- Joined
- Jan 22, 2010
- Messages
- 2,583
I lol'd at 'Please Die'.
I'm actually doing everything very much with what the engine can and can't do in mind. There is a balance to be struck between making it do good things while not pushing too hard and ending up with the unnatural or ridiculous.I love the artstyle must say I wasn't sure the engine was capable of that!
Hrmm. Today, I drew a small HoverCon "Hunter-Killer" drone on the bus on the way in to work (~15 minutes), modelled and UV-mapped it in about 50 minutes over lunch hour... Okay, it's only 172 triangles and has very few moving parts, and the texture is obviously pre-made (and I still need to export and finalise; Magos' and YobGul's refuse to operate on my work laptop), but I can go fast when I know what I want.How long did you take to make the models?
So you prefer cartoonish but like what I've done? Make your mind up, man!So anyway hope the current syle will stay, I just love it.
I know my limits, and these all feed back into the whole. I know I'm not perfect at texturing, I know I'm not perfect at modelling, but I have adopted a style that plays to this (along with technical constraints, efficiency concerns and a liberal helping of modernism). I'm not going to strive to go over-the-top and fail horribly, or end up with some clusterfuck -- I'm going to make something simple, effective, but above all achievable.Perhaps this IS the best he can do. I am sure he has his own refined style however, and if you ask me, the textures look great. It makes the game seem different compared to Warcraft 3, which is surely a minor goal of his.
To be honest, I did try to replace the blizz cliffs -- I wanted to adjust the natural cliffs to match all the columnar basalt thing I've got going, and there are (as you are surely aware) glaring graphical anomalies with the city cliffs I was intent on bypassing.Might I suggest some edited blizzard cliffs to help with the flow? It looks like a map that could use some definite man-made elevation if you ask me. Especially in a "maze"-type scenario. Without any, it'd seem a little odd as a defensive stronghold.
SC2 wasn't the first to allow you to make choices and it won't be the last.Yea, that's actually just like with Starcraft 2 multiple choose missions... erm not sure how you'll react on mentioning SC2, RDZ, but I just couldn't stand without saying that.
Wait, and wil there be parts where we'll just have to choose the reward and nothing more? Like a gun A or gun B, or just cash.
And wouldn't it be better to give the HoverCon D blades to your boss, gaining some reward instead? Like if you're not exactly the swa-blade kind of a person, wouldn't it be nice if your generous boss would give you something you'd prefer more than this big heavy blade?
This.Why WOULDN'T you want to use giant saw blades?
Rao Dao Zao said:For those that don't know, HoverCon is the name of a Lego model I made a long long time ago. It was a hover car, but it was a con -- there were hidden wheels underneath (I have a remake in LDD if you want). Fast forward... ten? More?... years, and HoverCon are a rival corporation to RDZ Industries that specialise in hover-tanks and the like.
Say what?Sorry... I won't say that again...
Sometimes, (especially with Lego) the most fun thing about making a model is tearing it to pieces afterwards.![]()
I really really want to make them all explode into little pieces, but I'm not sure I have the energy to go through with it -- it would take time and effort (and god damn particleemitter1s are collossal shitpiles to work with/using the Milkshape Explode plugin is a bit inconvenient) that I'm not sure that I have.That's a cool decay. Do all robots just fade away after death or do they explode/fall into little pieces too?
Hidden tags, Whenwolf, hidden tags.I spy rep gems!
I think the counter here is that SupCom battles occur over a very wide area, whereas the paths of Facility EY43 are relatively cramped, and frequently traversed by you and the drones. While the first battle or two might be okay, perma-wreckage will soon build up to obscene levels.I do agree that Supreme Commander's debris are somewhat retarded, and that they can be mined pointlessly for mass (which, no one does, because it's a waste of time). But adding wreckage to certain enemies does create mementos for the player, allowing them to remember the scale of the battles that ignited between them and other players/computers. Personally, when I kill countless enemies in a FPS, RTS, or RPG, I love it when the creators make the bodies stay--it makes it so much more real and grotesque.