@Relenor
Thank you for the corrections. They are much appreciated and will be addressed in 1.01, which will be uploaded shortly. I will be thanking you in the 1.01 Changelog.
-Removing "Blink" skill is not a good idea
-Adding attack speed of all towers in their descriptions would be very usefull
-Howitzer has "maiming" not "razing" damage
-Master Druid's Faerie Fire needs to be turned on manually ^^
-Smith hasn't "pillage" skill removed
-Hypercane hasn't its skill described (it's just whirling w/o any skill)
-Multi shot of Icycle Sprayer slows down only 1 creature (should it slow all 3?)
-Why Ice Sculptor has "Repair" ability when all other builders hasn't?
-V2 Rocket Launcher doesn't want to shoot 1st time by itself - I need to use once its skill and after this it shoots normally
-75% from 2 gold isn't 0 (I mean Egg selling)
Well, if you have to run to the other side of the map, chances are you're dead anyway. But I did not want to clutter up the workers.
I use DPS in the descriptions because I figure people won't necessarily have a calculator handy.
Thank you pointing out the typos. I have remedied them in the most recent update.
Thank goodness workers cannot attack anymore.
The Hypercane description won't really work because of its channeling nature. Sorry.
I intend Multishot to only slow one. It is too imbalanced if they slow all three.
Ah... I sorted the Races into the races, and the Human workers need Repair (Human).
Er... you must have upgraded the V1 Rocket Launcher in midcast. It happens.
I warn players that Egg Sacs are not refundable in the description.
{EDIT 1}
@ap0calypse
Thank you for the comments. This map was made with the goal of being a challenging game based off of the most famous TDs ever made. All considerations were secondary to gameplay in its making.
Choosing the difficulty could be redone, though... now only red can choose the difficulty (I'm not a fan of that system), you could make a trigger that checks if red is playing, if he isn't, blue can choose the difficulty, if he isn't playing ... (you get the point).
Yeah, well, I want to discourage solo attempts in whatever ways possible. This is a team game, and I hope people play with full houses. In fact, sometimes I want to remove the gold redistribution for unused slots... but that'd be sort of cruel, so meh.
{EDIT 2}
ok reason i dont like wm that much anymore is coz its same stuff all the time..(they way to build they way mobs come so on..)
what i want to see is a maul with a different look than winter maul they way they come
To be honest, I don't think most people have seen a Wintermaul map with terrain this clean for the past five years.
Anyhow, this is a rebuild from the ground up. The only thing imported was the unit spawn list.
{EDIT 3}
Alas... I hit Upload instead of Update. Seems I cannot update the map until my delete processes.
You can still down load it here:
Wintermaul Redux WarCraft 3 Map Project | WarCraft 3 | Nibbits
Or here:
Wintermaul Redux v1.01 - Warcraft 3 Maps - EpicWar.com
Also, the map seems to be rejected until I can contact bounty hunter21. I have already sent the PM explaining the map, other than using an imported spawn list, is entirely my own creation, based off of the original map by Duke Wintermaul.