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[Role Playing Game] (1) freeDom (a Reimagining)

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A reimagining of my seminal RPG When the Freedom Slips Away, freeDom is a suitably dark tale for a modern age.

An empire, tormented by famine and poverty

A hero, haunted by his past
The promise of a bounteous land, far beyond the wastes
… They’ve just got to get there


The Empire has filled its borders. Bloated, overcrowded cities offer no respite from famine, disease or crime. On all sides, it strains against the bounds of the Great Waste, vast swathes of desolate dust and sand that seem to go on forever. Nobody has ever crossed the Great Waste and returned to tell the tale…

With the Empire’s cities almost at breaking point, the Emperor commands that this last frontier must finally be conquered. He pours the wealth of the nation into a mighty Expedition, a self-sustaining invasion force that will cross the desert and find the promised frontiers beyond the blasted landscape; fresh, clean, new frontiers that the beleaguered population can colonise. They don’t believe it can be done. They call it a death sentence. A suicide mission.

Given the dubious honour of joining this Expedition is Death Knight Henrik. A master of Blood Magic, an ancient and dark power forgotten by most that makes him an object of fear to the people of the Empire, the Emperor feels it would be better to get this unpleasant character out of the way… But he’s got his own reasons for joining the Expedition anyway, and he has as little desire to stay in the Empire as rest of the people have for him to stay. For his command of Blood Magic exacts an unholy toll on his body… and his soul.

Striking out into the Great Waste, the Expedition travels for interminable weeks until they come upon a tainted oasis…

More details: Announcing freeDom


Attached are a number of extremely early concept-sketch screenshots.
 

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