Ok, guys I will download the map. Velm the code may be weak but a) how many people will try opening it without the code, b) how many will think of it and c) how many are gonna use a keygen or something for a smei-finished map? Imo very few. So let it as it is for now....
About the skills cost I said they will keep costing as much as they do and I will make a variable for the Hero skills after the skills are finished. I have also seen something wirtten about the vampire thing, but I dunno what you are talking about.
Hunter the plant is very good now and smaller size and the cursor rocks. Absolutely good work.
The team name eh? Ok my words:
Explosion, Armaggedon, Worms

D), destruction, chaos, war, black, evil, soul, death, reaper, dark. (All that I can think of right now otherwise this would take me 99999999999999 pages!)
About the skill items I rechanged them to cost some gold and lumber as they were. Dont change them back. I have a plan to make the whole thing work without rechoosing every time a Hero revives ok? The system I am planning to make is:
After the Hero chooses skills for slot 1 an integer variable will be set like as if Bind is value 1, Cluck! is value 2 etc. So when the Hero revives a trigger will run and find the stored integer values and bring back the skills. The problem will be the skill leveling tohugh this can be easily made somehow!