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There are still bugs in the version.
USSR troops suffer winter penalty.
Domination trigger does not work.
Timer not paused during cutscene, and the text can not be read through in the 5 seconds you give.
You can also make unique Carrier for America by changing stats and renaming it to Enterprise class.
Also Submarines, each nation could have unique submarines, Germany submarines should be stronger. You could make only German Submarine be unique.
Boom Tetris for Jeff!
You can also maybe also fix the bug where if an allied leaves it removes the Date and Resource Panel and replaces it with allies resources, I also think when that happens you no longer get notifications for missions. Also do the russian winter buff dummy and add tribute for capital so you can give allies capital back after you recapture it.
You could change Sudden Death for Axis & Allies to trigger a win only when all capitals are captured. Currently only domination is played because it is too easy to capture some Capitals (Helsinki, Moscow, Chongqing) and otherwise you can spam paratroopers and hold it for 5 minutes.
Could Carriers get option to only allow Dive Bombers or Fighters to land and not mix. Though a launch all button may also fix this.
Also you could add a new diplomacy button to share control entirely to one faction, this way nations that are eliminated early like China or Finland can then help other factions micro better.
The winter penalty is an issue with Wc3 and not something i can really help. The choice is to either have Russia own the aura dummy unit (and have it only affect enemies), or have Finland own it. I'll maybe give it to Russia next version.
Maybe it can be helped with ancient or suicidal unit classification.
There is something troubling and worth noting which is that China has more troops and can regroup them faster than Japan leading to a unstoppable rush that Japan has no easy way out. Japan has troops from Shanghai to Korea which if you try to regroup them all in the middle will still take time and a lot of effort, keeping in mind that Japan also has other priorities.
While the Added defences may have let China keep their airport I feel you haven't compensated Japan enough for it in it's own defences. Keeping in Mind that Japan is alone against 4 players. I feel I may have overlooked some very important details regarding this point, while China could have survived with their airport taken, Japan can not survive if it is pushed from China, or at the very least it will have an even harder time competing.
Another way to look at it is if you had both new players be China and Japan, China would have a significant easier time as it is rather straightforward to regroup it's armies and then push the enemy.
It is a tricky balance, buffing either side may end up with having a rampaging Japan or a rampaging China though out of the two I would rather see a rampaging Japan, for China if defeated could offer to help Soviet Union to control it's units.
So. Will the map be ported to Warcraft 3 Reforged in the future?
Italian Destroyer Sea Mines do not work.
Hotfix when?
Are you sure? I tested them thoroughly before releasing that version, and they worked fine for me./QUOTE]
It is already finished, though i need to test it before i can upload it.
Great changes, and some that may actually see the change of the current old and repetitive meta.
Though now the UK will have to face the power of 2 airfields in a very tight and small area, which means the UK will have to scramble for the Turkish Airport and may even need to build a carrier to compete.
I feel that besides being handsomely compensated with units it should also gain some ships to balance the dominance of the Italians from the Mediterranean.
The carrier price reduction I would argue to be unneeded. From both a historical and a gameplay stance, Capital ships should be powerful but very hard to amass. Carriers do exactly that with, with the improved dive bombers they can easily destroy masses of unprotected ships and as such it has become an integral part of the naval combat.
I would even argue that ships in general should have an increased building time so that they can not be easily replaced and require a more careful approach and should not be expendable.
On land the unit spam can be kept in check by Airplanes, specifically heavy bombers and due to the limited number of airfields there is a balance. On sea however until the recent improvement to dive bombers mass battleships and destroyers was key, currently this tactic is slowly dying due to the Carriers which themselves are kinda limited due to their affordability and micro intensiveness. Currently losing a carrier a significant emotional event, and I wouldn't like it to become similar to losing a battleship which only means you have to build more.
I am of the belief that decreasing the prices of the ships will not at all improve on anything and may in fact generate more problems late game.
Perhaps in the future the community can help you test so as to give active feedback while the version is still in progress and not after it's done. There is a small community there that would be more than willing to help.
Winter could also be harsher giving -2 or -3 armour, for anyone else besides Russia it could cause a halt in offensive operations as the units die too fast to be able to micro and watch other areas of the map and thus encouraging building of fortifications and creation of frontlines. Though there could also be a HINT message that tells this information for newer players.
There is also a bug with the voting menu which I am not sure if this one was specifically addressed in the changelog where the final vote seems to dictate the gamemode. As in 7 people vote Axis & Allies then the eight votes Historical and the game becomes Historical.
I also think you should add more defences to moscow as unlike in real life it doesn't have the vastness of terrain to hide behind and it is in fact quite a frontline city.
I'm curious for Brit northern territories being neutral, I mean Italy would have taken it anyway if it rushed with all it's troops including those in italy, but it did keep italy busy from creeping the balkans and gave the Brits time to regroup and build up in Egypt. I hope there are significantly more defences in morroco so as to stop an early easy creeping of the place.
Other than that, the neutral Morocco has been given a sizeable defensive line, so the Italians will of anything be even more occupied with that.
Panther tanks replace the panzers slot in the factory, but they don't replace existing panzers. The panzers are also made slightly weaker..
Well Italy doesn't need to take Morocco now, it can now expand in the balkans or use it's transport ship to stop Britain from taking it's only airfield left in turkey, good game Brits. They do need ships to stop that. In HOI 4 they have a whole fleet in Egypt so I think It would be fitting to add it here too.
Do you mean the Panzers are slightly weaker than Panthers or that you made Panzers slightly weaker than before? I feel you just added Panthers just because you made a model for it, and it serves no real gameplay point. Why does Germany now have to spend more money just to be even as in the old version. Panthers should be a choice not a necessity, a gambit to say, you spend a lot more money now so that later you can earn more, now you force Germany to get Panthers because their tanks are weaker, what about other nations Panzer IV's, how will that affect the balance of the game. What happens to old Side Skirt upgrade, do Panthers also get Side skirt upgrade? I mean some version did have side skirts but still.
You could even make it so after upgrade it behaves like Russian Flag bearer having chance to spawn either Panzer IV or Panther.
Anyway Panzer IV should remain the same.
Also reducing speed will just mean it's open season for Heavy Bombers, the Fighters on patrol do quite a bad job at intercepting them. I would not advise for that.
At least make models for paratrooper plane, C-47 for everyone except Italy, Germany and Finland which will get the JU-57. Or make models for Japanese Tank Destroyer and Artillery so it doesn't have to use USSR ones.
Well Italy doesn't need to take Morocco now, it can now expand in the balkans or use it's transport ship to stop Britain from taking it's only airfield left in turkey, good game Brits. They do need ships to stop that. In HOI 4 they have a whole fleet in Egypt so I think It would be fitting to add it here too.
Do you mean the Panzers are slightly weaker than Panthers or that you made Panzers slightly weaker than before? I feel you just added Panthers just because you made a model for it, and it serves no real gameplay point. Why does Germany now have to spend more money just to be even as in the old version. Panthers should be a choice not a necessity, a gambit to say, you spend a lot more money now so that later you can earn more, now you force Germany to get Panthers because their tanks are weaker, what about other nations Panzer IV's, how will that affect the balance of the game. What happens to old Side Skirt upgrade, do Panthers also get Side skirt upgrade? I mean some version did have side skirts but still.
You could even make it so after upgrade it behaves like Russian Flag bearer having chance to spawn either Panzer IV or Panther.
Anyway Panzer IV should remain the same.
Also reducing speed will just mean it's open season for Heavy Bombers, the Fighters on patrol do quite a bad job at intercepting them. I would not advise for that.
At least make models for paratrooper plane, C-47 for everyone except Italy, Germany and Finland which will get the JU-57. Or make models for Japanese Tank Destroyer and Artillery so it doesn't have to use USSR ones.
I'd like to tone down on the whole "panzers weaker" thing, their HP were barely reduced, and in general they were actually buffed (slightly faster production speed, among other things). When i started this map, i had this illusion that german tanks were overall superior, when in reality they weren't, and right now they are too expensive. They will still be stronger though, to compensate for the changes in crew quality.
I am actually thinking of moving the airfield from Turkey down closer to Cairo, since that was the main airbase of the Desert Air Force. i am also giving Iraq and the rest of the middle east to Britain, since they owned that historically. Sure, they can get some more ships too, but remeber that they have two cruisers and a destroyer at Gibraltar, and if they bring the fleet from England, they can easily outmatch the Italians. If battleships can bombard the Italian mainland, they will have problems.
Like i said, it's not like that. Panzer IV is still slightly superior to all other medium tanks, and the actual change was something like -10 hit points for a few seconds faster build time (i'm not even sure why i mentioned it). What i wanted was for Germany to have the option of choosing between quality or quantity, much like they did in the war - the Panthers are the best medium tanks in the map by a wide margin, and it's generally a good trade if you have the factories and the resources. I also reduced the research point cost of side skirts to 8 (from 10). Side skirts don't apply to Panthers - again, it is a choice between upgrading the tanks you have and getting a different version. The side skirts upgrade disappears from the Research menu after you have upgraded Panthers, and if you already researched it, it will also be kinda wasted. But like i said, it's a trade.
Regarding other models, i actually made the Panther as a side project while i was modeling a Churchill tank (which will be released by next week). My plan is to add the historical difference in tank discipline which Britain had - with "Infantry Tanks" which are slow and armored, and "Cruiser Tanks" which are fast and light in order to storm defenses. The Crusader will likely be the cruiser tank i make. I'll possibly add an upgrade for the British (called something like "Lend-lease tanks" allowing them to use Shermans instead, since to be fair, they were largely superior to British domestic tanks up until 1945.
A japanese SPG is already modeled but not textured or animated (Type 4 Ho-Ro). Same goes for an italian SPG (Semovente 90/53). We will see about paratrooper planes in the future.
By the way, do we want strategic bombers to be more vulnerable to flak? Because i might do a switch where strat bombers have medium armor and fighters have heavy armor.
Part two:
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The reason why Paratroopers were so OP in old versions is not because of the extreme stats but due to the extreme range. At the moment they have the same range as AT Guns and outrange everything except artillery, while normal infantry have around 280-290 (Rifles) range. Due to this reason they were so powerful against Light Tanks which were meant to be their counter, when massed the units in the back could also fire as the Light tanks had to get closer having only 280 range meaning you could get 3 lines of infantry firing at once.
I would suggest the range to be more appropriate to the average Infantry and get a 290 range (meaning they will still outrange SMG infantry but not be as good against light tanks)
Due to this you could revert some of their stats back considering they won't be able to out range their counters anymore.\
Air supremacy buff is being given to ENEMY units as well.
Great job job Fingolfin, the map is great and even tho needs to be more polished in the balance section, it is very well made.
Now, have you ever thought of adding more players and more factions into the game? 4v4 is nice and all, but the map is fairly big and could fit more players into it.
In relation with the Bunker placement in Asia I would make the following changes.
The Hainan peninsula is a very important outpost for Japan allowing it to target and expand in Southeast Asia. China can rush it down with it's starting units thus crippling japan. Adding a Bunker here would greatly help alleviate early Chinese aggression.
Now with Ships having less HP and coastal doing pierce damage things are not looking too well. The Coastal Batteries can 1v1 a battleship something that for it's price should not be able to do.
Instead of Increasing the price of Coastals I feel you should reduce their Armour and Hit Points significantly, somewhere between 250 HP and 0-1 armour. Considering there is an upgrade that can increase both HP and armour by 200/2 I would also suggest for the damage to be slightly reduced if only against Battleship as for other ships the damage is good especially for Transports.
Waffen SS limit is redundant and unnecessary, nobody even makes Waffen SS to begin with. Given that no other unit has that limit. (You can for example have infinite Tigers and Paratroopers)
I see no evidence in the object editor that this should be the case.
Yeah not enough Axis memebers thats the problem. How about adding France, with African Corps to counter them? That way Italy would be able to help germany in europe vs france, while african corps will fight uk in africa.It was only German paratroopers which had this insane range (i think the reasoning was that they used scoped FG42s), the others had pretty normal ranges. But yes, thank you for notifying me of this, i also noticed that in some cases i had been nerfing the wrong attack - some paratroopers use "attack 2" instead of "attack 1" in the object editor. I will adjust this, and also reduce German paratrooper range.
I see no evidence in the object editor that this should be the case.
Thanks! I won't add any more players to this map since there is no way to balance it up well without splitting certain factions into two (which i don't want to do). There is no proper axis team to be added.
Sure, good think you've reached a conclusion to the bunker issue. I can agree with that.
I did reduce their damage by about 10 so far, reduced their health, and increased their cost to the same as bunkers. Regarding doing less damage to battleships - the only option there is to give them explosive damage, but that would make them unresonably strong against destroyers, since those are vulnerable to explosive fire. I think keeping the same damage type but changing other stats is the way to go.
Regarding Waffen SS, i am considering making them spawn in squads, or even remove them altogether. Since they were basically recruited more based on their Nazi allegiance rather than their combat prowess, i'm not sure if it's fair to make them so elite.
Hello guys i used to play this map with my friends in Garena almost 6 or 7 years ago and i have just found out my favorite map is still being developed . Where can i play with you guys or like game client ? sorry for asked off-topic question.
I did reduce their damage by about 10 so far, reduced their health, and increased their cost to the same as bunkers. Regarding doing less damage to battleships - the only option there is to give them explosive damage, but that would make them unresonably strong against destroyers, since those are vulnerable to explosive fire. I think keeping the same damage type but changing other stats is the way to go.
Regarding Waffen SS, i am considering making them spawn in squads, or even remove them altogether. Since they were basically recruited more based on their Nazi allegiance rather than their combat prowess, i'm not sure if it's fair to make them so elite.
1.The city is repairing too fast. Need to be fixed.
2.Why can't a strategic bomber be attacked after it drops a bomb?
This has made it almost impossible for strategic bombers to be shot down.
1.The city is repairing too fast. Need to be fixed.
2.Why can't a strategic bomber be attacked after it drops a bomb?
This has made it almost impossible for strategic bombers to be shot down.
There are still bugs that have not been addressed yet.
- The Fighter aura provides armour to Enemy Units.
- Sea Mines still do not work, perhaps they should be removed if they can't be worked out.
- The Battleship second attack has been removed? It doesn't work anymore.
- The timer for the Domination Victory should be longer, similar to the Sudden Death one (5 minutes). Currently as there are no warnings you can be caught by surprise when you lose a City and domination triggers leaving you only 1 minute to scramble to capture it back.
- UK should maybe get a option to revert back to USA tanks (Lend Lease) as I think there should be a choice between having stronger Infantry splash and more beefy light tanks, also seeing a bunch of Churchills in the same place is a bit silly. Though they are both wonderful models.
- I like the new Cities Held information and the quests, perhaps there is room to count the amount of Factories you own too.
- Watch Towers and Half Tracks could get a damage boost to make them a bit more appealing, on this note more Watchtowers could be placed in the more remote areas where there are no points of interest this mostly referring to islands.
