- Joined
- Aug 11, 2009
- Messages
- 6,527
Vengeancekael cheerleads!
I made a "maze generator" in 1st year of uni, but back then I was daft and just populated a grid with walls and then randomly removed them. Not clever and always resulting in mazes that could not be completed... But hey, when I turned it into a proper game (with pre-programmed levels >_>) it won me a prize.Hmmm the mazing thing seems a pretty complicated
When I made a maze generator I just had it brute force the thing
Yeah, it's not about completing the maze. I intend to attempt some buggery to introduce loops and such so it's a bit more open; then there will be things to collect and bad guys to avoid.If the purpose is to complete the maze couldn't wc3 pathfinder just solve it by right clicking to the exit?
I have been thinking about this. I think what I might do is outsource somebody to paint me some faces that can go behind the static, just like Deus Ex.Holy molly, that is one hell of an equipment.
Are you ever going to add a potrait?
That's very interesting, because music pretty much is on the "sub-contract later" list. Of course I would like it to be electro-based; I think some things along the lines of Unreal Tournament would be perfect (not necessarily the totally pumping ones).I can make a music track if/when you need it, just explain what it should sound like. (Best at semi-techno songs)
It's a floating concrete panel. I haven't added the crates yet (except the giant one poking out at the top).So I guess the yellow square is a crate?
I'm glad you enjoy my stuff. Project Y4 isn't going to be as story-deep as This Wreckage, but there should be plenty of... at least different... gameplay elements. It's more mechanical, let's say.I am impressed by your versatility. You've made fantastic maps, like This Wreckage, which I did all of the quests and found most of the 1337 loot for. Anyway, this map looks like it won't be any exception, your maps are excellent for studying and learning myself--which I've just now, in my maturity, begun to do with W3 modding.![]()
I'm actually really silly; there is a clue in the name of the image.
Working on the tutorial mini-mission has made me discover a lot of holes with the side-scenario setup, and it's highlighted a load of flaws with the texture-selection system (which is supposed to be reasonably generic). At least it's come up now rather than when things are nearly completed, though. I need to break away from my dependence on pre-placed objects...
Well, I'm actually most excited for the building and melee aspect of it.
No, Arthstone. Some people will know what this is and small pieces of them will turn black and fall off.Archstone. Nice.
I... Wh... How... I... Wh... I... Bu...Well, I'm actually most excited for the building and melee aspect of it. I don't know how you're going to pull off Mech RPG gameplay, I know I'd have trouble with that so I'm really interested in how you're doing the equipment/attachments and abilities for your heroes in this conversion.
Exactly. It IS a total conversion, in fact it's MORE of a total conversion than some melee faggottry -- because even the gameplay has been changed.Wait, what? I thought it was just an RPG.
I thought 'total conversion' referred to the fact that the map looks nothing at all like WC3.
I... Wh... How... I... Wh... I... Bu...
No, Arthstone. Some people will know what this is and small pieces of them will turn black and fall off.
I... Wh... How... I... Wh... I... Bu...
Exactly. It IS a total conversion, in fact it's MORE of a total conversion than some melee faggottry -- because even the gameplay has been changed.![]()
It's a powerful artefact.But I still don't know what it does in This Wreckage...
I don't understand your comment "as was intended". I never intended to make a complete race. Every previous total conversion attempt has been completely NON melee -- from campaign to AoS to sim-space-colony, but never, ever melee. Some of these things may or may not have necessitated some kind of base building facilities that resulted in models being produced that could have been used in a melee format; either way, a "complete race" has always been the furthest thing from my mind.I'm just wondering if you're going to use your entire set of models that you made previously and make an entire race as was intended or if you're going for a straight awesome RPG as we have all come to know and love from you.
Yes, models attach to the appropriate parts of models for them and move along with those parts; but that's always been the case for all models ever (and if it wasn't, somebody was not a very good modeller/animator/mapper). Swords, shields, artillery mods and undercarriage units all have associated artwork (as can be seen in all the gameplay screenshots).I'd like to see alternate animation sets for certain weapon and armor pickups, that'd make things VERY interesting. For instance, you pick up an excess rocket pod and the thing is actually on your back and animated--now that'd be cool.
Well, portraits will hopefully one day be static pictures, so I suppose some of those could include boobs. Then again, the chances of reaching a female voice are extremely slim so all potentially female characters are going to be easily hot-swappable for men (i.e. me).Will there be boobs?