Changelog
In this changelog you can find all changes i made since i released the first version within the map development section here. (If changes are not in the lists then i simply forgot that i made them)
Changelog (v.1.14.0)
- New Presentation (I hope that this is better now)
- Trigger Improvement (more Jass, changed „BJs“ with „naratives“, local variables)
- Heroes are now available
- Hero-Skills are not fully implemented yet (Progress: about 50%); the heroes of the following races have got their skills: Trolls, Humans, Dwarves, Troglospyl, The Pigclans, Ete´terro Trolls
Changelog (v1.14.1)
- Added the skills of the following heroes: "Bladestorm" Thorano the Armmaster of the Cult of the Black Hand, Morbeen the Demonice Fiend and Harbinger of the Demonic Hordes and Highexecutioner Sharrazor
- Added Commands to vote singleplayer games
- Reduced number of units and foodcap to 85
Changelog (v1.14.2)
- Added the skills of the remaining heroes
- Replaced advanced Buildings with medium building plots
- Heroes who are meant to be non-revivable are now non-revivable
- Added a short hero description to the intro
- Bugfix: Shrine of the Seas could only be captured one time per game
- Bugfix: Bordin Mithrilplate´s Ability Mithril Armor reduced incoming damage by 100%
Changelog (v1.15.0)
- Smaller Terrain Changes
- Added Unit: Corporal to Humans and Zegols
- Added Upgrade Systems to: Shellers, Humans and Zegols, Troglospyl, Pigclans, Ete´terro, Goldseeker Legion
- Added Auto-Casting to more units
- Bugfix: Now you can train groups of Pigclan Archers and Ete´terro Axemasters without game- crash (sorry that i found this bug this late)
- Bugfix: Income Timer works properly now
- Bugfix: Removed Food Costs of the heroes where food cost haven´t been changed
- Tooltip-Fixes
- Values of some neutral hostiles have been increased
- Enhanced damage upgrades for Elites
- Event Added: The Pigclans can decide if they want to serve Kasaa once more (and gain his boon) or to open his tomb (which unleashes his fury)
- Event Added: Scarbones Hut (only interesting for Shellers but quite helpfull)
- More Trigger Enhancement: integrated boolean functions into the triggers
Changelog (v1.15.1)
- Added the name „Eternal Fire“ to map (in case i´ll build more maps playing in this universe/multiverse)
- Added Upgrade Systems to: Carras and Stelethyds, Trolls, Dwarves, Elves, Cult, Doombringer
- Some terrain changes to make it look a bit better
- Removed unnecessary rocks (those which were used as path blockers)
- Upgraded some mobs (e.G.: Fakarus)
- Added a first version of a dungeon system: There are some bosses with a small event dropping some loot (there will be more items in a future update) à this is the last feature I planned so far
- Added boss: <<Firedream>> Varlassasz
- New Tomb of Kasaa à bigger
- Changed the demolition skill of Morbeen (additional attacks will now appear with general delay of 1 second)
Changelog (v1.15.2)
- Added skills to bosses: Kasaa, Sarifas, Pogger
- Added events:
o Death events for capitals
o General death event for heroes (buff or debuff for nearby allies)
o Some events for specific regions
- Added skills to the command unit: Move to Point, Attack Point, Attack Unit
Changelog (v1.15.3)
-Renamed some workers to make them more interesting
- Trigger Enhancement: Leak Reduction
- Reduced number of units on the map (some are created after initialization with a trigger)
- Bugfixes: Hotkeys, Missing Upgrades at Troglospyl Treater, Wrong number of food at Troglospyl Farm, Command-Unit Order-Skills, Disappearing Unit-Groups in Sudden Death Mode
- Capitals now increase the income like a Control Point
- Added events (mostly triggered by Deaths of Units)
- Weakened Erlking to make his event faster
- Added an additional late game hero to Doombringer Legion (Skrullos'therar the second leader of this Legion)
- Added many different Items to Common Units, Bosses and Vendors
Changelog (v1.15.4)
- Added Instant Sudden Death
Changelog (v1.15.5)
- New Buttons for units (See credits): Sheller Bonecarver, Farsasz Iceeye, Garith Thundersteel
- New Buttons for skills (See credits): Slash, Bonewing
- Changed Buttons to other default available Buttons: Sheller Fortress, Temple of Water, Troll Watchtower, Hall of Darkness, Deadly Attack, Fire Spirit, Detonate, Light’s Protection (Effect), Windbolt
- Changed Button Borders (using Button Manager and Warcraft 3 Viewer): Wild Arrow, Dune Protection, Ball of the Night, Defending Wind, Hardened Magma (Buff), Longbow, Dragonskin, Enhanced Endurance, Heavy Strike, Night’s Agony, Split, Burning Blade, Marksmanship, Jarl’s Aura, Fortified Defense, Improved Range, Hunter’s Aura, Saviour’s Aura, Ranger’s Aura, Bash of Rocks, Shieldbreaker, Skillshot, Crystal Protection, Mark, Protection of the Ancestors, Heart of the Forest, Unstoppable Greed, Titan’s Punishment, Moving Flame
- Changed default Button and Borders: Burning Attacks
- Buttons for Unitgroups: those buttons now contain the number of units that are trained (e.g. The command button for 5 Alliance Soldiers now contains a “x5”).
- Fixed Typos: Guardien à Guardian, Crystall Former à Crystal Former (includes skills and other appearances)
- Added the “Siege Precision”-Ability: The damage of many Siege units against buildings will be increased with each attack.
- Renamed Doombringer Peasant to Voidformer
- Skill: Cooldown of Titan’s Punishment reduced to 3 seconds
- Skill: Throw a stone of the Pigclan Destroyer now stuns for 4 seconds
- Unit: Movementspeed of Ete’thero Assault Wagon increased to 240
- Added heroglowing to heroes using Non-Hero-Models (see
How to add Hero Glow without Modeling)
- Player Colors are now fixed
- Bugfix: Despair caused by hero deaths no affects the owner of the hero and not it’s killers