- Joined
- Mar 29, 2004
- Messages
- 1,979
I suppose at the end of the day, I have to strike a balance between explaining things meaningfully and making the game work. I think adding a segment like this would upset that balance too much; it's easier to suspend disbelief (the "lol respawners on a battlefield" of UT3, for example) than to grind through seemingly unnecessary extras.That's the point.It would explain death and respawn realisticaly but the task itself is meaningless and boring.The tow truck will still have reasonable speed to not frustrate the player to the point of reloading or quiting.
Unfortunately with Warcraft, it's an impossible dream to mess with saving; since I'm never going to game-cache the entire map and all that happens in it, the fact that saving exists is going to have to be lived with. The hit point/damage dealt ratio is pretty tight and the numbers are low, so raw fights should be fast enough that using a full-map save/load isn't really going to help you in a tight spot. The hit points of bosses will reset on death, too, so you really will have to beat them full on.I like the idea of having to use save function only when you're done playing kind of like Torchlight or Diablo and not as a tool to counter game over or an abuse to respawn in a boss fight where he's 50% done.
Death is currently relatively frequent, but I'm still balancing how may lives you start with/can obtain against how difficult the enemies are. I want it to be a bit of an achievement to last until 128-odd kills without dying, but not something impossible only the most pro-gamers get to. Like Unreal Tournament, really. Getting to Godlike should make you feel good because it's a bit tough, but it shouldn't be impossibly tough like pro-gaming.But we might just have different opinion on the subject.After all I don't know how often it is likely to die in the game.This suggestion might work if you die rarely.You're the maker so you know better.
Maybe we do have differing opinions, but it's good to talk it out. I want Y4 to be something special and cohesive, not just a thoughtless heap of arbitrary features.