manufacturing facility EY23 has gone dark. Communications ceased, and a team was dispatched to secure the area. They found the facility on over-drive, churning out drone mechs that had killed anyone caught in the open -- and they shredded the small team that tried to enter the facility.

    [​IMG]

    You are Pilot 0451, driver of the experimental All-Purpose Assault Mech, and you've been scrambled to EY23. You've got to cut through the drones and defences and take back the facility -- then find out what the hell happened.

    [​IMG]

    The AP-AM's main attack is provided by the large arm-mounted razor blades, while a front-mounted EMP cannon allows it to disable foes. Finally, it is equipped with an artillery cannon that can fire shells over long distances. It also has the ability to push its motors into overdrive, giving a massive speed boost at the cost of damage.

    The AP-AM is an ultra-modular design, right down to its paintwork.

    • Blades: the main attack can be augmented with fancy effects by swapping blades
    • Blast shields: these protect the vulnerable turret
    • Artillery Shell Mods: these alter the behaviour of shells fired from the artillery guns, from a weak EMP blast to releasing clouds of caustic gas
    • Undercarriage rack: any non-standard functionality can be implemented with an undercarriage rack, from adding more artillery shells to repair drone bays and force-field generators.
    • Paintwork: for a small fee, the main chassis can be resprayed a variety of camouflage textures. More can be unlocked by a variety of means.

    [​IMG]

    The facility is on a lunar world beneath the heavy gaze of the gas giant Zeus. Rivers of lava flow freely, but there are massive supplies of the precious energy crystal taschari that the company has braved the dangers of this almost airless world to mine.

    [​IMG]

    [​IMG]

    ---

    All artwork is custom and by me, except some skybox textures from http://www.nasaimages.org.
    Sound effects have been constructed from General MIDI samples.
    I fully intend to voice act and produce music, though I suspect I might need to cave in and get at least a little bit of outside aid for these.

    History:
    RDZ Industries started in about 2004 with some terrible terrible models: Series X.
    RDZ Industries attempted to make a campaign several times: Series Y.
    RDZ Industries failed again and again to make maps, and became a non-game project: Series Y2 & Y3.
    RDZ Industries returns to Warcraft III: Series Y4. Project Y4. And this time, it will be done.

    Progress:
    Reasonable. There is still a lot of work to be done, however, and I'm a working man now. This project is not 'near' completion.

    I have previously written a number of development diaries, which go into a detail about some planned features. As you can see, this has been in the works for some considerable time now.

    :infl_thumbs_up:
     

    Attached Files:

    Last edited: Sep 22, 2012
  2. BoneBreaker

    BoneBreaker

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    So awesome. Good luck on the completion of this project!
     
  3. Miss_Foxy

    Miss_Foxy

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    Very nice, I'd be glad to help out in any way I can too, good luck!
     
  4. GhostThruster

    GhostThruster

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    Will you use the keyboard to control your suit? That would be awesome.
    I like the screenies, but the textures need more details, dirt and grime.
     
  5. Rao Dao Zao

    Rao Dao Zao

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    The control mechanism is standard WC3. Arrow keys are a large can of worms I really can't be bothered opening.
     
  6. Vengeancekael

    Vengeancekael

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    The only thing missing is a personal ship.

    Nice to see you've made a thread about it here.
     
  7. ragingspeedhorn

    ragingspeedhorn

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    Niceness. Looking forward to seeing this ready!
     
  8. Rao Dao Zao

    Rao Dao Zao

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    Funny you should say that, but I intend to (attempt to) put the command ship in the skybox. Not that you'd see it except from a few choice cinematics, but still.
     
  9. WherewolfTherewolf

    WherewolfTherewolf

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    Awesome, kinda reminds me of Mech Warrior

    the more cartoony art style is interesting, it's not often you see a wc3 map where someone actually put serious thought into the art style.
     
  10. mckill2009

    mckill2009

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    is this WC3?
     
  11. Rao Dao Zao

    Rao Dao Zao

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    Yes.
     
  12. Odellia

    Odellia

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    It didn't looked like it. But I know its WC3 because its a forum for WC3 map developments lol.
     
  13. Misha

    Misha

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    oho.. I'd like to play-test this every time :]
     
  14. Vengeancekael

    Vengeancekael

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    Me too, I was your first cheerleader.
     
  15. Rao Dao Zao

    Rao Dao Zao

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    This map is full of giant explosions, so here is the current champion.

    For the interface, I've gone for pixel art main ability control buttons and screenshots for the items. Not sure if I want to make all of the crosshair borders into the deeper orange colour, or leave the mix of yellow and orange.

    You play as Arthas, and are a Strength hero.

    The static-filled portrait is a placeholder for everything... What I'm thinking is maybe hire somebody to draw some stills to put behind the static, like in Deus Ex infolink messages.
     

    Attached Files:

  16. Deolrin

    Deolrin

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    God-damn! That UI looks AWESOME! But maybe you should try to improve those skins, or get someone to do so for you? Especially the AP-AM. It lacks shading so badly!

    Also, love the minimap.
     
  17. indomitable1319

    indomitable1319

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    I'm wondering if I'll like this better than... *GASP*

    [rainbow]THIS WRECKAGE

    [/rainbow]
     
  18. Rao Dao Zao

    Rao Dao Zao

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    No, it won't. Project Y4 has a very simple plot, there aren't many side quests (though I am planning unlockable mini-scenarios)...

    Really, though, you shouldn't compare the two. Although they share many gameplay mechanics, they're completely different things with completely different objectives.

    TL;DR: if you're looking for another This Wreckage, this won't be it. Even so, I hope it will satisfy at least some miniscule part of your mind.
     
  19. indomitable1319

    indomitable1319

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    Oh, okay. I won't compare them, but I'll still play this.
     
  20. WherewolfTherewolf

    WherewolfTherewolf

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    You planning on letting the pilot ever get out of the mech on occasion? Could allow for interesting mechanics like short puzzles or that sort of thing, maybe a mission to stealth inside to try and unlock some huge door/barrier to get your robot in.