- Joined
- May 12, 2008
- Messages
- 64
...Haven't you seen the doddads they are gonna have there? I'm 100% sure it will be much better.
I have seen them im in the Sc2 Beta test
(24 ratings)
...Haven't you seen the doddads they are gonna have there? I'm 100% sure it will be much better.
About the questions related to WW3 NS version in Sc2
1) This is NOT the final version yet. I wan't to add more things yet. If you have ANY suggestions about new units/abilities/etc. please post it!
2) Don't be so confident about the SC2 version of this map because of many reasons:
- I think that modelers will take a LOT of time to start making modern tanks, helicopters, chips, and aircraft for sc2 (Unless people can find a way to convert .mdx into the sc2 models)
- My current computer can't run SC2. I actually have a Pentium 4 2.8ghz, 512mb Ram, Ge-ForceMX4000 graphics card. I do aim a Pentium Quad Core, 4gb Ram, and Ge-Force 9800GT. I will not able to buy it before July or August.
- After I finally can play SC2, I will take some.. A LOT of time to find out how his editor works.
So, just keep suggestions coming up. There are no plans of the works in WW3: Nuclear Assault (previewed name for this map in SC2. It might change) start before mid 2011.
About the next version:
For now, the only new idea I have is the Nuclear Briefcase. A item that can be carried by terrorists, droped in an enemy country, and detonated. It's like a Stealth Nuke. This will be 3 times more expensive than a ICBM. Also, I do plan working in the infantry again. The unique infantry will be resotored (and will cost less, so people don't mass tanks), and I will double the cost of ICBMs, so they can't be massed.
Post your suggestions for 1.35
My current computer can't run SC2. I actually have a Pentium 4 2.8ghz, 512mb Ram, Ge-ForceMX4000 graphics card. I do aim a Pentium Quad Core, 4gb Ram, and Ge-Force 9800GT. I will not able to buy it before July or August.
About the questions related to WW3 NS version in Sc2
1) This is NOT the final version yet. I wan't to add more things yet. If you have ANY suggestions about new units/abilities/etc. please post it!
blahey blehey bluhey blihey blohey
About the next version:
For now, the only new idea I have is the Nuclear Briefcase. A item that can be carried by terrorists, droped in an enemy country, and detonated. It's like a Stealth Nuke. This will be 3 times more expensive than a ICBM. Also, I do plan working in the infantry again. The unique infantry will be resotored (and will cost less, so people don't mass tanks), and I will double the cost of ICBMs, so they can't be massed.
Post your suggestions for 1.35
make E.U. and Japan and stuff have a chance to join the chain quests as nazi and rising sun respectivly get a ww2 minigame going here ahahaha, o and for sc2 why not just get the units change the stats around to the ones you want and then change the skins when the models come out respectivly... its not that bad to play w/out skins us starcraft players have managed
but im not sure galaxy editor may be different...
How did you make that tanks move theare turret to hostile separately from the rest of the tank ?
In English spells Lisbon and in Portuguese is Lisboa
So Ham Ham, just a question, how four men enters in a AH-1 Cobra, if it has only 2 seats and these are for the Pilot and Gunner?![]()
In English spells Lisbon and in Portuguese is Lisboa
So Ham Ham, just a question, how four men enters in a AH-1 Cobra, if it has only 2 seats and these are for the Pilot and Gunner?![]()
-Nerf zombies a bit seriously it's hard enough to find the starting point but when 1 zombie is created every 3 seconds and to kill 1 it takes 1 naval ship that fires it like 8 rounds... it's pretty ridiculous, especially useless vs marines.
Erm I think it's a good time to upload your map screenshots...
just saying but if you know how to beat them zombies are extremely underpowered... just mass MLRS or just simply mass bombers and its
GG for zombies... can u plz add an air attack for the zombies? and i played as them once and i found out they seem to stop spawning after a while
their was something else but i forget right now.
just saying but if you know how to beat them zombies are extremely underpowered... just mass MLRS or just simply mass bombers and its
GG for zombies... can u plz add an air attack for the zombies? and i played as them once and i found out they seem to stop spawning after a while
their was something else but i forget right now.
Ya I know but if they start off inside your territory screw getting MLRS that would take to long and by then the zombies would control like 1/4 of your territory as for air hitters, smokers for Left 4 Dead lol jk, zombie crows.
I tried playing this map alone against AI, but the lag was to intense for me to do anything at all. i could barely pan my camera.
i think the tank turret rotation system is adding CPU load on a map as big as this, not to mention the high unit intensity. Or maybe the AI scripting was just a bit unefficient.
The map seems good in general though, just a few things i would like to note:
*There are no clear unit classes. As the soviets, i had two different kinds of MBT's that i could build, and that doesn't make sense. Also, there was this wierd katyusha model that could barely attack, aswell as what seemed to be several different kinds of troop transports (why more than one?). You should have more distinct classes specialized in taking down specific units to add a more strategic level to the play.
*Tooltips were a mess. Instead of telling what the unit actually does, they just packed a lot of background shit that had nothing to do with how the unit should be used. Please change that.
*I didn't really understand how POW camps worked. Although i think it is a pretty cool idea, the system of letting dead units linger as bodies might be another cause of the lag. You should try to reduce the ammount of units on the map instead.
Also, i tried building the camp near a bunch of such bodies, but when i tried to retrieve them, an error message said i couldn't recover neutral units. How then am i supposed to do it?
i couldn't get much more out of my testing session, but i'll let you know if i play it again and find something else.
Omg double post! :O