Moderator
M
Moderator
15:16, 13th Aug 2010
ap0calypse: Rejected
ap0calypse: Rejected
Game Basics
Stalingrad:
Moscow:
Warsaw:
Tokyo:
Rome:
Paris:
London:
Leningrad:
Berlin:
Basics: You receive income when the timer in the top right expires. Use this income to train and upgrade your army, navy or airforce. You can also construct factories for more income/production, build Airfields to add more supply stations for your planes. There's fortifications to defend your land better. What you're mostly defending are your small-large-colonial cities and towns. You capture these by attacking them down to 35% Health. Factories can be built but only on cobblestone located around cities.
You also get income from merchant ships that spawn and automatically go to a friendly harbor. They are weak though and vulnerable to enemy ship attacks.
Supplies: Air and Naval units require you to keep them stationed near airfields or harbors. If their supplies(Mana) runs to 0 they will die.
Historic Events: The multiboard showing the date is not just for show, historically accurate events happen at their historically accurate dates. Operation Barbarossa, Pearl Harbor, The fall of Denmark ect., all happen and their repercussions are accurate.
Note: You are not allowed to attack allies or countries you are not at war with, you must wait for historic events to bring you and them to war to attack.
Seasons: Different bonuses come with every season. Winter makes your units move slower, especially in Russia.
Units:
Infantry, Armor, Plane, and Naval units.
Buildings: Factory, Airfield, Bunker, Flak and Sea Battery.
Infrastructure: Large Cities, Small Cities, Colonial Cities, and Towns.
Infantry:
-Militia
-Infantry
-Anti-Tank Infantry
-Flamethrower Infantry(Strong against fortifications)
-To Be Continued(Need Suggestions)
Armor:
-Light, Medium, and Heavy Tanks.
-Anti-Air Tank
-Artillery(Need to be packed and unpacked to switch from movement and attack mode.)
-To Be Continued(Need Suggestions)
Planes:
-Escort and Intercept fighters(Intercept are stronger fighters, while Escort can travel farther.)
-Tactical Bombers(Attack ground units)
-Strategic Bombers(Attack infrastructure)
-Naval Bombers(Attack Sea units)
-To Be Continued(Need Suggestions)
Buildings:
-Factory(Main source of income and troop training, gives 75 gold every turn)
-Bunker(Main ground fortification)
-Flak Battery(Main anti-air fortification)
-Sea Battery(Main anti-ship fortification)
Infrastructure:
-Large Cities(Give 15 gold every turn)
-Small Cities(Give 10 gold every turn)
-Colonial Cities(Give 10 gold every turn)
-Towns(Give 5 gold every turn)
Nations are:
(Red) U.S.S.R
(Blue) East U.S.A (Controls France to start the game)
(Teal) European U.K
(Purple) Pacific U.K (Also controls north african UK possessions.)
(Yellow) Nationalist China
(Orange) Imperial Japan
(Green) Fascist Italy
(Pink) Minor Allied Nations
(Gray) Nazi Germany
(Light Blue) West U.S.A (Starts off as China minor)
(Dark Green) Minor Axis Nations
(Brown) Minor Japan
The nations are sorted into their historical Axis vs. Allies at the start. USSR, and USA join at later times in the game. They should spend the two years prior to joining building up.
Minor Allied naitons include: France, Poland, Greece and Canada.
Minor Axis nations include: Finland, Hungary, Romania, Yugoslavia, and Bulgaria.
The Minor Allied/Axis nations start with only a few countries and when historically the other nations join they will according to the date.
I'll be adding in Rockets and Nukes in later.
The same with nation specific unit designs such as, ME109's, Sherman Tanks, Waffen-SS ect.