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Future RP Construction Thread

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Level 23
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Ah. It must have been that the necklace was stolen. Well, computers are getting smaller and smaller,, so eventually, such a simular device could be made. The gov already wants us to put chips into our heads and hands as all our money (credit cards -.-). And, if we try to remove it, it poisons us -.- THAT is what the gov wants to do. And it'd be under a layer of skin. Now go ahead a few hundred years. Imagine the power that such small technology could have!
 
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yeah, I don't understand why sol did that. He wouldn't like it if we did that to him. He'd probably ressurect his men too. btw, is your hangar bay doors below the doors to the rest of the ship? Do you have to take a ladder or elevator to get to the rest of the ship?

nope. It's about halfway down the lower sections of the ship, near the middle, spanning across almost the entire width of the ships. This allows drones to be stored en masse in there, as well as transports, etc. :3 Now, why he thinks he can justify skipping to the end, I don't know, yet he leaves when I get it back on track. :/ Luckily, I have side projects I can work on while I wait for him, like fighting, and finding ShadowDemonLord's charecter. :p
 
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Perhaps. Well, I do work to make sure my technology is fair. I have them strategically made, but they are never an all-purpose type. And, they tend to only come to bear when someone attacks Shakuras, and in return, feels to full force of my fleet! >:D I won't destroy their planet, I'll just make sure they feel the punch though >:3But most of the time, you'll be seeing my flagship, and thats about it. I won't be marching around with destroyers, carriers, and cruisers, as well as a few thousand drones. Absolutely not :p Plus, my ships don't have secret weapons like sacrid's energy pulse. Instead, I have a epic defensive shield to protect against Super Novas :p

Nova Shield: In short, a shield strong enough to defend against a Super Nova. If given enough time, it can draw all power away from other systems, without cutting them off completly, and bring up a shield that can survive the powerful blows and waves from a Super Nova. If it is brought up within seconds, without proper calibration, it cuts all power from all other systems, and due to no calibration, can leave the ship scorched in areas, or severe damage, though able to warp out once systems are restored, and enough power is regained. Rarely used though, it can make an excellent fortress in hopeless battles where reinforcements are just a bit late to the battle and retreat is not an option. :p

I could develope an entire Word document or post of my technologies. It'd be long if I did it all, thus the word document, but I could likely explain any technology I have, and how they work :p (energy shields, like a bubble, is a bit hard for anyone to explain how its a bubble, or retains its shape :/)
 
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I've got a lot of ideas for my race, however I can't just add them like that, such as the lance ship, I can't just make them come out of nothing XD, they'll be a result of this battle though, as now the Koldir noticed how vulnerable they are to larger ships (They specialise in fighters, smaller ships and cruiser/small battleships.
 
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OK Im agree with Kamica there is a lot of disputes that we need to settle I vote on a pause to settle the issues of mine,sacrid,and sol's godmodding asumptions and such.
 
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lol some of my things are still in developement. but I can assure you, the energy wave is not a godmod tool. It drained a lot of power. power that I'm getting from the sun now. lol also, the blue object I sent is a special tool to help get energy. however, it can be used as a defense, in the most dire of situations.
My ship has taken a lot of damage, though not a whole lot from the scratches (I still don't see how a steel ship is supposed to scratch chaunks off of my ship. It's not a robot, it's a fighter, meaning that it has to fly back and forth just to scratch the hull.) Var's technology did a whole lot more damage. With my shield basically gone, I'm almost open to attack. However, the ERHs are repairing as best they can. They aren't perfect, but they can't be hit by energyblasts or conventional weapons.

I don't think we should pause the RP. We'll lose the mood for it, and lose what's happening. Also, I think we shoulld RP our problems out, that way we can see what's wrong and fix it in the proccess.
 
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ok. Then we shall all develope a word document of existing technologies we have. I will start, and I want everyone to dexcribe the technology as scientifically or technologically, as best as they can. I would also appreciate it if they could describe it's appearance, and effects, purposes, pretty much every detail about it :3
 
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Ok, I am done. I don't think I left out anything. Inform me what I missed if I have. Thanks.

This ought to explain in detail everything about my technology to the best of my ability. If you ahve questions about an aspect of my tech, please ask me and I will try to answer them to the best I can.
 

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Level 23
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shall... I just post it here? it IS 6 pages -.- Or shall I post it in parts? Perhaps Notepad can open it up.

Edit: ah. found the problem. It was the newest Word document file format. Here it is now, with an older format. :/
 

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They may have trouble with the .rar format if they don't have something to open it. Maybe it would be better to post it on here. I will read it ASAP. I will also post mine ASAP.

If he used microsoft word it might be a real problem Tahril.
 
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I'll write mine then.
TECHNOLOGY OF THE OUTRUNNER RACE
Engines:
Plasma based: Use plasma-based substances that propel the object it's attached to up to 2 AUs.
Coils: Use an old tech- nuclear tech- to propel the object using it at 1/2 AU.
Armor: Is made of Xyridium, a tough material that can withstand extreme temperatures and tons of laser (or ballistics) fire.
Weapons:
Laser-type:
Use anti-matter charges (only effective against Capital ships), plasma burst tech, and the common laser weapons.
Kinetic weapons (developed by my character): Thunderhawk missiles, and Valkyrie Autocannons.
Kinetic weapons (developed by the military): Ripper railgun.
Space Drive:
Warp drives create 'bubbles' around a ship, which allows it to travel across solar systems in minutes.
------------------------------------------------------------------------------------------------------------
I'll detail it all later.
 
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ok... last time I used those, they didn't work. We shall see how this goes then.

Black Sun Technology

The BSJ Shakuras, the flagship of the Black Sun fleet, is a large, 8 km ship built for war. Wielding over 20 beam cannons, and almost 30 rail guns, and 8 missile launchers, this juggernaught is not to be taken lightly. It’s large, rear engines help bring it to incredible speeds, of about 180 km an hour. Housing 150 Combat and Pursuit drones, the flagship is a terror in the battlefield. Its hull, comprised of a 1 foot thick layer of reinforced nano-steel, a special alloy that is 5 times stronger than titanium, protects it from savage attacks from multiple enemies, as well as powerful bombs. It’s blast doors, protecting the hanger bays, are roughly 5 feet thick, with reinforced nano-steel, and could take quick the beating from enemy ships trying to break through. With its superior power and defense, it is easily given the title of Flagship of the Black Sun fleet.

Carriers, a semi-rare ship in the fleet, as only 15 are commonly seen, can house hundreds of ships, and commonly house 300 drones within its wide hull. Having an average length of 4 km, the carrier is limited on weaponry, and acts as a fighter support ship, bringing extra fighters to the battlefield. Having a half foot hull of nano-steel, it can take a beating from enemy cruisers as the drones it carries work to disable enemies.

Destroyers, rarely seen and mostly kept in the defensive fleet at Shakuras, they house almost 100 drones within them. Focusing more on firepower than defense and support, these weapons of war are armed with 6 beam cannons, and 8 rail guns. Their hull is comprised of a half foot layer of nano-steel.

Cruisers, the most common ship in the fleet, next to the drones. The cruiser is fairly small and maneuverable, and has no Drone HUB to speak of, yet houses 15 drones to be assigned to other ships during battles. Armed with 4 beam cannons and 4 rail guns, the cruiser acts as a support ship for larger vessels.

The most common weapon of war in the Black Sun fleet, the drone is the perfect fighter, boasting incredible speeds with perfection in hundreds of formations and acrobatics, the drone carries a simple dual laser system, and a small compliment of 6 missiles or 2 bombs. Controlled by Drone HUBS on various ships that they are assigned to, they can easily be reassigned by the ship commanders, and adjust to the new settings almost instantaneously. Able to turn sharper and remain lethal, they outdo pilots with ease. There is little doubt of their role in the fleet as combat and pursuit drones, as well as border security. A side role of them, shows them being used to scan enemy vessels and various objects as they use their keen speed and agility to their advantage.

Planet Crackers, the ultimate mining ship in Black Sun history, is large, and wide, almost a saucer shape, though more intricate in its design. Commonly being in hazardous mining circumstances, it is capable of mining asteroid fields, and planets with deadly efficiency. Implementing various charges, as well as the famed Planet Cracker bombs, this mining ship also fields as a weapon of war. Drilling holes to the core of a planet, and releasing a single Cracker bomb pushes the planet apart, allowing for the ship to mine the pieces, getting otherwise unreachable minerals from the planet. As a weapon of war, it is lethal, using its many Cracker bombs on enemies to disastrous effect. Having a 15 foot thick reinforced nano-steel hull, it can withstand even a Cracker bomb going off outside the launch tube. It often resorts to violence as a last resort, or when thrust into combat situations. Only 3 exist.

Gas Miners, a simple ship, with little weapons, mostly turrets, they collect the gas from nebulas. Though recently, they are outdone by the newer Super Gas Miner, they tend to operate in groups of 20 each, and are often found near refineries where they can send their gas when reaching maximum capacity.

The Super Gas Miner, as it is often referred to, is a juggernaught, and the latest juggernaught in the fleet. Boasting 8 beam cannons, and 24 rail guns, with 16 laser turrets, the gas juggernaught is often a target to military strikes, thus requiring such defenses. In the ownership of Black Sun, the gas mining juggernaught is the equivalent of 5 gas miner fleets (100 gas miners), and shows off its large gas collection gates. These gates, when opened, begin to draw in the nebula’s gases with prime efficiency. It is a monster in the mining industry, and only 1 exists as of yet.

Transports, a classic in trans-ship transportation, can always be seen within military vessels and instillations. Able to hold up to 15 armored marines comfortably, they can reach good speeds of 90 kilometers per hour, and make excellent boarding ships, being small and decently armored. Little to no weapons at all. Simply a single turret, two and most.

The BSTr Mirona, a rarely used, marine transport vessel, is a strange ship, and can carry up to 50 marines to board ships with one of four docking ports along its hull. An old, and relatively failed idea, they can make good armored transports, yet are a bit slower than the typical transport.


Command Stations, having only 3 ever made, are seen in the defense fleet. They give orders, and send and receive information from and to multiple ships in the fleet. Being the prime stations in the fleet, they verify identities of commanders, captains, and any ship that comes through, whether it’s the BSJ Black Sun, or a cruise liner.

The Solar Mining Station, being the only one created yet, has provided a golden age of fuel to the Black Sun economy. Being larger than even Red Giants, the station is fully automated, with a village sized crew onboard to make sure nothing goes wrong with the machinery. Repair bots swarm the two domes, and a massive network of trains allow for transportation within the station. A massive shield within the dome allows the station to mine the sun’s fuel for their own use. Massive pumps are what makes the fuel escape the sun, being composed of massive magnets that push and pull on the core of the sun, letting the pumps suck it into vats which are towed off by freighters after verification, back to Black Sun systems. Having no subspace drive of its own, and only internal engines to prevent it from being pulled in during connection, massive freighter fleets must borrow it’s power to open a massive subspace window, larger than any suns, to pull the domes through, though slowly, to the next uninhabited system. Though simply towing it into the subspace tunnels takes hours, the entire process of pulling it through the tunnel can take weeks, and rewards the fleet with a good payout to ensure the safety of the station, and the proper connection of the two halves. This station, being the largest ever built, is literally impossible to claim and make sure no opposition remains. The station has a powerful defense on the outside, and allows the station to become a last resort city, and acts as a stronghold. Housing entire ecosystems, the crew lives their time in these ecosystems, until their replacements come to take the job, switching from shift to shift, between several crews. It is by far the largest and most powerful station in the galaxy. It took 10 years of non-stop construction with all the necessary supplies, to be built in secure systems.

Refinery stations, being made for mining and gas mining ships, refines the ore and gas into their separate components, creating large shipments of metals, and fuel for Black Sun companies. A simple, crude looking station, it’s internal machinery is impressive as it strips metals and gases apart, depending on its location and operations its supplying for.


Shields, the common, bubble-like shields seen in many series, are shown on Black Sun ships as well. Though almost impossible to explain its creation and ability to retain its shape and size, the shield is backed by shield generators deep within the ship. The shields only absorb so much damage,. Spreading it across the face of the shield, and only stops energy-based weapons. Objects like asteroids and bullets can pass through, as well as ships.

Beam cannons, the famous weapons of the Chozo’s old empire, are a lethal weapon updated by Black Sun itself. Placed in the hulls of ships and stations, the beam cannon has a rotating cover that keeps itself centered with the cannon. The cannon, when activated, collects energy in the front, and builds it up into a massive, glowing sphere, looking like suns. When the cannon reaches maximum power, it releases a powerful beam straight ahead, pummeling opposing hulls and shields with intensive force and power, unable to be absorbed to boost a ship’s own power. Simple in idea, yet complex in design, the beam cannon is not a weapon to get too close to. Ranging in design, the Black Sun fleet has anti-cruiser based cannons, anti-capital ship based cannons, even cannons that are not too powerful as to lock it in place, but instead allow a sweeping motion. One variety though, is the anti-fighter beam cannon, sending three shots of continued beams, with split second breaks in between shots. This breaking action tends to cause pilots to panic when not knowing where the next beam will be. All beams remain appear to stretch from the cannon to the target without fail, and when ending, seem to disappear, being too fast for the eye to catch.

The Drone HUB controls all drones assigned to the ship. The Drone HUB, disclosed deep within a heavily protected section of the ship, has a capacity to control up to 1000 drones, though this record has never been reached. Controlling the drones with amazing efficiency, it develops a 3D map of the area, and controls each drone to take the best course, regulating speed, angle, and attacks, while sorting out specific missions for the drones, as well as keeping track of those that are deactivated, and damage done to existing drones. The only AI that Black Sun trusts, the Drone HUB controls drones only, and maneuvers them around the attacks from Black Sun ships perfectly, and is protected from EMP-like attacks by a special room, practically unlit, yet on heavy lockdown to prevent wanderers from finding their way, or sabotage. The Drone HUB is a prime example of Black Sun technology.

Subspace, the cross-system transportation used by Black Sun ships, resembles blue portals leading into slowly swirling tunnels. A simple explanation of it, is not that it speeds up ships, though it shakes ships that are not calibrated for it (Warp, or Hyperspace based ships can be shaken apart), is that space bends into a sphere or hill, as the tunnel shortens the distance between systems or targeted points in space. Gravitational Wells or pulls from suns can destabilize subspace, and thus prevent ships from exiting a system until out of the gravitational field of a planet, gravity well, or the orbit of a sun.

The Black Sun fleet has one device made solely for defense, and ends all weapon-fire from the user. This device is the Nova Shield, a powerful, orange shield, that when used, can protect a ship from the heat and force of even a Super Nova. Requiring massive amounts of power, the Nova Shield draws energy from all systems. Lights, Engines, Weapons, Drone HUB, etc. Doors are no longer sealed shut (other than the massive blast doors of the landing bays) during the use of the Nova Shield. If thrown up without calibration, it strips all power from all systems except computers, and due to lack of regulation, can leave a ship with slight scorching and loss of all power, sometimes throwing a ship into appearing completely dead. The Nova Shield can also act as a fortress until further aid arrives, but removes all chance of subspace travel until the shield is lowered.

The Asteroid Launching Device (ALD), is a new device by Black Sun companies, issued by the military. Made for one purpose, the devices have a series of tethers on the dual ring sections, allowing it to grab and tow asteroids into it. The external ring, holding the engines and a large amount of tethers in it, is thick, with the engines glowing blue, as well as the tether points. The inner ring, comprised of three pieces, given the appearance of a broken circle, appears to be missing three other parts to complete the ring. This is intentional, as each segment glows blue, and has tethers of their own. Controlled by the Drone HUB, the ALD latches onto asteroids, and with its many tethers, can weave them around other asteroids being towed by other ALDs. Once an asteroid in inside the internal ring, the ring’s tethers latch onto it, and the inner ring begins to spin. As it spins, it makes the asteroid a blur, and the glowing of the segments appears to create a blue halo around the asteroid. Reaching a spin-rate of 120 mph, a powerful concussive blast at the end of the asteroid signals its launch into space, towards its target. This process turns asteroids into practical bullets, capable of wiping out enemy fleets in a bombarding manner or to clear asteroid threats in dangerous areas. This device was constructed to combat the lethal Kraken of the Old Luminari ways, after it had been abandoned long ago and became insane. The test, partially due to its execution, was a failure, yet the weapon proved powerful and made a great, though limited, weapon to add to the arsenal of the Black Sun fleet.

The Sentry Beam cannon, a weapon of growing popularity amongst the Black Sun military, is shaped similar to a gourd, with four shield panels on the bulbous section of the hull. These panels, shaped similar to teeth, create a well powered shield. With its powerful reactor, the weapon it fully automated without need of a Drone HUB, and is made specifically to allow continuous beam fire in bursts as it powers down and immediately powers back up. Anti-cap beams are boasted on this weapon, featuring a single beam cannons, and a small size, about the size of two drones. This weapon of war is often seen guarding strategic planets, mining areas, and largely seen scattered in the Shakuras defense fleet.

The sentry turret, an automated turret placed to guard trade routes and civilian areas, is an old idea, seen in the old Chozo Empire. Now being outdone by the Beam sentry, the sentry turret is almost the size of a drone. Simple, unarmored, and with single shot turrets mounted to the, they are lethal to fighters when used in groups.

The construction drone differs in appearance and purpose. Often used in the construction of ships and stations, some varieties are even used to repair, or even act as maintenance on stations such as the Solar Mining Station. Able to resist extreme heat and move around well in space, they have no armor otherwise, and are not a threat in the least.


:D It worked! I figured out how it was supposed to be done. (For those that don't know, it's the magnifying glass in the extended options for posts. You plug in the title, and after clicking 'Ok', paste it in! :D) Thanks Elenai for suggesting HIDDEN tags! :D
 
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And, uploading these techsheets, is so that people don't suddenly make new stuff without it being aproved XD, if after the tech sheets are all submitted, someone suddenly adds a new technology IC, without showing a tech sheet of it, it's automatically an errorfull post, and should be ignored for that reason.
 
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The Ripper class railcannon is a devastating weapon, mounted on the battlecruisers of the most accomplished captains. Though the Outrunners have yet to test it on other races, the weapon proved especially harmful to the 'Chosen' ships. It fires a solid slug, which ignores many energy shields.

Thunderhawk Missiles are unique in the fact that they ignore many energy shields, due to them being solid material, kinetic weapons instead of energy-based beams. Thunderhawk missiles are penetration missiles, which wil slam through enemy armor (if possible) and explode (or blow a hole in the armor if it's too thick).

The Valkyrie Autocannon fires solid slugs (rapidly, of course) designed for space-ground bombardment and anti-fighter/capital weapons.

These destructive weapons are mainly used for space-ground bombardment. As the name suggests, these guns fire massive spheres of anti-matter. They are also used against capital ships.

Plasma Burst Cannons- usually mounted on satellites, stations, and fighter ships- fire twin plasma spheres, which swirl around each other in erratic patterns. These are fast moving, and effective against small craft, groups off personnel, garbage (lol), and other small targets. Capital ships aren't very affected by this.

Come on. It's a beam turret. You know what they do.



An uncommon ship armor, Xyridium is very resistant, and does extremely well against solid weapons and energy bursts.



Warp drives create 'bubbles' around the ship which allow it to travel across entire c\solar systems in minutes. The 'bubble' also renders the ship 'insubstantial', meaning it can pass through asteroids, stars, and planets.

These use a plasma-based substance to propel ships at 2 AUs maximum.

These use an old nuclear tech to move- at maximum- 1/2 an AU.


Good 'nough?
 
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