While I agree that I want Wc3 models to stay the same, I'm surprised at your statement about WoW graphics. I thought everyone liked those; they are pretty cool. :<Personally, I hope they don't touch the game's graphics. After seeing the horrors of the updated WoW player models, I'm very pessimistic as to blizz's ability to update older graphics.
Are you serious? The updated WoW player models were amazing.After seeing the horrors of the updated WoW player models
I liked them... Just not for Warcraft. Like, I'm fine with a separate "Warcraft Remastered", if you will, but making that the new 'normal' by incorporating them all into the main game would, among other issues, effectively invalidate +80% of the current custom models.
Yes. I'll note I was playing almost exclusively gnomes in WoW, which got the worst of it. Turned from cute and perky to lumpy and bug-eyed. The later models they updated (blood elves, dranaei) turned out okay if not better in my opinion. The new animations were pretty universally awful though; people don't bounce up and down when walking or running. Also Blizz's artists ever since wrath of the lich king add waaaaay too much detail and undervalue simplicity and subtlety in their designs, along with seemingly forgetting wacraft's saturated colors and cartoony style that defined it since wc2.Are you serious? The updated WoW player models were amazing.
Obviously subjective lol.there was always the niggling knowledge that other people saw me as a hideous abomination. Won't have that problem with my wc3 maps.
Yeah I'd be kinda afraid of that too. Creative communities can be poisoned by having too high a standard of sophistication.Yet we have a to-this-day active modeling/texturing community. Having a Wc3:R in the same way would be 'neat', but I fear it would still choke the life out of things (because people would be clamoring for this 'new standard' of high-poly/res models/textures).