1. Filename does not correspond to the one here.
2. Why isn't the Tree of Life already rooted with the mine entangled?
3. Too many trees and tight places to move and fight against units. Terrain, in general is plain and monotonous. There aren't enough places with neutral hostile camps. All are cluttered in the northeast.
4. Priestess of the Moon, Warden and Demon Hunter's icons don't have DISBTNS. Use these to make or add them:
Button Manager v1.8.2
BLP Lab v0.5.0
Complete Icon Tutorial - All About Icons
How to Make an Icon
5. Sentry's tooltip/description is missing.
6. All upgrades are researched from the start!?
7. Tier 1 units are too powerful. Huntress, has hero glow.
8. Why change unit and hero models and icons without actually doing anything else to them?
9. The game starts to lag after a while (when the last tech tier is reached by all players).
10. Druid of the Talon has hero glow.
11. Most new icons have no DISBTNS (they look like green squares on pause/F10).
12. Avoid using hero models for units because they have hero glow.
13. No Ancient of Wonders? Why?
14. The elf race is basically a Night Elf copy.
15. The human faction has the disadvantage of being attacked from two sides.
16. The Undead is the farthest faction from the Dragon Roost.
17. Why should you be able to train workers from other factions at the Mercenary Camp!?
18. So, it's supposed to be a free for all game? What about an option to ally?
19. Human Town Hall needs a wider selection circle.
20. Too many units cluttered in the Barracks.
21. What's with so many heroes in the human altar? The first three don't require any food and you can train them multiple times...
22. Heroes with Chaos type Damage. That is way too powerful.
23. Hydromancer and Sorceress both have Slow.
24. Many units in the Workshop with unspecified roles.
25. Humans can build towers with Chaos type damage. Powerful.
26. Every mine has 50k gold.
27. Orcs have their main building farther from the mine than the other races.
28. Crossbowman has Berserk. A human ranged unit also does.
29. Two heroes which take no food. Again, many icons that are green. These two's abilities are very similar if not the same with the Worgen hero spells.
30. Tenth level dragons (with Chaos damage and Devour)? The most powerful faction yet.
31. The elves and undead start with tons of resources!
32. Hades has three level 6 spells... Also, he and Ner'zhul do not require food. Army of the Dead needs a description and is too powerful; it takes no mana and has a quite short cooldown.
33. Ner'zhul has two level 6 spells and Chaos attack type.
34. Death Knight takes no food, is quite inexpensive and is a strong unit.
35. Deeplord Revenant. Too strong for a trainable unit compared to units from the other races.