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Triggers
Epic War.w3x
Variables
Initialization
Melee Initialization
Player Resources
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Floating Text - Create floating text that reads Danger! at (Center of Danger_Region_01 <gen>) with Z offset 0 , using font size 10 , color ( 100 %, 100 %, 100 %), and 0 % transparency
AI - Start melee AI script for Player 10 (Light Blue) : Human.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 7 (Green) : Undead.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 4 (Purple) : Orc.ai (Unexpected type: 'aiscript')
AI - Start melee AI script for Player 3 (Teal) : Night elf.ai (Unexpected type: 'aiscript')
Melee Game - Enforce victory/defeat conditions (for all players)
Melee Game - Create starting units (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Melee Game - Limit Heroes to 1 per Hero-type (for all players)
Melee Game - Use melee time of day (for all players)
Player Resources
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Set Player 3 (Teal) . Current gold to 500000
Player - Set Player 3 (Teal) . Current lumber to 500000
Player - Set Player 4 (Purple) . Current gold to 500000
Player - Set Player 4 (Purple) . Current lumber to 500000
Player - Set Player 7 (Green) . Current gold to 500000
Player - Set Player 7 (Green) . Current lumber to 500000
Player - Set Player 10 (Light Blue) . Current gold to 500000
Player - Set Player 10 (Light Blue) . Current lumber to 500000
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