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Hi guys. I've been going around the internet toting the potential of a Retera Model Studio Reforged hacked version and the kinds of things that it could make.
Everyone who saw it wanted access to the technology so that they could begin making their own Reforged models in the same way that I was...
hello i requset\need male blood elf blood knight sword & shield based on the blood elf lieutenant model that is not a hero but T3 unit pleand role is healer\tank pleass help thank you .p.s he dosnt have to have a helamt and on foot thank you
Hello.
So I recently attempted to participate in an sfx contest, despite my mediocre modelling skills. I made this model with a bunch of particle emitters and geoset merges:
It performs well in Magos. However, when I import the model to a map, Warcraft is unable to load the model. I'd...
There's a Starcraft Starport model (.mdx) that doesn't appear in the Models section, but could be useful to mapmakers. I don't know the author (and the maker of the map I got it from says he got it from a map pack), but there's a strong chance it's a Hive member who hasn't been seen in years...
Table of Contents
AI:
Melee AI - Orc
Map:
Using Custom Models
Model:
Minor Edits
Creating Custom Model - Texture Rewrapping
Creating Custom Model - Texture Swapping
Tool:
Magos Model Editor
Author's Notes and Trivia:
You can download stuff useful to the Magos Model Editor and...
Hello everyone,
on March 2018 I saw here model of a knight from Monty Python, but now this model is removed. Does anyone have this model?
Here's the picture of this model
Hey, if anyone could please do these two-three requests, I'd really appreciate it:
- remove the dome from the Frozen Throne doodad/model because it blocks the sky/vision in general ->1 model;
- remove the Lich King/Ner'zhul from both the Lich King and the Frozen Throne (above edited one) models...
Hi ,first sorry for my bad english. I made a model called High Elven Swordsman. Everything is well in model editor but when i test that model in game original non-edited parts are in model, my new parts are stuck in center of map.
My model's head, shield and helmet is stuck in center of map...
SPAWNERS AND SPAWNED
[Optionally Paired]
Contestants are to create two models. A spawner and a spawned unit. The combination can be a summoner and its summoned unit, a structure and the minions it spawns/trains, a master and its servant(s), or similar combination of 'creator' and 'created' unit...
Hey again wonderful people of the Hive. So I'm back again because I can't figure things out on my own. Basically I had a bunch of models in a map setting so I could do an altered melee for personal use. It worked fine on one map but then I got bored of it so I decided to export all the model...
ImpaleTargetDust.mdl is made up of two 'floofs' of dust separated by a brief delay. When scaling this model with BlzSetSpecialEffectScale() the first floof scales properly, but the second one does not scale at all! I found the same behavior when giving a unit this model and scaling the unit in...
Hey, so Strydhaizer did this wonderful tileset pack with Brood War textures. However, issues have got in the way with cliffs on some tilesets.
If anyone could make proper cliffs or doodad cliffs with the following, it would be very much appreciated.
I can Imagine an Orc Center of Learning like a university. Where Orcs can Research Ancient Advanced Technology. I know there are buildings with a Sort of description like this but They all appear to have a generic staircase and the Layout of a Barrack. Of course I want something different...
Hey, so, if anyone could and would want to edit the cinematic doodad called Rising Water (Icecrown Glacier tileset) to only have the waves and no water. That'd be great. Or, if the water removal is problematic, at least make it not rise.
I need it for the map I'm working on:
Please :D
(file...
Hi people, i wanna ask if anyone can help me with this request, i have this model, from the GTW mod, and it lacks a proper portrait, hero glow, and the right shoulderpad (wich dissapears in the model editor and WE), thanks in advance if you can help me!
Please add the sharp side on both sides of the pickaxe.
More explanation: remove other side and take a clone from the sharp side and add it on other side.
Model link: Pickaxe Item or Pickaxe | HIVE
Also, I can use this as a attachment for any model.
Thanks and rep for help.
So I edited the batTrollMissile to add some particule on the death animation, wanted a bigger explosion, I added 3 particle emitter : ShockWave, Smoke and SmokeBlack, Added 1 texture for each of those emitter, maybe the number are too high, I don't have much experience in particle, anyway I...
Would anyone please make the Melee Tentacle import properly like any other in the editor?
Maw of Oblivion
Or, if too complicated, then skin the normal game tentacle with the texture of the one in the link (Melee Tentacle)?
Thanks.
I'm working on a RPG style map with item attachment and i need a hero model
It needs to be a high elf wearing only pants with the animations of a footman, Id prefer him to be blond cus its simple to spot hes an elf by that as well as elven ears ofc :D
Reach achieve any result?
I want to change the standard "Green Dragon" head. But if I can? Help please advice. I will show the sketches with in first comment.
Someone can add peon gold bag for original wc3 blood elf and high elf worker.
More explanation:
1.remove blood elf and high elf worker gold bags.
2.add peon gold bag to blood elf and high elf worker.
Recently I made a model from scratch, it's an ingot, simple rectangle, I believe I didn't forget stuff as collision node or re-calculating extents, so I am wondering, why does those ingot overlap each other in game and do not get dropped side by side? Maybe it's due to the way they're oriented...
Is it possible to check if a file (specifically a model) exists (or can be read), or if it has failed to load as a SFX?
A SFX with an invalid model path still returns a valid handle id.
Even if I import this model's portrait to the correct path, it refuses to show up in-game. I've tried a few different things, but none of them work.
This is the model in question: GoddessElune
Can anyone tell me what's wrong with it? Thank you!
Ingame : https://i.gyazo.com/8b2523f188eef93037776dc35584440d.png
Magos : https://i.gyazo.com/b96cc75aa7249da30be69b43818fc399.png
I edited the Troll HeadHunter texture, this what it look like ingame, works fine when I preview it with magos, would like to know why. Thank you.
This is a common problem I find in models, where parts of them attach to other units. However, it occurs a lot more when the model plays its death animation.
For this particular model, his spear attaches to nearby units. His hat also attaches to other units when he dies.
I have no idea what...
Hey, trying to play around with this model from someone else's map called Dalaran v.2.5.2 by Wa666r of a Dalaran footman
The problem is this: every time I reload the test map, the model breaks.
Anybody have any idea on what is going on here? Is it somehow just protected?
I am trying to edit the cloufOfFog.mdx file to get a result like this :
However, the shockwave on the ground, which is the second particle emitter, doesn't appear ingame, and I don't know why. So if some one could just fix/reproduce the shockwave, go on and make me happy.
Currently look like...
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