ooookay
EDIT: DAMN floating text limitdunno how to bypass it and it sucks
why floating text for Talent system?
ooookay
EDIT: DAMN floating text limitdunno how to bypass it and it sucks
Yeah great! But I can't save. It pops out an error message when I try to save.Does it requires anything?
For the colour, I was actually referring to the dummy's base colour which to be set through the Object Editor :3
I'm donePastebin
EDIT: A screenie about what I did in the last two days (apart from a sox system xD):
^^ 0,5 are you sure? (btw I made it to be settable, you can just set "FireArrowDamageOverTime" to 0,25or if 0.5 is necessarry then I can make it too
EDIT: Here
Sorry for making such selfish request, can you make it GUI? I don't know how to implement vJASS. I thought it will be easy to apply it but my whole map was ruined after using NewGen WE. Luckily, I got a backup file. So, can you make it GUI? please...mckill2009 said:requires JNGP coz its vJASS...
Oh and mckill, if you always think of vJASS, then you'll be like the players I know on Gmod-they can make a holographic universe generatid with their script, but when it comes to opening a single door their chip is somehow 5 or 10 times longer than mine![]()
defskull said:mckill, you do in JASS version, I'll do it in GUI.
LOLZ sry minor bug major error xD I corrected it and refreshed the link
I use 2 hashtables because I tend to mix things up so its easier to separate them![]()
stll dont work![]()
Can you describe the problem? For me it works perfectly
yeah I updated the wrong one, now it's the correct one sry![]()
I am posting this Simple Multiboard system here per Ironside's requests...
this is system has multiboard icons enabled, Kills, Deaths and Levels for
heroes, good for AoS/hero type maps...
request for a spell
soul leach
the hero leaches the soul from the target dealing high damage 200/400/600 if the target dies it will heal the caster by 100% of the damage if the target doesent die it will only heal the caster by 50%. when killing the target you will also gain a soul essence that will spin around the caster for an effect. each soul essence increases the damage done by 40/60/80 and the max amount of soul essences u can have is 3
One more request: this time it's a heal (Mark of Nature)
Heals 0.3x Intelligence every 2 seconds over 8 seconds
Cooldown: 14 seconds, NO auto cast
+rep and credits for the creator as follows...
Passive Spell Request
Description: (It's a passive ability)
(I would prefer it to be done in GUI if possible)
Gives the unit a 15 % chance to ensnare his target(only works when target is an air unit). No cooldown, no autocast. SFX: I would like you to use this SFX upon cast:
Abilities\Spells\Orc\Ensnare\EnsnareMissile.mdl
and apply a buff with the following SFX on the target :
Abilities\Spells\Orc\Ensnare\ensnare_AirTarget.mdl
Thank you for your time.
http://imageshack.us/photo/my-images/17/triggerf.jpg/
Does not support floating text as you can see. It will allways say 0.3 instead of healed amout....
will someone willing to make my request?Can you make me a spellpack guys for my hero "Brock the Barbaric"
-make the spell Gui so i can easily import
-make it also configurable
Blood Rage (Active)
Description:
Brock taps on his life source to send out a wave of anguish that deals damage to enemies in an area of 400, based on the amount of health used. Enemies that are hit by the wave starts bleeding, causing them to be pasued temporarily.
Level 1 - 20% of max health points used. Enemies bleed for 2.0 seconds.
Level 2 - 30% of max health points used. Enemies bleed for 2.5 seconds.
Level 3 - 40% of max health points used. Enemies bleed for 3.0 seconds.
Level 4 - 50% of max health points used. Enemies bleed for 4.0 seconds.
Healthcost - 20%/30%/40%/50% of max HP
Barbarian's Blood (Passive)
Description:
Brocks feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
IAS - "increasing attack speed"
Level 1 - 7% IAS and 20 damage per stack
Level 2 - 10% IAS and 30 damage per stack
Level 3 - 15% IAS and 40 damage per stack
Level 4 - 15% IAS and 50 damage per stack
Blood Thirst (Passive)
Description:
Brock has an overwhelming desire for blood. On every attack, Brock heals himself and his nearby allies based on the damage dealt. For every 1% of his health missing, it increases the lifesteal rate by 0.2%.
Level 1 - 10% of damage as base lifesteal.
Level 2 - 15% of damage as base lifesteal.
Level 3 - 20% of damage as base lifesteal.
Level 4 - 25% of damage as base lifesteal.
Orb Effect
Hey, in a hero arena map project of mine I need a spell for one of the heroes. I was wondering if you could make that? Here's a link to an illustration of the spell![]()