Remixer
Map Reviewer
- Joined
- Feb 19, 2011
- Messages
- 2,068
Okay well I tried it out in the editor. I have some results:
1. Evasion does not stack (at least I couldn't make it stack). You can have unit with 4 different evasion spells with each of 25% of chance to evade. However the unit will still have 25% evasion chance.
However if have an unit who has Evasion with 25% and you add another Evasion with 60% Evasion chance the unit's chance to evade an attack is then 60%.
2. Hardened skin does not stack. You can have multiple Hardened Skin abilities with chance of 50% to Reduce the damage yet the damage will be reduced in 50% of the cases.
However if an unit has a Hardened Skin with 25% chance to reduce the damage and you add another Hardened Skin with 60% chance to reduce the damage the new chance to reduce the damage will be 60%.
So they both work exactly the same way. The highest percent will always dominate (it seems). Correct me if I am wrong.
1. Evasion does not stack (at least I couldn't make it stack). You can have unit with 4 different evasion spells with each of 25% of chance to evade. However the unit will still have 25% evasion chance.
However if have an unit who has Evasion with 25% and you add another Evasion with 60% Evasion chance the unit's chance to evade an attack is then 60%.
2. Hardened skin does not stack. You can have multiple Hardened Skin abilities with chance of 50% to Reduce the damage yet the damage will be reduced in 50% of the cases.
However if an unit has a Hardened Skin with 25% chance to reduce the damage and you add another Hardened Skin with 60% chance to reduce the damage the new chance to reduce the damage will be 60%.
So they both work exactly the same way. The highest percent will always dominate (it seems). Correct me if I am wrong.