- Joined
- Nov 4, 2013
- Messages
- 2,016
All right DSgamer, I'll consider ur tips. Maybe this terrain just resembles sadness and loneliness, but what's the matter? I care that the terrain looks nice and not what it resembles.
Maybe this terrain just resembles sadness and loneliness, but what's the matter?
Participants are to create a terrain that shows or captures an emotion/feeling, e.g. love, happiness, loneliness, anger, etc.
@ShadowFury,
Please read the theme of this contest . You need to create a terrain with emotions . So you need it !
@Keiji ,
Yeah . I think he don't understand the contest very well .
Well those close up shrubs strike fear into my heart if that counts for anything.
So i guess im disqualified. :')
Oh crap.... you're right. HE TRICKED ME!Well, you've already bombarded fladder's entry with comments, over at the Terrain Board.
So it'd only be unfair if you started now to not comment.
Place a stormsphere with color values RGB(0,0,0) to cover up the sky, set the time of day to night in Scenario > Map Preferences, and make the fog darker and more dense i.e. smaller Z difference. Then start playing with glow models and lighting.It doesn't look sorrowful at all atm but I'll try to improve it later.
Oh crap.... you're right. HE TRICKED ME!
WIP. Sorrow.
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I just started but I don't think I'll be able to finish this.
It doesn't look sorrowful at all atm but I'll try to improve it later.
Try Ufergras.mdx from B2M's high res pack.Still looking grass
Does this look Sunrise or Sunset,
OMG :- . A hanged woman.
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Does this look Sunrise or Sunset,
Still looking grass
It's that hard ey? They should of taken it easy since the holidays are near. The only thing keeping me occupied are the "before holidays chores".
To reinforce that I'm still in the contest here's a small progress pic on the background, I don't show too much!
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@Rushing Epic , please state your emotion . . .
Dr. House, Thanks! What a pleasant surprise, long time no hear from you.It reminds me a little bit of a terrain that Madsen once made, I like it![]()
Yes and no! I made the terrain in the editor assembling each piece first after which I Import all the models in max, reassemble them again and finally rendered Lightmaps. This was the direction I was going for from the start. Making the terrain without this trick would mean that I had to rethink it, do something to it so that it will look good with the poor lighting wc3 uses, probably I'd had to fog it like crazy and it wouldn't be anywhere close to what I want plus the light plays a huge role in enhancing the emotion of the terrain and it wouldn't even look this good.You know, you could just do it normally in the editor like everyone else does >.>
- The terrain, I mean.
Out of curiosity, how many people use photo editing on their terrains?
...do something to it so that it will look good with the poor lighting wc3 uses, probably I'd had to fog it like crazy and it wouldn't be anywhere close to what I want plus the light plays a huge role in enhancing the emotion of the terrain and it wouldn't even look this good.
My account is ok now, thank God!There is something wrong with your account. I can't access your user page.
Thank you!@Toby Fat , I looked on your terrain while I play the sound of yours , and this is very relaxing !!! I feel that I'm sitting on the temple while I see the mountains !!! COOL !!!
Your right on that part! Not necessarily for the sake of the contest I wanted to try something different for a change and seeing the success of the lighting on this terrain I'll go for bump mapping on the next one. Yeap, you need modeling and skinning + 3ds max skills to make something like this work. To simplify it so everyone can understand how it works I'll just call it skinning. I'm not really a narcissist so I also like the other terrains, yours, Stryders, all the rest and fladdermasken, I never get to do it like he does especially with the fog, there's something to it but I guess everybody does what everybody does best. I'd be expecting a harsh, detail perfect judging from you as always if you were A judge, on the other hand I'm happy that you like my terrain, It's a honor!It's funny, part of what makes terraining prestigious, as a secluded form for modding, is exactly this.
The challenge of making something beautiful with limited and quirky tools, the challenge of making the
lighting seem amazing when you actually have to "construct it" as opposed to simply "generating" it.
I'm not really trying to discredit what you've done, but what you're doing includes so much more than
merely terraining, it's modeling and skinning and god knows what more, I just... Find it a little over the top.
- The terrain is nice, though.
I'm very happy I'm not judging this contest, really.
Don't use game view settings. You can turn each element on individually.
I like the terrain, but I find it far too busy. Also those swords seem random on the right.
My account is ok now, thank God!
Thank you!
Your right on that part! Not necessarily for the sake of the contest I wanted to try something different for a change and seeing the success of the lighting on this terrain I'll go for bump mapping on the next one. Yeap, you need modeling and skinning + 3ds max skills to make something like this work. To simplify it so everyone can understand how it works I'll just call it skinning. I'm not really a narcissist so I also like the other terrains, yours, Stryders, all the rest and fladdermasken, I never get to do it like he does especially with the fog, there's something to it but I guess everybody does what everybody does best. I'd be expecting a harsh, detail perfect judging from you as always if you were A judge, on the other hand I'm happy that you like my terrain, It's a honor!
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I'll try to post my map today, see if I can.
Edit: I'm uploading the map right now, going to take forever! (At least I scaled it down to 30mb)
Her something that came out of my arse, a wallpaper and loading screen for something that might be a future project.
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Edit: I uploaded the map, it's next to my entry!
* Go with High settings in the game otherwise it won't work! I hope it got uploaded correctly.
well can i Off topic a little bit over here..
i really need a help where can i get a realistic female villager
well can i Off topic a little bit over here..
Yes.Wow, the Loading Screen looks very good, Did you edit this on Photoshop
I use Modulate x2 for shadow maps. It's the most efficient and works best compared to normal modulate and additive. It's because modulate x2 darkens and brightens the material in one pass although it won't work as well if you want something like exposure control it generally turnes out a bit more yellowish\dark orange like, can be fixed by correcting it in photoshop.Also the light maps are really nice, how exactly did you get such a nice color of light without washing things out ? A combination of modulate and additives ?