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Would anyone please make the Melee Tentacle import properly like any other in the editor?
Maw of Oblivion
Or, if too complicated, then skin the normal game tentacle with the texture of the one in the link (Melee Tentacle)?
Thanks.
I'm working on a RPG style map with item attachment and i need a hero model
It needs to be a high elf wearing only pants with the animations of a footman, Id prefer him to be blond cus its simple to spot hes an elf by that as well as elven ears ofc :D
Reach achieve any result?
I want to change the standard "Green Dragon" head. But if I can? Help please advice. I will show the sketches with in first comment.
Someone can add peon gold bag for original wc3 blood elf and high elf worker.
More explanation:
1.remove blood elf and high elf worker gold bags.
2.add peon gold bag to blood elf and high elf worker.
Recently I made a model from scratch, it's an ingot, simple rectangle, I believe I didn't forget stuff as collision node or re-calculating extents, so I am wondering, why does those ingot overlap each other in game and do not get dropped side by side? Maybe it's due to the way they're oriented...
Is it possible to check if a file (specifically a model) exists (or can be read), or if it has failed to load as a SFX?
A SFX with an invalid model path still returns a valid handle id.
Even if I import this model's portrait to the correct path, it refuses to show up in-game. I've tried a few different things, but none of them work.
This is the model in question: GoddessElune
Can anyone tell me what's wrong with it? Thank you!
Ingame : https://i.gyazo.com/8b2523f188eef93037776dc35584440d.png
Magos : https://i.gyazo.com/b96cc75aa7249da30be69b43818fc399.png
I edited the Troll HeadHunter texture, this what it look like ingame, works fine when I preview it with magos, would like to know why. Thank you.
This is a common problem I find in models, where parts of them attach to other units. However, it occurs a lot more when the model plays its death animation.
For this particular model, his spear attaches to nearby units. His hat also attaches to other units when he dies.
I have no idea what...
Hey, trying to play around with this model from someone else's map called Dalaran v.2.5.2 by Wa666r of a Dalaran footman
The problem is this: every time I reload the test map, the model breaks.
Anybody have any idea on what is going on here? Is it somehow just protected?
I am trying to edit the cloufOfFog.mdx file to get a result like this :
However, the shockwave on the ground, which is the second particle emitter, doesn't appear ingame, and I don't know why. So if some one could just fix/reproduce the shockwave, go on and make me happy.
Currently look like...
hello i need worgen models spellcasters units and heros mages healers druids whathever but i need them at worgen form there humen form is optionel pleass help .
p.s. can some one a good model for genn greymane thenks
Looking for a unit model file that is just a number; 1, 2, 3, 4, and 5
I can then use those models with the art attachment "overhead" to stick em on other units.
I can use floating text but I can quite get it to work the way I want.
Don't know if this exists somewhere but I can't find it.
Hello, i tired to create a model for a buff effect. I used a in game model and tried to change the texture of it. The model is Abilities\Spells\Items\AIsp\SpeedTarget.mdl and the texture is attached in this post. Also i'll attach the model here. Be Aware that it can crash the game and WE(only...
So I don't know how Reforged will format HD models, but it occurred to me that from all I understand, MDX models are accepted by the game even if they contain blocks with an unknown four-letter block ID. For example, I heard a rumor but have not researched the idea that MdlVis may store a block...
Edit: A new version with more features can be found here.
I modified Gekigengar's Epic Animation Viewer so it can load models without importing them to the map, or even opening the World Editor at all, by loading them as Effects.
I also removed the "grid" and replaced it with a simple black...
Hi.
It's not my model so I do not upload it in Maps & Resources, but I will upload it here and I'm going to ask you to try to import it to your random map to see if it works for you and, if yes, then help me in turn to import it to my map because I have already tried few ways and still I can't...
Hey guys, I am working on a model, I got a small issue which I don't understand, basically I imported the goblin laboratory to use the big scope thing, the glass part of the scope change texture during animation, I kinda want it to use it's base texture so it look like more like glass.
Here's...
So the basic idea was to create a green flamestrike version to fit the "fel-magic" theme.
i exportet the model of flamestrike, looked up the textures its using, exported the textures and changed everythign to green, changed the paths of the green flamestrike to the green textures (see first...
Hi,
I'm creating now a rpg map and can you show me what i must do to remove flag and stick from blademaster? I want a tutorial, not ready model, because i use this for some other models.
Ps. If you can show me what i must do to add defend animation.
Pps. Can be links.
Hi. I created custom animations for my map using this Model, However after importing it, when the model was viewed in the Object Editor inside world edit, the world editor crashed.. I dont know what is the issue causing this, the model works fine in MDLVS and Model Editor =(
Can someone please...
Hi there,
I was making a new Middle Eastern/Saracen faction for my map when I realised there aren't that many Arabic units on the site.
I tried to alleviate this problem by changing the textures of some of the models I have but I lack any knowledge on that.
If somebody could help me by...
Happy Christmas you all,
I've been having some problems with Cavman rostrodle models, whenever I make a map and think about those great models I forget that I can't get them to work.
When I try to import them they won't work. I'm not sure if anyone else is having this problem, other models...
I'm editing a simple 2d rectangle model and although i've got it to the exact scale I want it to be, it's very hard to select/target the model with your cursor. I tried increasing the scale/collision size/the pathing map, etc... but I can't seem to figure out what manipulates the...
Greetings,
this is the project recruitment page of the map Grief Syndrome.
Current Project Team:
vJASS Coder - Zoson
Coder, Sound, Graphic - devoltz
Terrain - vinciusbrasil, shayoo
Modeller, Animator - You!
Currently we are looking for a Modeller & Animator for our project.
To give you an...
Hello guys I'm making a campaign and I need a model for an arcane gold mine. It's similar to Haunted Gold Mine but it is replaced with magic and arcane stuff. Will give rep and credits Thanks!
Hiya, Winter here! I'm just here to request someone to edit this model.
WCIITempleOfDamned
What I want is for somebody to replace the red demonic base foundation thing under it with the standard WC3 Orc one. Should be simple enough, though I'm not really good at model editing so I wouldn't...
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