- Joined
- Mar 29, 2004
- Messages
- 1,991
I've been working on RDZ Industries: Project Y4 for, pretty much, two years solid, so I hope you'll understand if I want to take a little breather before doing the bonus missions.
Back when I was deciding where to go next, all those years ago, it was a toss-up between Project Y4 and a map known only as Brownscape: Torment.
Fast-forward more than two years. The plot-constipation that made Brownscape a no-go back then has, by stress and the attendant sleepless nights, somehow dissipated and I now think I've got enough elements planned out that I can make another attempt to continue the stub I made so long ago.
Brownscape: Torment
It's built on the RdzPG (or rDZpg?) platform -- it is systematically a This Wreckage clone, focusing on a single central hero in an open-ish world with indoor and outdoor areas, sword and shield and item stacking systems, and so on.
In the desert, all is dust.
Lash, the Outcast, lives on the edge of a fortress town in the middle of the desert. He is a Shul'kra -- a dusky, chitinous biped, a "Child of Shul". Exiled for his delving into the ways of magic, in a society that hates magic, he is nonetheless allowed to continue living in the vicinity of the oasis: for even the most callous Shul'kra know that sending anyone into the open desert means certain death.
And then one day, a Sage arrives, asking that he be allowed to examine the fabled libraries that the Shul'kra supposedly keep locked underground...
The Shul'kra
The Shul'kra are based on Olof Moleman's Geonosian model. I recieved personal and explicit permission to perform edits as necessary to create the central characters of the game, so without Olof, Brownscape would never have got off the ground -- massive, massive kudos to him (for he is both w00t, rad and awesome).
The Shul'kra are a very insular people. Outsiders, and poor outcast Lash, are not allowed into their fortress-town. However, as a courtesy against the harsh reality of the desert, they run the Tavern of Broken Wings, where locals and outsiders alike may drink and find shelter from the blazing sun and the terrible, abrasive sandstorms.
The Desert
While the oasis around which the Shul'kra make their homes marks the centre of the desert, it is by no means the only accessible part. Travel by night, move underground, use magic or just keep a vial of water with you to stave off the burning heat of the sun. Stay out too long without protection and you will die, but plan carefully and know where you're going and you might just make it through the sea of sand.
The desert might seem featureless, but scattered around are plenty of points of interest. Sunken cave entrances, oases, abandoned buildings from earlier ages -- the mysteries of the Shul'kra won't be uncovered by clinging to the safety of the oasis.
And That's It
Keep It Simple, Stupid. Brownscape: Torment will not be a ten-hour epic, it won't revolutionise the genre and it definitely won't fight the engine, silhouetted against the skyline by flashes of lightning. It will, however, hopefully be an intriguing little story with its own quirks and twists...
Discuss
Hi, I'm Rao Dao Zao and I make singleplayer RPGs.
Back when I was deciding where to go next, all those years ago, it was a toss-up between Project Y4 and a map known only as Brownscape: Torment.
Fast-forward more than two years. The plot-constipation that made Brownscape a no-go back then has, by stress and the attendant sleepless nights, somehow dissipated and I now think I've got enough elements planned out that I can make another attempt to continue the stub I made so long ago.
Brownscape: Torment
It's built on the RdzPG (or rDZpg?) platform -- it is systematically a This Wreckage clone, focusing on a single central hero in an open-ish world with indoor and outdoor areas, sword and shield and item stacking systems, and so on.
Lash, the Outcast, lives on the edge of a fortress town in the middle of the desert. He is a Shul'kra -- a dusky, chitinous biped, a "Child of Shul". Exiled for his delving into the ways of magic, in a society that hates magic, he is nonetheless allowed to continue living in the vicinity of the oasis: for even the most callous Shul'kra know that sending anyone into the open desert means certain death.
And then one day, a Sage arrives, asking that he be allowed to examine the fabled libraries that the Shul'kra supposedly keep locked underground...
The Shul'kra
The Shul'kra are based on Olof Moleman's Geonosian model. I recieved personal and explicit permission to perform edits as necessary to create the central characters of the game, so without Olof, Brownscape would never have got off the ground -- massive, massive kudos to him (for he is both w00t, rad and awesome).
The Shul'kra are a very insular people. Outsiders, and poor outcast Lash, are not allowed into their fortress-town. However, as a courtesy against the harsh reality of the desert, they run the Tavern of Broken Wings, where locals and outsiders alike may drink and find shelter from the blazing sun and the terrible, abrasive sandstorms.
The Desert
While the oasis around which the Shul'kra make their homes marks the centre of the desert, it is by no means the only accessible part. Travel by night, move underground, use magic or just keep a vial of water with you to stave off the burning heat of the sun. Stay out too long without protection and you will die, but plan carefully and know where you're going and you might just make it through the sea of sand.
The desert might seem featureless, but scattered around are plenty of points of interest. Sunken cave entrances, oases, abandoned buildings from earlier ages -- the mysteries of the Shul'kra won't be uncovered by clinging to the safety of the oasis.
And That's It
Keep It Simple, Stupid. Brownscape: Torment will not be a ten-hour epic, it won't revolutionise the genre and it definitely won't fight the engine, silhouetted against the skyline by flashes of lightning. It will, however, hopefully be an intriguing little story with its own quirks and twists...
Discuss
Hi, I'm Rao Dao Zao and I make singleplayer RPGs.