- Buildings Kills Grant XP
- Heros with Max Level no take XP
- Item Stacking is Enable with 1000 max stack.
- Max building speed is 500.
- Minimun building speed is 25.
- Max unit speed is 500.
- The food levels is 0 - 70 - 120 - 160.
- The gold Tax Rates is 0.00 - 0.20 - 0.40 - 0.60.
- Heroes reach level 30, their normal skills have 6 levels and their ultimates at level 2.
- The ranged and melee upgrades increase the base damage of the unit in 10%. If the unit has no defense upgrade, then it is given 20% of the base damage.
- The maximum food is 200.
- The units have 5 general collision sizes: Small with 0.01 - 15.00; Medium 15.01 - 30.00; Large 30.01 - 45.00; Giant 45.01 - 60.00; Colossal 60.01 - 75.00
- The "Giant-sized" land units count as land units and buildings.
- The "Colossal-sized" land units count as land units, air units and buildings.
- Flying units traveling at low altitude count as air and ground units.
- The "tauren" tag was changed to "Revivable", to emphasize that other non-tauren units can be revived with the Ancestral Spirit spell.
- The damage and defense upgrades of the units reach level 6 (2 for each tier), also the upgrades of the spell casters reach level 4 (they don't increase the amount of spells though).
- Regardless of the level of the main town hall, heroes always cost 5 food points.
- All factions have an AI to use the "race" even knows how to use the hero points after level 10 and will produce units up to an average of 190 - 200 food points. Even so it will not come to your aid if you are being attacked (to prevent it from stealing your gleaning). It also has an internal RNG that tells it if it wants to make a small attack early, so be careful if one appears near you.
- Many of the stats of the units that already existed were altered, to somehow match them with the new units.